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Racing Video Games Quizzes, Trivia and Puzzles
Racing Video Games Quizzes, Trivia

Racing Video Games Trivia

Racing Video Games Trivia Quizzes

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Fun Trivia
5 quizzes and 50 trivia questions.
1.
  Moan Zone    
Multiple Choice
 10 Qns
Sometimes on the weekends I can be heard moaning and groaning while playing my video games. I love racing games, but have a tendency to wreck my vehicles, which is followed by a loud moan. Come for a ride with me down my "moan zone".
Average, 10 Qns, dcpddc478, Mar 12 15
Average
dcpddc478
1720 plays
2.
  Racing Games    
Multiple Choice
 10 Qns
It's time to put your pedal to the metal, your hand on the steering wheel and your eye on the prize as we race through ten questions on racing video games. Let's go!
Average, 10 Qns, malik24, Aug 20 12
Average
malik24
388 plays
3.
  Racing Video Games   great trivia quiz  
Multiple Choice
 10 Qns
3...2...1...GO! The ten questions found herein examine racing games on a number of systems. Hopefully you've played enough to be able to cross the finish line with ten correct answers. Good luck!
Tough, 10 Qns, kyleisalive, Feb 12 14
Tough
kyleisalive editor
259 plays
4.
  Three, Two, One, GO!    
Multiple Choice
 10 Qns
Are you a speed freak? Do you feel the need for speed? Well, my friend, perhaps you can sate your appetite for speed with these racing video games.
Average, 10 Qns, eburge, Nov 27 13
Average
eburge gold member
240 plays
5.
  Racers, Start Your Engines    
Multiple Choice
 10 Qns
Racing games are extremely popular, and therefore, there are a ton of them. Of course, this quiz focuses on only ten.
Average, 10 Qns, salami_swami, Aug 20 12
Average
salami_swami gold member
264 plays

Racing Video Games Trivia Questions

1. What "Mario Kart" game included a gimmick where two players could participate by riding in the same vehicle?

From Quiz
Racing Video Games

Answer: Mario Kart: Double Dash

Sure enough, when the Gamecube edition of the "Mario Kart" series was released it was the first to put two players into the same kart to create 2v2 races or, alternatively, four-player, single-kart races with NPC passengers. Either way, the whole point of this addition was to have one driver and one passenger manning the ammunition. In the "Mario Kart" games, part of the goal is to reach the finish line (after three laps) in the highest place possible. This race is often hindered by little additions whether they be Koopa Shells or Bananas or otherwise, which can make the course a treacherous place, even if there's already lava or penguins or cows milling about. "Mario Kart" is often the best-selling racing title on any Nintendo console, selling millions, and it's a multiplayer staple.

2. Which 1997 release for the Nintendo 64 had a popular primate's smaller sidekick take the helm, along with some new friends, to beat out an evil pig wizard, Wizpig, who tried to cause chaos on peaceful Timber Island?

From Quiz Racing Games

Answer: Diddy Kong Racing

Most of Diddy Kong Racing's characters, beside Diddy himself, were new and unique to the game, but Conker and Banjo (in N64 version) went to become protagonists in popular platformers "Conker's Bad Fur Day" and "Banjo-Kazooie" respectively. Donkey Kong did not feature, despite being the main man (or should that be 'main monkey'?) of the "Donkey Kong" franchise where Diddy originated. The game's mainstay was its adventure mode, and there were three types of vehicles to use: a plane, a car and a hovercraft. The hovercraft has poor traction, but was necessary to traverse water levels, and the plane was needed in flight levels. Powerups such as oil slicks, rockets and invincibility could be found in coloured balloons, and the levels had 8 silver coins to find if players wanted an extra challenge. However, its replay value was criticised by reviewers.

3. 'Mario Kart' is one of the most successful and popular spin-offs of the 'Mario' series. Which 'Mario Kart' game was the first in the series?

From Quiz Three, Two, One, GO!

Answer: Super Mario Kart

'Super Mario Kart' started the 'Mario Kart' phenomenon in 1992-93, and instantly became a favourite with gamers. Eight characters from the 'Mario' series pitted their driving skills against each other in a series of cups, each containing a set number of races. Item boxes on the track awarded any driver who drove over them with a random item which they could use to get a speed boost or disrupt a driver ahead of them. Coins littered around the track increased the kart's speed when collected, but were lost when the kart crashed into a hazard or was hit by another player's item. The second game in the series, 'Mario Kart 64', was released in 1996-97 for the Nintendo 64.

