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Quiz about Just One More to Go
Quiz about Just One More to Go

Just One More to Go Trivia Quiz


Just one more turn to go and the game is over. The questions describe a game that is near the end of its gameplay. Do you know which games these are?

A matching quiz by Buddy1. Estimated time: 4 mins.
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Author
Buddy1
Time
4 mins
Type
Match Quiz
Quiz #
413,536
Updated
Sep 06 23
# Qns
10
Difficulty
Average
Avg Score
8 / 10
Plays
275
Last 3 plays: Guest 68 (5/10), scottm (10/10), Guest 71 (8/10).
(a) Drag-and-drop from the right to the left, or (b) click on a right side answer box and then on a left side box to move it.
The years given in parentheses refer to a particular version of the game, not necessarily when the game came out. If the rules of the game in the interesting information differ from what you are expecting, it is because a different version of the game is being described.
QuestionsChoices
1. I just need to lay down a 50-mile card I have in my hand to win...and I even have a freeway card showing, so I can lay it down.  
  Stratego (1999)
2. The final card in my hand is a wild draw four card, and so it does not matter that the player to my left changed colors from red to yellow.  
  Phase 10 (1982)
3. Based on the clues already given, I know the person that I am supposed to guess. I have decided to use my one free guess chip to say the person's name and be able to move my token to the finish.  
  Wits and Wagers (2005)
4. All my opponents are working on a set of five plus a set of two this round, but I just laid down a set of five plus a set of three. This means that once the round is over, then I win.  
  Twenty Questions (2010)
5. My spy is next to my opponent's flag, so next turn I can move my spy to the same square as the flag and win. Good thing I surrounded my flag with bombs!  
  Six Cubes (1994)
6. I'm at the end of the path on the board, but I haven't won yet. I need to select the correct answers to four questions, one for each color card. I answered the question for the green, yellow, and blue card, and if I correctly answer the question on the red card, I win.  
  Cranium (2002)
7. I have two pawns in the Safety Zone, so it does not appear I can win with just one move. However, I drew a 7, allowing me to split the seven spaces between my two remaining pawns, so I win the game!  
  Connect Four (1994)
8. One of my opponents and I reached the spot marked 1000. We had a roll-off, and he rolled a straight (the rolled dice display one through six) earning 1500 points. He stopped, and now I have to get more than 1500 points to win.  
  Uno (1971)
9. It's time for the seventh and final question in this game, and I have a lot of money. Like the previous six questions, this one has a numerical value, but can I wager enough to get the most money and will I bet on the right amount?  
  Sorry! (1992)
10. I have three red discs diagonally, but my opponent doesn't notice, I just need one more to win, so he doesn't try to block me. On my next turn, I will win the game by having four red discs in a row.  
  Touring (1965)





Select each answer

1. I just need to lay down a 50-mile card I have in my hand to win...and I even have a freeway card showing, so I can lay it down.
2. The final card in my hand is a wild draw four card, and so it does not matter that the player to my left changed colors from red to yellow.
3. Based on the clues already given, I know the person that I am supposed to guess. I have decided to use my one free guess chip to say the person's name and be able to move my token to the finish.
4. All my opponents are working on a set of five plus a set of two this round, but I just laid down a set of five plus a set of three. This means that once the round is over, then I win.
5. My spy is next to my opponent's flag, so next turn I can move my spy to the same square as the flag and win. Good thing I surrounded my flag with bombs!
6. I'm at the end of the path on the board, but I haven't won yet. I need to select the correct answers to four questions, one for each color card. I answered the question for the green, yellow, and blue card, and if I correctly answer the question on the red card, I win.
7. I have two pawns in the Safety Zone, so it does not appear I can win with just one move. However, I drew a 7, allowing me to split the seven spaces between my two remaining pawns, so I win the game!
8. One of my opponents and I reached the spot marked 1000. We had a roll-off, and he rolled a straight (the rolled dice display one through six) earning 1500 points. He stopped, and now I have to get more than 1500 points to win.
9. It's time for the seventh and final question in this game, and I have a lot of money. Like the previous six questions, this one has a numerical value, but can I wager enough to get the most money and will I bet on the right amount?
10. I have three red discs diagonally, but my opponent doesn't notice, I just need one more to win, so he doesn't try to block me. On my next turn, I will win the game by having four red discs in a row.

