Quiz Answer Key and Fun Facts
1. What did the acronym "MUD" originally stand for?
2. One of the earliest muds is called DikuMUD. The DikuMUD family is extensive and hundreds of games have been derived from it. What language are most Diku-derived muds written in?
3. After Diku, there came Merc, from which many of Diku's derivatives spring from. Which of these was one of the original coders for Merc?
4. One popular Diku-derivative descended from Merc is known as SMAUG. What does the term SMAUG stand for?
5. Another popular codebase derived from Merc is called GodWars. What is the primary goal of a GodWars mud?
6. Aside from the extensive Diku family, there are also a number of LPMuds in existance. What is the primary difference between an LPMud and a Diku-derivative?
7. Another type of mud, very different from Diku-based muds, is called MUSH, primarily focused on roleplaying and social interation. What does MUSH stand for?
8. According to Richard Bartle, there are four types of personalities mud players exhibit. Which of these is not one of those types?
9. As well as text-based games, a number of graphical muds also have come into existence. Which of the following is not considered a graphical mud?
10. Lastly, returning where it all began. The first mud was created in 1979, by Roy Trubshaw and Richard Bartle. The computers of what university was this game run on?
Source: Author
kirlin
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Bruyere before going online.
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