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Quiz about Competitive Pokmon History  Tornadus I  T
Quiz about Competitive Pokmon History  Tornadus I  T

Competitive Pokémon History - Tornadus I & T Quiz


Blowing on in for the competitive history series would be Tornadus! See what you know about it on the competitive scene from generations 5-8.

A multiple-choice quiz by cavalier87. Estimated time: 5 mins.
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Author
cavalier87
Time
5 mins
Type
Multiple Choice
Quiz #
408,609
Updated
Mar 24 22
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
51
- -
Question 1 of 10
1. Tornadus-Incarnate had a few tricks up it's sleeve that made it relevant in fifth generation standard play. One of these tricks would be its tandem of useful abilities- Defiant could help it out as a physical attacker, but it's second slotted ability could be of use as well. What was Tornadus-I's second slotted ability? Hint


Question 2 of 10
2. At first glance, Tornadus-Therian doesn't look like much for standard play, let alone the Uber tier that it got banned to during its debut generation. Its stats are fairly mediocre overall, but it's ability is what propelled its status so much. What was Tornadus-T's ability? Hint


Question 3 of 10
3. Both Tornadus forms would have their general viability in their respective tierings supplemented by their excellent Speed stats. What was Tornadus-I's Speed stat? Hint


Question 4 of 10
4. Tornadus-T had a higher Speed than its Incarnate counterpart, and both its debut generation and future gens would see this stat become crucial to Tornadus-T's success. What was Tornadus-T's Speed stat? Hint


Question 5 of 10
5. Tornadus-I dropped to UU in the sixth generation. Here, it was overall a decent albeit generic and fairly unremarkable special attacking wallbreaker. It did have the misfortune of having to deal with a counter, and a popular one at that. Which of the following could reliably switch into Tornadus-I and win? Hint


Question 6 of 10
6. Tornadus-T dropped to standard play in the sixth generation. Here, it was a top level threat whom every trainer had to prepare for- this wasn't too hard, however, as a very popular and common threat happened to counter Tornadus-T here. Which of the following could switch into it reliably and win? Hint


Question 7 of 10
7. In the seventh generation, a new discovery was made utilizing Tornadus-I's second slotted ability, which caused it to get banned from RarelyUsed. What boosting move did it use to achieve this status? Hint


Question 8 of 10
8. Up to the seventh generation, Tornadus-I was beginning to really experience some tiering drop off due to the fact that its best attacks all had nagging issues with low accuracy. The Z Move era thankfully breathed some life into it and allowed it to stay afloat in UU. Per Smogon usage statistics, which Z Crystal of the following did Tornadus-I make the most use of? Hint


Question 9 of 10
9. Tornadus-T came back to standard play in the seventh generation, better than ever before (not counting when it got banned in fifth gen). Here, thanks to move tutors in the seventh generation, Tornadus-T gained a new utility move it could use to make it less one dimensional. Which utility move did it gain access to here? Hint


Question 10 of 10
10. Thanks to DexIt, the Tornadus forms would have to wait a little bit before they could enter Galar. Several months and two DLC releases later, and they finally made it into eighth generation play. They were rewarded with their patience via a very useful boosting move they could use to really turn up the heat. What boosting move did they gain access to here? Hint



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Quiz Answer Key and Fun Facts
1. Tornadus-Incarnate had a few tricks up it's sleeve that made it relevant in fifth generation standard play. One of these tricks would be its tandem of useful abilities- Defiant could help it out as a physical attacker, but it's second slotted ability could be of use as well. What was Tornadus-I's second slotted ability?

Answer: Prankster

Prankster gives all status and utility moves a +1 priority. Defiant was usually preferred on Tornadus-I due to it generally taking on a fairly typical offensive role. Prankster, however, was a good idea on specially offensive Tornadus-I sets, as they tended to want to setup Rain Dance to help supplement its Hurricanes, and Prankster facilitated that effort nicely.

In later gens, Prankster would become the preferred ability even on physically attacking sets, though Defiant was also nice for deterring efforts to use Defog.
2. At first glance, Tornadus-Therian doesn't look like much for standard play, let alone the Uber tier that it got banned to during its debut generation. Its stats are fairly mediocre overall, but it's ability is what propelled its status so much. What was Tornadus-T's ability?

Answer: Regenerator

Regenerator allows the user to heal for 33% of their maximum HP automatically whenever they switch out of play. This was really good on Tornadus-T, as it synergized perfect with its movepool and its very good Speed stat. It made it into a quality stallbreaker in fifth generation Ubers, able to use Taunt, its wide coverage movepool, excellent speed and Regenerator to keep itself healthy, break down bulky threats, and deny them the ability to heal themselves.

As such, Tornadus-T had just the right tools to succeed in fifth generation Ubers.
3. Both Tornadus forms would have their general viability in their respective tierings supplemented by their excellent Speed stats. What was Tornadus-I's Speed stat?

Answer: 111

111 allowed Tornadus to ever so barely guarantee that it could outspeed the Lati Twins, Gengar, Garchomp and Salamence. This stat would be very important in later gens as well, given that a 110 for Speed was very common amongst prominent offensive Pokémon.
4. Tornadus-T had a higher Speed than its Incarnate counterpart, and both its debut generation and future gens would see this stat become crucial to Tornadus-T's success. What was Tornadus-T's Speed stat?

