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Chips Challenge Quizzes, Trivia and Puzzles
Chips Challenge Quizzes, Trivia

Chip's Challenge Trivia

Chip's Challenge Trivia Quizzes

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A true classic played on on older PCs and the Atari, "Chip's Challenge" is a colourful puzzle game with several puzzles that old-time players (and new ones alike) keep close. Do you remember the codes, levels, and items of this game?
"Chip's Challenge" is played on the PC.

3 Chip's Challenge quizzes and 35 Chip's Challenge trivia questions.
1.
  Old but Fun: "Chip's Challenge"    
Multiple Choice
 10 Qns
"Chip's Challenge", a game developed by Chuck Sommerville in 1989 for the Atari Lynx, is certainly my best way of curing boredom. How much do you know about this classic?
Tough, 10 Qns, AKART, Nov 10 09
Tough
AKART
209 plays
2.
  Classic Gamer's Choice- "Chip's Challenge!"    
Multiple Choice
 10 Qns
This quiz is all about a computer game that was made some time ago, and is still loved by gamers all over the world today; it's "Chip's Challenge!" (American version)
Average, 10 Qns, sk8_88, Sep 12 09
Average
sk8_88
454 plays
3.
  "Chip's Challenge" Levels    
Multiple Choice
 15 Qns
This quiz is about one of my childhood favorite computer games: "Chip's Challenge." This quiz will focus on the levels.
Difficult, 15 Qns, cbingham, Jul 24 16
Difficult
cbingham
88 plays

Chip's Challenge Trivia Questions

1. Which level has 15 chips but no chip socket?

From Quiz
"Chip's Challenge" Levels

Answer: Tossed Salad

Tossed Salad has 15 chips and the level tells you that you need to get the 15 chips. But, since there is no chip socket, you actually don't need to collect any of the chips. The level goes by more quickly if you don't collect the chips, and if you don't get out of the first part of the level in time, you will be stuck.

2. Chip McCallahan, known as Chip, is taking the challenge to impress who?

From Quiz Old but Fun: "Chip's Challenge"

Answer: Melinda, the Mental Marvel

The full story is, Chip met Melinda at school, and learned that she was the head of an exclusive computer-club named the Bit Busters. Chip wanted to join, and Melinda gave him membership, but only if he collected all the computer chips in Melinda's magical clubhouse. Apparently, Melinda is so smart that all her amazing inventions are lying around everywhere, some of them dangerous to Chip.

3. What color are the chips in the game?

From Quiz Classic Gamer's Choice- "Chip's Challenge!"

Answer: Gray

The chips are small gray vertical rectangles with a groove in the top and little lines out of the sides.

4. What is the name of level 24?

From Quiz "Chip's Challenge" Levels

Answer: Oorto Geld

It's an anagram for TOGLE DOOR. There should be a 2nd "G" somewhere in the name of the level but there isn't. There is a sequel to this level in "Chip's Challenge 2."

5. Chip faces many obstacles in his quest, one of which are locked doors, which he can open with coloured keys. What special feature do green keys have?

From Quiz Old but Fun: "Chip's Challenge"

Answer: They can be used more than once

The four key colours are red, blue, yellow and green. Red, blue and yellow keys can only open one door of their respective colours, and then they are discarded. Green keys only open green doors, but can be used an infinite number of times until Chip restarts the level or changes level. Keys and doors are used in a huge variety of ways in the game. For example, you have to choose which doors to unlock with the keys you have in Level 46 (Three Doors). Also, you have to collect all the keys in the area in a given time limit in Level 49 (Problems).

6. Level 33 is a level where 90% of the area is covered with water and you have to clone blocks and push them everywhere. What is this level called?

From Quiz "Chip's Challenge" Levels

Answer: On the Rocks

If you played "Chip's Challenge" as a kid, there is a good chance you remember this level. It is only level 33 out of 149, yet it is one of the most frustrating levels in the whole game.

7. Many monsters are against Chip, some of which chase him, some of which follow walls, some of which turn in directions. What rule do fireballs follow?

From Quiz Old but Fun: "Chip's Challenge"

Answer: Turn right at a collision

Water-gliders turn left when they hit a wall, pink balls bounce when they collide with something and walkers (the blue planets) turn randomly at a wall. These patterns are put together in uniquely difficult ways. Level 144 (Fireflies) involves running through a fire maze whilst dodging fireballs, and Level 35 (Lemmings) has you using a block to re-direct fireballs. The different directions of water-gliders and fireballs are used cleverly to make an intensely difficult situation in Level 109 (Torturechamber). Pink balls may sound easy, but make deadly patterns in certain levels, particularly Level 69 (Bounce City). The randomness of walkers can be incredibly challenging, as you may have found out if you have played Level 139 (Yorkhouse).