Most Recent Scores
Oct 22 2024 : Guest 68: 5/10
Oct 16 2024 : scottm: 10/10
Oct 14 2024 : Guest 71: 8/10
Oct 12 2024 : Guest 24: 10/10
Sep 26 2024 : Upstart3: 10/10
Sep 22 2024 : JanIQ: 8/10
Sep 08 2024 : Guest 72: 5/10
Sep 07 2024 : bernie73: 10/10
Sep 03 2024 : KentQuizzer: 7/10

Quiz Answer Key and Fun Facts
1. I just need to lay down a 50-mile card I have in my hand to win...and I even have a freeway card showing, so I can lay it down.

Answer: Touring (1965)

The object of Touring is to lay down mileage cards that total 590 miles (in a two or four player game) or 295 miles (in a three or six player game). However, reaching 590 miles has to be done in a certain way: eight 25 mile cards, four 35 mile cards, two 50 mile cards, and two 75 mile cards. To reach 295 miles, it's just half the number of each mileage cards. To lay down a mileage card, a Go card must be shown. To lay down a 50 mile or 75 mile card, a freeway card must be shown.

There are also penalty cards that negates the freeway card, forces you to discard a mileage card, or requires you to play a Go card to continue. Each turn consists of drawing a card and then either playing a penalty card on your opponent, playing a card on yourself, or discarding a card.
2. The final card in my hand is a wild draw four card, and so it does not matter that the player to my left changed colors from red to yellow.

Answer: Uno (1971)

In Uno, players must try to discard all of the cards in their hand. This is accomplished by playing a card that is the same number or same color as the previously played card. In addition to numerical cards, there is also a Draw Two, Draw Four, Wild, Wild Draw Four, Skip, and Revere card. With these action cards, a player can only play them if the card is the same action (as opposed to same number) or the same color.

In the case of wild cards at any time, since wild cards contain all four colors. When a player is down to one card, they must say "uno". If they don't and are caught by another player, they must draw two cards.
3. Based on the clues already given, I know the person that I am supposed to guess. I have decided to use my one free guess chip to say the person's name and be able to move my token to the finish.

Answer: Twenty Questions (2010)

The object of Twenty Questions is for a player to move their pawn around the board and back to the Start spot. To do this, they must correctly guess the person, place, thing, or year that's on a particular card. Each card has twenty questions, and a player picks a number one through twenty, and the clue giver provides the clue. Unless it reads "lose a turn", the player may take a guess at what the answer is.

The player who guesses correctly moves a number of spots, which is equal to the number of unread clues.

The clue giver also moves a certain number of spots, the number of questions that are read. This incentivizes players to guess quickly. In addition to actual clues, some of the twenty "clues" are actually instructions. Apart from lose a turn, there is also move even with the player in first (or last) space, move forward (or backwards) a certain number of spaces, switch spots with another player, guess and pick another clue, and get a one free guess chip (which allows the player to make a guess when it is not their turn).
4. All my opponents are working on a set of five plus a set of two this round, but I just laid down a set of five plus a set of three. This means that once the round is over, then I win.

Answer: Phase 10 (1982)

As the name of the game implies, to win Phase 10 you must be the first to complete all ten phases. If there's one person who completes the final phase during a round, that player wins regardless of points. If two players complete phase ten during the same round, then whoever has the fewest points wins. Points are calculated based on the cards that are in a player's hands. A player can only complete one phase per round, so there will be at least ten rounds.

These phases include sets (cards that are the same number), runs (cards that are in numerical order), and there's even a set that involves colors (all cards laid down must be of the same color). For a round to end, one player must have no cards remaining in his/her hand.

A player can play their cards on the cards that a second player lays down, but the original player must have completed the phase first.
5. My spy is next to my opponent's flag, so next turn I can move my spy to the same square as the flag and win. Good thing I surrounded my flag with bombs!

Answer: Stratego (1999)

Stratego is a two-player game where one player tries to capture the opponent's flag. Each player has 40 pieces, including six bombs and a flag, none of which can be moved. Players also have a spy and pieces marked with a number between 2 to 10. A miner (marked with a 3) is the only piece that can defuse a bomb, so it is a strategy to surround your flag with bombs, so if a person has no miners, they can't capture their opponent's flag.

When two pieces are in the same spot, the lower numbered piece loses and is removed from the game; if the pieces are of equal rank, they both lose.

A spy loses with it is attacked but wins when it does the attacking unless it attacks another spy or a bomb. A movable piece can only move on space forwards or backwards, unless it a scout (marked with a 2) which can move multiple spaces forwards or backwards.
6. I'm at the end of the path on the board, but I haven't won yet. I need to select the correct answers to four questions, one for each color card. I answered the question for the green, yellow, and blue card, and if I correctly answer the question on the red card, I win.