4. Found in arcades since 1994, what racing series featuring realistic cars (or, you know...school buses) had players riding tracks around the USA, the World, and 'Exotica'?

From Quiz Racing Video Games

Answer: Cruis'n

"Cruis'n" began as an arcade racer by Midway Games in 1994 and after finding modest fame as a quarter-eater in the mid-to-late 1990s, it made its way to home consoles in 1996, specifically on the Nintendo 64 where its shoddy graphics and mechanics were actually topped by "Mario Kart's" cartoony aesthetic...not to mention the porn star who rubbed against the trophy upon completion of each track. The first title was followed by "Cruis'n World" on the N64 as well as "Cruis'n Exotica", "Cruis'n Velocity", and simply "Cruis'n" in 2007 which, released early in the Wii's life, was horribly panned for being an unfinished, previously-existing game originally made to be a reimagination of the "Fast and the Furious" movie series.

5. Which racing game first released in 1994 and published by Electronic Arts had a choice of ten cars throughout the game and was praised for its relative realism at the time?

From Quiz Racing Games

Answer: Need For Speed

"Need For Speed" was originally released for the 3DO Interactive Multiplayer platform, and featured police pursuits, race replay functions, detailed race stats and vehicle statistics as well. It was the first game of its series and has since spawned many, many other members of its series, which almost all have the 'Need For Speed' tag preceding a punchy phrase or word such as in "Need For Speed: Carbon" or "Need For Speed: Undercover".

6. Another popular racing series for Nintendo devices is 'F-Zero', a futuristic high-velocity speed-a-thon. Which game in the series, released on the Nintendo 64, was the first to make the jump to 3D graphics?

From Quiz Three, Two, One, GO!

Answer: F-Zero X

In much the same way that 'Mario Kart 64' moved into the world of three-dimensional graphics for its debut on the Nintendo 64, 'F-Zero X' stood out from the rest due to its difficulty and intense but enjoyable gameplay. Unlike its 'Mario Kart' counterpart, graphically, it wasn't up to the same standard. One of the most notable things about 'F-Zero X' was the low detail when it came to graphics. The hardware limitations of the Nintendo 64, coupled with the fast-paced gameplay of the game, meant that the quality of the graphics suffered in favour of the game running smoothly at a frame rate of 60 FPS. Despite this, though, critics and gamers alike praised the game, and it became one of the most popular titles in the Nintendo 64 era.

7. While this single-player Wii game is not a race, the multiplayer version definitely is. In what odd title do you play as a marble...or a panda...or a cat...or otherwise in an attempt to collect gems and reach the goal platform?

From Quiz Racing Video Games

Answer: Marble Saga: Kororinpa

"Kororinpa: Marble Mania", which preceded "Marble Saga: Kororinpa", was a quaint game on the Wii which involved tilting or swinging the Wii remote to affect the tilt and balance of the track on-screen, enabling your always-centered marble (or unlocked creature) to roll around collecting items. The goal would always be to reach the end platform, but never before receiving enough crystals scattered around precarious points on the map to open it up (or else you'd go back to the start). The sequel, "Marble Saga: Kororinpa", introduced a long multiplayer aspect in which up to four players could battle it out to race to the end. It made for a very difficult drinking game, let me assure you.

8. Rare created a racing game that introduced many new characters that would later receive their own video game series. For instance, Conker the squirrel was a playable character in the racing game. Which game?

From Quiz Racers, Start Your Engines

Answer: Diddy Kong Racing

"Diddy Kong Racing" was released in 1997 for the Nintendo 64. Plans for a sequel, "Diddy Kong Pilot", were changed when Rare was bought by Microsoft. Since Rare no longer had the rights to use "Donkey Kong" characters, it was changed to "Banjo-Pilot" (2005). "Donkey Kong Racing" was cancelled and never released.

9. Calling itself 'the real driving simulator' is which racing series developed by Polyphony Digital exclusively for Sony consoles?

