Quiz Answer Key and Fun Facts
1. "Asteroids" was conceived of by Lyle Rains and Ed Logg in April of 1979, and by November it was appearing in arcades across North America. Which American company, which also made "Pong", produced it?
2. "Asteroids" did not use the pixelated graphics of many other arcade video games. Instead, it used a system that projected images using an electron beam to draw points, lines, and curves. What is this style of graphics called?
3. As the name of the game suggests, there were asteroids. Your goal was to destroy all the asteroids on the screen, while avoiding getting hit by any of them in the process. What did you use to control your ship?
4. At the beginning of the game, four large asteroids began to drift in from the edges of the screen. If you shot one, it broke into two medium-sized asteroids, and those in turn broke down into small asteroids. If you cleared the screen, how many large asteroids appeared for round two?
5. In addition to the asteroids, occasionally a flying saucer would appear and begin shooting at you. There were two sizes of saucer, and if you shot them they earned you 200 points (big) or 1,000 points (small). Which size of spaceship shot more accurately back at you?
6. Depending on the game settings, you began with either three or four ships (lives). After how many points would you earn a new ship?
7. "Asteroids" used a wrap-around screen, meaning that objects that moved off the screen would reappear on the opposite side. Which game object(s) did this NOT apply to?
8. If you used your thrust only briefly, your ship would continue to move in the direction you thrust indefinitely (or until you crashed).
9. In an emergency situation, hitting your HYPERSPACE button would instantly jump your ship to another location on the screen. This was a safe option that would always land you in clear space.
10. By the way, do you remember what your ship looked like? What was its basic shape?
Source: Author
reedy
This quiz was reviewed by FunTrivia editor
eburge before going online.
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