8. Things help Chip, too. What happens if Chip pushes a (yellow) block into water?

From Quiz Old but Fun: "Chip's Challenge"

Answer: The block turns into dirt

Dirt is the red ground that Chip can walk on, but monsters cannot. When Chip walks on dirt, it turns into normal ground, letting monsters on it. Also, blocks cannot be pushed onto dirt. When Chip pushes a block into water, he can step on the dirt, clearing a path for another block, and therefore making a bridge. This is the main theme in many levels, including Level 29 (Arctic Flow) and Level 37 (Seeing Stars). There are a few cases where it is important NOT to step on blocks after having being pushed into the water. An example of this is in Level 70 (Nightmare). Blocks can also be used in more complex mazes, particularly Sokoban-like puzzles, such as those in Level 81 (Writer's Block) and Level 87 (Cityblock). Sometimes there are almost impossible IQ-questions in the levels involving blocks, like in Level 138 (Partial Post).

9. Which level is called "Brushfire?"

From Quiz Classic Gamer's Choice- "Chip's Challenge!"

Answer: Level 10

In my opinion, this is the first tough level. Brushfire is challenging because you have little time to find your way out of a fiery maze.

10. Problems is a broken level because which color button doesn't work in that level?

From Quiz "Chip's Challenge" Levels

Answer: Brown

The brown button is supposed to open bear traps. However, for some reason, sometimes it doesn't. Examples of levels where the bear traps don't always work are Problems and Nightmare. In Problems, there is a paramecium that wanders through a thin wall maze and eventually hits a green button. You have to collect all the red keys before the paramecium hits the button or you will be killed by a swarm of pink balls. When you get to the second half of the level, there is a brown button you can't avoid. When you hit it, it is supposed to release the paramecium from the bear trap so it goes through the thin wall maze again and eventually hits a green button and releases another set of pink balls. However, for some reason the brown button doesn't work. The paramecium doesn't release, and the second half of the level is ridiculously easy. You could say Problems has its own set of problems. In Nightmare, the bear traps sometimes work and sometimes don't. Why this is the case I do not know.

11. Flippers help Chip through water. What helps Chip through fire?

From Quiz Old but Fun: "Chip's Challenge"

Answer: Fire boots

There are four items Chip can use to cross different terrain: flippers, fire boots, ice skates and suction boots. Flippers help Chip across water. Fire boots let Chip on fire. Ice skates help Chip to walk on ice without sliding. Suction boots stop Chip being carried around by force floors. There are also puzzles involving these boots, the most notable of which is Level 48 (Mugger Square), in which one has to save some of the boots until later in the level. There are also difficult mazes made purely from boots and terrain, such as Level 75 (Steam). Level 147 (Force Field) is a complicated maze in which the aim is simply to use the force floors to the suction boots. As it happens, I still haven't completed it yet, no matter how hard I try.

12. Which level does not have a special dispatch in the hint section?

From Quiz "Chip's Challenge" Levels

Answer: Icedeath

Amazingly enough, Icedeath, which some people consider to be the hardest level in the game, has no special dispatch, while three of the easiest levels in the game do. Actually, Cypher has special dispatch for good reason. It's meant to draw your attention to the fact that there is more to that level than meets the eye. Why the other two levels have special dispatches is a mystery to me. These special dispatches give you some previews to levels you may not have seen yet, but are otherwise mostly useless. The only one that helped me was the one for Nuts and Bolts. The rest of them just tell me what I already figured out on my own. The one for Glut isn't even true. You don't have to set a teeth free at all. You can just find an exit guarded by chip sockets instead of teeth for an easier win. Icedeath really could have used one.

13. How many levels are `tutorial` levels, i.e. beginning with the word "Lesson"?

From Quiz Old but Fun: "Chip's Challenge"

Answer: Eight

These are the first eight levels in the game. Level 1 teaches you about the use of keys and doors, Level 2 talks about monsters and blocks, Level 3 instructs about boots and terrain, Level 4 is about green and blue buttons, Level 5 involves red and brown buttons, Level 6 teaches you about fake/invisible walls, Level 7 is about teleports, recessed walls and thieves, and Level 8 pits you against a teeth monster, with gravel and dirt. Hints are also given on later levels, although rarely. They also give off very vague hints. For example, in Level 113 (Open Question), the hint says that "the 8th block is open". This refers not to the blocks surrounding the exit square, but the fake walls above the fireballs. Also, in Level 131 (Totally Unfair), the hint tells you to "remember sjum". SJUM is the password to Level 122 (Totally Fair), which means the level is done the same way as Level 122. However, because it is "Chip's Challenge", there is a minor difference that sets the difficulty...