From Quiz Three, Two, One, GO!

Answer: Gran Turismo

'Gran Turismo's slogan does indeed come into effect when playing any of the games in the series. Players start out with a relatively poor car and use it to win various races and earn credits, which they can then spend on new cars or tuning up existing ones. Polyphony went to great lengths to ensure that the series is as realistic as possible, ensuring the cars handled very much their real-life counterparts, and the environments and race tracks were exactly as they were outside the game. All in all, the series has been a modest success, consistently being some of the most popular racing games on PlayStation consoles.

10. Timber, Pipsy, Conker, and Banjo all featured in what early Nintendo 64 kart-racer set on an adventurous island?

From Quiz Racing Video Games

Answer: Diddy Kong Racing

All of the playable characters in this game, barring one, were cute animals who simply needed to set out in their karts, planes, and hovercrafts (seriously) to race each other for balloons and defeat an evil wizard pig (known as WizPig) to save a tropical island paradise. Sound weird? Well, it was pretty amazing. "Diddy Kong Racing" was one of the heaviest-hitters in the early days of the Nintendo 64 and it was popular enough to warrant a remake on the Nintendo DS. Characters Conker and Banjo went on to star in their own Rare-made games afterward while Diddy persisted in other "Donkey Kong" franchise titles and "Super Smash Bros. Brawl".

11. "Nitro Kart" is a racing video game created as a part of which series?

From Quiz Racers, Start Your Engines

Answer: Crash Bandicoot

"Crash Nitro Kart" was released in 2003 for the PlayStation2, Xbox, and Gamecube, among others. This wasn't the only racing game to be made based on the Crash Bandicoot series, however; "Crash Tag Team Racing" was released in 2005.

12. Which World Rally Championship driver lent his name to a series of racing video games developed by Codemasters?

From Quiz Three, Two, One, GO!

Answer: Colin McRae

This series honours Colin McRae, a British rally car driver who won the World Rally Championship in 1995 and who helped with the development of the first title, offering tips and advice based on his own rally experiences. The first game, 'Colin McRae Rally', hit the shelves in 1998-99 for the PlayStation and PC. The game's popularity saw many sequels appear in later years. Sadly, Colin McRae passed away in 2007, but his name still lived on in a few more Codemasters games, before the release of 'Dirt 3' where the 'Colin McRae' name was removed from the title.

13. What PlayStation 3 racing game emphasized user-generated content in every way, from karts to tracks to playable characters?

From Quiz Racing Video Games

Answer: ModNation Racers

Considered the "LittleBigPlanet" of kart racers, "ModNation Racers" showed up in 2009, partway through the life of the Sony console, to inject the system with one thing it lacked-- customizability for players young and old in a way that only "LBP" seemed to provide to that point in time. Players could participate using premade content or build the game from the ground up almost entirely, creating their player character, their kart, and the entire racecourse. Highly-praised, the game sold quite well and ended up being crossed over with a number of other Sony franchises.

14. In which racing series would you be in 'Hot Pursuit' or racing on 'ProStreet' or 'Underground'?

From Quiz Three, Two, One, GO!

Answer: Need for Speed

'Need for Speed' has for many years been a popular racing series, and over its lifetime, development has shifted between studios, though its publisher has always remained as Electronic Arts. 'The Need for Speed' was the very first title in the series, created by Distinctive Software (later EA Canada), and was released in 1994 for the 3DO and being ported across to other consoles from 1995 onwards. The series focuses on illegal street racing and being able to improve and customise vehicles, with some games in the series actually involving police chases and evading capture.

15. While you didn't drive a car, this all-downhill racer for the N64 allowed you to unlock a secret ninja character and let you drop rocks to trip your competitors. What 1997 game was it?

From Quiz Racing Video Games

Answer: Snowboard Kids

Created by Japanese developers Atlus, "Snowboard Kids" was a clever racer for those who didn't need the technical specs of "1080 Snowboarding". While its counterpart had races against single opponents, "Snowboard Kids" sent four players down the hills to race to the finish line (or else hop into the chairlift at the end and start the next lap). Like other racers of the time, the game had obstacles and clever tracks designed to trip the player up. In addition, characters could perform tricks for money needed to buy items. The game was popular enough for a sequel in 1999 and another, on the DS (with a completely revamped style) in 2006, titled "SBK: Snowboard Kids". Atlus is perhaps better known for their intense Japanese RPGs, "Catherine", and the "Trauma Center" surgery sims.