Answer: Cranium (2002)

Cranium is a board game where players travel around the board into its middle where there is a brain (cranium). For a piece to move, a team must give a correct answer to what is on a given card. There are four color cards each with a different type of question or activity that needs to be guessed.
1) green cards (called Star Performers), which include one person humming or whistling a song, playing charades, or imitating a person
2) red cards (called Data Heads), which includes one person asking a question, either open-ended, multiple choice, or true/false
3) blue cards (called Creative Cat) which includes using play-do to sculpt something, drawing something with your eyes open, or drawing an object with your eyes closed
4) yellow cards (called Word Worm) which includes filling in the blank of a word or phrase, guessing the word that is being anagrammed, spelling a word forwards, or spelling a word backwards

The color card that is chosen is determined by the color the token is on (if the token is on a purple circle, the team can choose any color). If guessed correctly, the team rolls a special die, and moves the token to the color on the rolled die). Once a team gets to the cranium, they must answer four more questions, one for each color card there is, one round at a time. Once all four questions are answered that team wins.
7. I have two pawns in the Safety Zone, so it does not appear I can win with just one move. However, I drew a 7, allowing me to split the seven spaces between my two remaining pawns, so I win the game!

Answer: Sorry! (1992)

In the game Sorry, each player has four tokens that they must get from Start to Home. This is accomplished by drawing cards that are either Sorry cards or have a number from 1-12, except for six and nine, so as not to confuse the players.
Most of the cards advance a token forward, but there are some alternatives. A seven means you can split the seven spaces between two tokens (or use one token for all seven spaces, but you can't use more than two tokens). A four means move back four spaces. To get a pawn out of Start, a player must draw either a Sorry, a one, or a two. Players can move their opponent's pawns back to Start by either having their pawn and their opponent's pawn be on the same space. They can also have one of the pawns switch places with their opponent's pawn if they draw an 11.
Fortunately, there are five spaces right next to Home that are part of the Safety Zone. Pawns in the Safety Zone are not yet home but can't be affected by an opponent.
8. One of my opponents and I reached the spot marked 1000. We had a roll-off, and he rolled a straight (the rolled dice display one through six) earning 1500 points. He stopped, and now I have to get more than 1500 points to win.

Answer: Six Cubes (1994)

In Six Cubes, players must begin at the Start and move to the Finish which is 1000 points away. To get points (which are in increments of 50), a player must roll a one, a six, three of a kind, a straight, or six of a kind. If a player gains points, that person can roll again or take the points and end the turn. If a player doesn't gain any points, that player loses all their points in that turn.

There is also a green die and a red die. If a player rolls a green six, the score is doubled. If a player rolls a red six, the player's turn ends, and that player must go backwards the number of points they currently have. Once one person gets to 1000 points, all other players have one final turn to reach 1000 points. If no one is successful, the player who reached 1000 points wins. If someone is successful, there is a roll off.

In the roll off, whoever has the most points wins (red sixes and green sixes don't have their unique abilities in a roll off).
9. It's time for the seventh and final question in this game, and I have a lot of money. Like the previous six questions, this one has a numerical value, but can I wager enough to get the most money and will I bet on the right amount?

Answer: Wits and Wagers (2005)

Wits and Wagers is a trivia game where all the answers are numerical values. A question is read, and players write their answers on the provided whiteboard. Even if they have no idea or even a reasonable guess, then they can just write any number. The answers are then laid in ascending order, and players bet on which guess is the closest to the actual answer without going over. Any player that guesses the right answer gets a payout between 2 to 1 (meaning a person who risks three points gets six points total; those six includes the original three chips) and 6 to 1 (which is the payout if all answers are too high, and a player makes a bet). Players make a bet using their original two tokens along with any red or blue tokens they have. Red tokens are worth one point, and blue tokens are worth five points.

After seven questions, whoever has the most points wins.
10. I have three red discs diagonally, but my opponent doesn't notice, I just need one more to win, so he doesn't try to block me. On my next turn, I will win the game by having four red discs in a row.

Answer: Connect Four (1994)

Connect Four involves a plastic upright board along with both red and yellow discs. As the name implies, to win the game, a player must have four of their own discs in a row: vertically, horizontally, or diagonally. If the entire board is filled and neither player has four discs in a row, then it is a draw. One way to win is to hope your opponent doesn't notice when you have three discs in a row.

Another way to win is to have three discs ordered in a way that you can place your fourth disc in two separate locations, and it will still be four discs in a row.
Source: Author Buddy1

This quiz was reviewed by FunTrivia editor Bruyere before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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