2. What does the life spell "Leprechaun" do?
From Quiz Wizard101
Answer:
155-195 life damage
There are many different types of spells. Damage spells do damage to the opponent you choose (sometimes to all opponents), enchantment spells add extra damage or accuracy and auras hang around people until they are activated - these include damage over time, heal over time, traps and blades (increase damage) and shields (decrease damage). Steal spells take damage from the enemy and give health back, health spells heal, global spells affect all players (negatively, or positively) and manipulation does a lot of things from summoning minions to casting prisms, reshuffling decks or even giving pips to other players.
Spells have a lot of things that affect them - a "Black Mantle" would decrease the spell's accuracy by 45%. That means that if a "Storm Shark" (70% accuracy) was played after a black mantle was placed on the caster, that spell would have a massive chance of fizzling (not working) - 75%. The damage of a spell can be affected by a shield or a blade/trap (or both). For instance, if weakness (-25% damage) was placed on a person who casted ghoul (160 damage, half heal self) on an enemy with a death shield (-80% death damage), the ghoul would do only 24 damage (and half heal to self), assuming no other factors affected the damage, and that it didn't fizzle.
Life wizards have a minion (but not a leprechaun minion) - the Forest Sprite minion, summoned by four pips from the spell "Sprite Guardian". Their spell "Unicorn" heals all allies by 275 health, "Sprite" heals 30 and then 90 for each of the next three rounds and "Leprechaun" does indeed do between 155 and 195 damage.