16. Memorable video game characters like Banjo the honey bear and Conker the squirrel got their start in which classic racing game?

From Quiz Three, Two, One, GO!

Answer: Diddy Kong Racing

Adding to the Nintendo 64's repertoire of fun racing games was 'Diddy Kong Racing', a game that has seen some of its characters achieve very high success in their own series, most notably Banjo and Conker in the 'Banjo-Kazooie' series and in the short-lived but cult classic 'Conker's Bad Fur Day', respectively. The basic racing formula is present - pick a character, pick a vehicle, pick a race, and off you go. Despite being compared to 'Mario Kart 64', 'Diddy Kong Racing' did fare well, with some critics preferring this game to the former.

17. Published by Sega, what racing game series first appearing in arcades in 1999 involved picking up and dropping off passengers to beat the clock?

From Quiz Racing Video Games

Answer: Crazy Taxi

"Crazy Taxi", like "Cruis'n", started off in the arcades and found fame there before making its way to consoles for an extensive franchise of highs and lows. While some consoles didn't take too well to it, "Crazy Taxi" did find more acclaim on the Dreamcast and later Sony systems, becoming an oddly-significant part of the Sega brand. The player had to deliver passengers within the time-limit, perform stunts, and extend their timer to keep progressing through the game. If they ran out of time, it was game over.

18. Which video game, the first of its series originally released in 1991 for the NES, utilised a bird's eye perspective and often used highly unconventional locations like a sandpit, desktop and billiards board for miniature car racing?

From Quiz Racing Games

Answer: Micro Machines

The races in "Micro Machines" always featured 4 cars, and the levels themselves had their own hazards to avoid, for example on the billiards board level the cue could hit balls into your car and throw it off balance. The normal mode had 21 levels in a linear fashion, and one would start with three lives. One could get an extra life if they won three levels and defeated the bonus level, however, winning was not always easy as typically one of the opponents would be quite fast, but practice usually made perfect in the end.

19. Which karting game, for PlayStation 3 and PlayStation Portable, allows you to create your own tracks and share them with the rest of the world?

From Quiz Three, Two, One, GO!

Answer: ModNation Racers

While the karting genre has totally been done to death, United Front Games sought to shake up the formula a bit by introducing User Generated Content to their game, 'ModNation Racers'. Players can create their very own tracks and then upload them to the PlayStation Network where other players from around the world can race on them. This simple but highly effective element, which took its inspiration from 'LittleBigPlanet', saw it gain positive reviews from those in the business, and good sales. A sequel, 'ModNation Racers: Road Trip', developed by San Diego Studio who co-developed on the original title, hit shelves in 2012 for the PlayStation Vita.

20. Space never seemed so dangerous. Considering the super-high speeds, many playable racers ended up crashing and destroying their vehicles or, otherwise, shot off the stage in which racing series by Nintendo starring Captain Falcon?

From Quiz Racing Video Games

Answer: F-Zero

"F-Zero" began on the SNES but reinvigorated itself with the N64 game "F-Zero X" and the Gamecube release "F-Zero GX", both of which contributed to Captain Falcon's repeated appearances in the "Super Smash Bros." series. Falcon, nonetheless, remains in his vehicle in the "F-Zero" series, instead choosing to do laps on some of the twistiest, gnarliest tracks in the universe, hurtling through space and struggling to both stay in the lead and stay on the course. Since the souped-up space vehicles of the game could go hundreds of miles per hour, it wasn't surprising to see them launch clean off the course or, even better, the number of racers diminish having crashed into one another and done enough damage to explode mid-race.

21. Studio Liverpool's futuristic high-speed offering comes in the form of which series, with entries such as '2097', 'Fusion', 'HD', and '2048'?

From Quiz Three, Two, One, GO!