14. Which word is left out of the title of level 68?

From Quiz "Chip's Challenge" Levels

Answer: Meeny

The titles of the level have to fit in small boxes. Sometimes they don't fit, and words get cut out making for a nonsense title like Eeenie Miny Moe. Another level where this happens is level 112, which is called "Fortune Favors The." I'm pretty sure something is supposed to come after "The" (presumably "Brave"). Coincidentally, these are two of the hardest levels in the game in Microsoft mode.

15. In Level 18 (Castle Moat), what is hiding behind one of the many blocks?

From Quiz Old but Fun: "Chip's Challenge"

Answer: Flippers

Level 18 (Castle Moat) looks at first to be the kind of level where you make a bridge to the exit. But in fact, the top-rightmost block hides flippers, which you can use to swim across the moat to the exit. Chips are found under many, many blocks in the game, and a bomb is hidden under one in Level 120 (Alphabet Soup). The only time the exit square is ever hidden under a block is in Level 149 (Special), the last level.

16. Level 77 is a laughably easy level because of a programming error. What is it called?

From Quiz "Chip's Challenge" Levels

Answer: Invincible Champion

This level has a bug path that was supposed to be inaccessible without glider interference. But, a bug was misplaced when this level was designed, leaving a big gaping hole in the bug path. Thus, level 77, which is beyond the halfway point of the game, is one of the easiest levels in the game. Actually, once you beat Four Plex, you will begin a set of three straight levels that are strangely easy despite being levels 77-79. Levels 78 and 79 are NOT broken levels but they are still fairly easy and should have come up earlier in the game, in my opinion.

17. On Level 53 (Traffic Cop), what is the minimum number of blocks that need to be moved to finish the level?

From Quiz Old but Fun: "Chip's Challenge"

Answer: Zero

The fact is, none do! The trick with this level is to slide the `wrong way` over force floors by sliding across ice (this technique is also vital for Level 132 (Mix Up)). Go to where the green button is, slide over the force floor onto the ice and then onto the green button. Then hold the `Down` button, and Chip will slide over the force floor! When Chip is sliding over ice he goes fast enough to be able to slide over one force floor square (but not two).

18. What word do the blocks in Writer's Block spell?

From Quiz "Chip's Challenge" Levels

Answer: Think

The blocks spell "Think" not "Block." Go see for yourself. And they aren't kidding. You REALLY will have to think to beat this level. The level gives you just enough usable blocks to beat it. If you waste one usable block, the level is unwinnable. It's a very long level, and if you make it almost to the end and run out of blocks, you will have to do this long level all over again. This level is where I gave up as a kid. I didn't beat it until I was an adult.

19. On Level 121 (Perfect Match), there is a block with a patch of ice beneath. When solving the level, what is this block for?

From Quiz Old but Fun: "Chip's Challenge"

Answer: Killing fireballs

The mystery of Level 121 is one that I would never have solved without help from the Internet. These are the situations: There are three sections in the level. One is the chamber in the middle of the level, which is inaccessible to Chip. One is the little strip of passageway around the chamber which Chip can move around. Finally, there is the strip of land leading to the exit, currently filled with fireballs. The fireballs are firing into the water, destroying them, but a nearby pink ball is relentlessly pouncing on a red clone button, making more fireballs. In front of the clone machine is a toggle wall. Figured it out yet? The idea is to close the toggle wall so no fireballs can be created. And the big problem is here: The fireballs in the chamber hit the green buttons in a way that Chip will not be able to make it to the exit before more fireballs are made. If you go to the bottom-right of Chip's passageway, where the hint block is, you can see two green buttons. The inner one gets pressed by two fireballs and the outer is attacked by one. Note that the green buttons are level with each other. Now you should loop to the top of the level. There is a red button that clones fireballs and the block. Here is where the puzzle unfurls: The green buttons are level with each other. The fireballs on the inner area are not affected by Chip. However, the clone machine puts a fireball on the same path as the outer fireball. And here is the vital fact: The loop for the inner and outer section last the same amount of time. Now, press the red button when an `inner` fireball is on the single ice patch. If timed correctly, the machine should create an `outer` fireball that is level with the `inner` fireball. When the `inner` fireball romps the green button, the toggle wall changes. However, because there is a level `outer` fireball that presses the green button at the same time, the toggle wall WILL NOT CHANGE! Return to the top and repeat for the other `inner` fireball (it should be right behind/in front of the first fireball. Finally, you might make a mistake. This is where the block comes in. If you push the block down, it will slide across the ice, rebound off the wall and kill Chip. Ouch. However, if Chip pushes the block and immediately steps up, the block will come back, not affecting Chip. Useless, huh? But when an `outer` fireball that doesn't have an `inner` partner arrives close, push the block down and step up. If this is done at the right time, the fireball will hit the block and turn right, straight into the water. Use this to get rid of all waste `outer` fireballs, and if the bottom section is still raining fire, hit the green button on the left side of the level. Wait until all fireballs are gone, then follow the path and finish! Phew! (It's easier said than done. Yes, I'm serious).

