1. With the increase in video and sound card technology, the video games industry is new compared with other entertainment media but it is massive. When were concerns first publicly raised about video games being addictive?
From Quiz Don't Stop Me Now
Answer:
The 90s
In 1980, Roy Traubshaw, a English fan of the role-playing board game Dungeons and Dragons, constructed an electronic version of that game whilst at university. A year later Richard Bartl, a classmate took control over the game, expanding the number of potential players and their action options. He called the game MUD (for Multi-User Dungeons, later Multi-user Domain), and released it onto the Internet.
In the 90s, MUDs became multi-user fantasy games and were electronic adventures run on a large network, usually fuelled by university computers. Players commonly spent many hours a day logged onto alternative realities based on 'Star Trek', 'The Hobbit', or adaptations of McCaffrey's novels about the dragon riders' universe Pern.
A Kevin Kelly report in "Wired" in 1993 noted many players spending over 12 hours per session. This worried parents and university administrators. This was the first known report on video games addiction.