Answer: Wipeout

'Wipeout', the first game in the series, was released in 1995-96, and was instantly singled out from the rest for its unique setting and fast-paced atmosphere. Featuring a kicking electronic soundtrack, the game set in motion one of the most popular racing series to be created. 'Wipeout 2097' came in 1996-97, 'Wipout Fusion' in 2002, 'Wipeout HD' in 2008, and 'Wipeout 2048' in 2012, though these aren't the only titles in the series.

22. Which Sony franchise did not have a racing game on the PlayStation 1 or PlayStation 2?

From Quiz Racing Video Games

Answer: Ratchet and Clank

"Chocobo Racing", based on the Chocobos found in the "Final Fantasy" series, made its appearance on the PlayStation 1 in 1999 while "Crash Team Racing" showed in the same year. The latter found more fame, bringing the wild and crazy Crash Bandicoot behind the wheel for hijinx. It was so popular, in fact, that it resulted in more racing sequels, notably "Crash Tag Team Racing", on multiple consoles. "Jak X: Combat Racing", meanwhile, was developed by Naughty Dog for the PS2 and released in 2005, bringing the characters of "Jak and Daxter" behind the wheel to crash and bash (like Crash in "Crash Bash", no less). "Ratchet and Clank", while one of Sony's most profitable, popular franchises, did not get their own racing game on the PS1, PS2, or PS3.

23. A popular 1987 arcade game was called "Top Speed". What, though, is another name it was commonly known as?

From Quiz Racers, Start Your Engines

Answer: Full Throttle

"Full Throttle" was a popular arcade game released in 1987. A blazing fast, bright red Mazda RX7 drove through the US countryside, which made it very similar to "Out Run". Actually, "Full Throttle" was made specifically to compete with "Out Run".

24. The popular 'Jak and Daxter' series for PlayStation consoles saw a racing spin-off in 2005, entitled what?

From Quiz Three, Two, One, GO!

Answer: Jak X

Also known in some regions as 'Jak X: Combat Racing', the game doesn't form part of the official 'Jak and Daxter' series, but does reference some of the events from previous games and introduces characters that the duo have met on their travels. The game centres around Jak and his team participating in the dangerous Kras City Championship so that they can acquire the antidote to the poison which they had all unknowingly consumed. The vehicles in the game are more akin to buggies than they are cars, though a robust customisation system allows players to change the way their vehicle looks and performs. Like the previous 'Jak and Daxter' games, this game received positive reviews from players and critics alike.

25. What game, with a near 0% critical approval rating, was allegedly a racer but had flawed mechanics that actually prevented the player from losing?

From Quiz Racing Video Games

Answer: Big Rigs: Over the Road Racing

"Big Rigs: Over the Road Racing" was abysmal. Quite simply, the game was years away from perfection. In the game you could drive a big rig, in a race, to win a trophy...but all of your racers would remain at the starting line. Additionally you could drive through obstacles...and drive up and down cliffs or walls without losing speed. Considered the single worst game ever reviewed, it spawned internet memes, particularly for its inclusion of a trophy which, when 'won', would announce "YOU'RE WINNER !".

26. "Super Off Road" was an arcade game (and later became a home-console game) that featured trucks. On the SNES version of the game, it was obvious which truck brand was used for the races. Which one was it?

From Quiz Racers, Start Your Engines

Answer: Toyota

"Super Off Road" was first released in 1989 as an arcade game, but was popular enough to be moved to at-home consoles in 1990. In 1991, it was released for the NES, and later was released for several more consoles, including the SNES. On the SNES version, the trucks were Toyota models, and the Toyota logo was prominently used in the game. Colors of the trucks were red, blue, yellow, and gray.

27. Steering away from cars and heading towards ATV racing is which 2008 title by Black Rock Studio, who later saw success with 'Split/Second: Velocity'?

From Quiz Three, Two, One, GO!

Answer: Pure

Along with racing, one of the core elements of 'Pure' is pulling off tricks to earn more points. An intuitive in-game system tracks the tricks you perform and deems a trick 'stale' if it has been used too much, or 'fresh' if it is a new trick. Performing more fresh tricks increases your score significantly, which is calculated at the end of the race, based on what position you finished in and what tricks you performed. The game features three modes: sprint and race, which are essentially the same save for the fact that sprint is played on small tracks and race on longer tracks, and freestyle, where players try to perform as many tricks as they can before their ATV runs out of fuel and they are forced to stop.

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