20. How many levels have sequels in "Chips Challenge 1"? (to clarify: I am asking only about the levels where the sequel is also in "Chip's Challenge 1")

From Quiz "Chip's Challenge" Levels

Answer: Two

Those two levels are Block Buster and Totally Fair. Block Buster is a badly designed level that suffers from a thing called slide delay. There is a section of that level that is based on timing, but because of slide delay, it is impossible to time your moves correctly and you can only do it by luck. Block Buster 2 does not have this problem so much, so it actually might be easier than Block Buster 1. Yes, level 116 might be easier than level 89. It doesn't matter much to me. They are both two of my most hated levels. The sequel to Totally Fair is not called Totally Fair 2. However, there is a level shortly after Totally Fair that was obviously meant to be a sequel to Totally Fair, which has the same layout but is more difficult, called Totally Unfair. Cypher and Oorto Geld have sequels in "Chip's Challenge 2". If you took those into account when you answered this question, read what I wrote in parentheses more closely.

21. What is the password to Level 146 (Cake Walk)? (Hint: you might have cyphered it somewhere...)

From Quiz Old but Fun: "Chip's Challenge"

Answer: JHEN

If you got this one right without the Internet then you deserve some serious respect. Level 34 (Cypher) has stray bits of dirt on it. If you look at the layout of the normal ground before any dirt is cleared and map it out, you will find they give the passwords to Level 82 (Socialist Action), Level 137 (Goldkey) and Level 146 (Cake Walk). BDHP is the password to Level 1 (Lesson 1), TONY is the password to "Chip's Challenge" unique little credits page and GCCG is the password to Level 70 (Nightmare) (my favourite level! :D)

22. Finally, what is the very last level called?

From Quiz Classic Gamer's Choice- "Chip's Challenge!"

Answer: Special

Special is the 149th and last level, which I personally could never beat. It is unbearably long, and very challenging. 'Thanks To...' is the 145th level, incase you were wondering. Thanks for playing, be sure to rate the quiz!

23. Level 102 is a level where it is hard NOT to die in the first move and it doesn't get much easier after that. What is this level called?

From Quiz "Chip's Challenge" Levels

Answer: Icehouse

Icehouse is a challenge right from the beginning. You have to time the first move perfectly. If you move a second too soon or a second too late, you will die right at the start. The rest of the level after that isn't so easy either, so if you screw up later in the level, you will have to time that first move perfectly again. Good luck! I hate this level.

24. Level 111 is even more laughably easy than level 77. What is it called?

From Quiz "Chip's Challenge" Levels

Answer: Time Lapse

Level 111 is another broken level. The bugs in that level are supposed to go around and hit a green button and a fireball cloner. But, since the bug cloners weren't placed properly, they don't go around the loop and get stuck, making the level unintentionally really easy.

25. Level 127 is a level where balls sneak up on you through teleports. What is this level called?

From Quiz "Chip's Challenge" Levels

Answer: Skelzie

You have to be careful in this level. If you stand in one place, a pink ball might come through the teleporter and kill you before you realize what just happened. It takes a fair amount of practice to figure out how to do this level.

26. Level 135 is a broken level because a clone machine doesn't work properly, therefore you can get a yellow key right at the beginning of the level rather than having to search for one you can use. What is this level called?

From Quiz "Chip's Challenge" Levels

Answer: Trust Me

Trust Me is a level with many yellow keys. You only need one to reach the exit. The only one you are supposed to be able to get is on the other side of the start and the exit, so you are supposed to go to the other side of the board, get that key, and come all the way back. If you try figuring it out that way, you will find that this level is hard enough to justify being level 135. However, there is an easy solution. At the beginning of the level, there is a clone machine with a red button and front of it and a yellow key right below that. If you think that you can't get that key without activating the clone machine and getting yourself immediately killed or stuck, that's exactly what the designer wanted you to think. However, because of an error in the game, the clone machine in Trust Me doesn't start cloning right away. The cloning is delayed just enough. So you can get that yellow key and beat the level in about 10 seconds. What an embarrassingly easy level for level 135. If you answered Goldkey, I tricked ya! That is NOT the level I am talking about.

27. How many hidden levels are there in the Microsoft version?

From Quiz "Chip's Challenge" Levels

Answer: Five

When you beat Fireflies and you see the ending, know that Fireflies is not the last level. There are passwords for other levels hidden in the game. In the Microsoft version, in the "About Chip's Challenge" section of the game hides the password for level 145, which is called "Thanks To..." It's a credits level and not a real challenging level but you can play it. The layout of Cypher gives you the password for Cake Walk, and from there on you can play levels 146-149 (or levels 145-148 in the Lynx version). Beating the real last level gives you the same ending as beating the fake last level.

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