Answer: 121

A 121 was very important for Tornadus-T, both in fifth generation Ubers and in future gens of standard play. In Ubers, a 121 is a single point higher than the formal God of Pokémon, Arceus, ensuring Tornadus-T could outspeed it. A Mewtwo which did not max its Speed out, while rare, would also be outsped by Tornadus-T- this was also the case for Shaymin-S and Darkrai.

These were some big names that it would be hugely important to have Tornadus-T move before, giving it an excellent niche in Ubers.
5. Tornadus-I dropped to UU in the sixth generation. Here, it was overall a decent albeit generic and fairly unremarkable special attacking wallbreaker. It did have the misfortune of having to deal with a counter, and a popular one at that. Which of the following could reliably switch into Tornadus-I and win?

Answer: Mega Aerodactyl

Mega Aerodactyl had the typing and bulk to reliably survive any one hit, whereupon it could then outspeed and destroy Tornadus-I with a super effective STAB Stone Edge. While Mega Beedrill would get destroyed by super effective Flying STAB from Tornadus-I and thus couldn't switch into it, it too outsped Tornadus-I and could revenge kill it if slightly weakened with an Adaptability boosted STAB Poison Jab.
6. Tornadus-T dropped to standard play in the sixth generation. Here, it was a top level threat whom every trainer had to prepare for- this wasn't too hard, however, as a very popular and common threat happened to counter Tornadus-T here. Which of the following could switch into it reliably and win?

Answer: Zapdos

Chansey and Blissey could only pull this off if Tornadus-T did not have Superpower, Taunt or Knock Off. This is wishful thinking, though, because there is frankly zero reason to put together a Tornadus-T set that doesn't have at least one, often multiple of the aforementioned moves.

Zapdos, meanwhile, was an incredibly sturdy answer to Tornadus-T. It resisted Flying, the Fighting type move of choice Tornadus-T often carried, could take a Knock Off if need be and could easily eliminate Tornadus-T with a couple super effective Electric type attacks of some kind. As such, it would be a good idea to pack an answer or two to Zapdos on one's team- as Zapdos itself was a top level threat, this was often the case even if the user did not want to bring Tornadus-T onto their team, so at least team building didn't really change as a result.
7. In the seventh generation, a new discovery was made utilizing Tornadus-I's second slotted ability, which caused it to get banned from RarelyUsed. What boosting move did it use to achieve this status?

Answer: Bulk Up

Prankster causes Bulk Up to be a +1 priority move, meaning Tornadus-I could actually use it defensively, to better take an incoming physically offensive attack.

Bulk Up would often go with Acrobatics, which would be complemented by the Rest/Sleep Talk pairing and given no item to power up Acrobatics. Prankster gives priority to both Rest and Sleep Talk, letting Tornadus-I have +1 priority to heal itself to full, while gaining +1 priority for the two turns thereafter.

This set had absolutely zero answers in RU- not even any checks much less counters. Tornadus-I would pretty much just delete defensive teams, as they could do nothing but flail pathetically at it as it boosted to +6 and just mowed them down. With its excellent Speed stat, it was also overbearing for offensive teams to handle as well. As a result, it was banned to UU, where this set was still solid but not unbeatable by any means.
8. Up to the seventh generation, Tornadus-I was beginning to really experience some tiering drop off due to the fact that its best attacks all had nagging issues with low accuracy. The Z Move era thankfully breathed some life into it and allowed it to stay afloat in UU. Per Smogon usage statistics, which Z Crystal of the following did Tornadus-I make the most use of?

Answer: Flyinium-Z

Hurricane turned into one-time Supersonic Skystrike is excellent for two reasons. For one, the already strong Hurricane becomes even stronger. More importantly, though, is that Supersonic Skystrike is perfectly accurate, temporarily patching up Hurricane's rough 70% accuracy and giving Tornadus-I something it can use to reliably dish out some big damage. With its ability to barely outspeed most offensive Pokémon, this meant Tornadus-T could reliably use this nuke and typically KO something in the process, making it a great wallbreaker.
9. Tornadus-T came back to standard play in the seventh generation, better than ever before (not counting when it got banned in fifth gen). Here, thanks to move tutors in the seventh generation, Tornadus-T gained a new utility move it could use to make it less one dimensional. Which utility move did it gain access to here?

Answer: Defog

Defog paired with Regenerator made the set quite good, as Regenerator would heal damage taken from Stealth Rock completely, reducing the pressure on Tornadus-T somewhat. With Tornadus-T's variable movepool and good offenses, it became a nice source of entry hazard removal for balance and offensive teams, able to maintain momentum while offering this utility.
10. Thanks to DexIt, the Tornadus forms would have to wait a little bit before they could enter Galar. Several months and two DLC releases later, and they finally made it into eighth generation play. They were rewarded with their patience via a very useful boosting move they could use to really turn up the heat. What boosting move did they gain access to here?

Answer: Nasty Plot

Nasty Plot along with Taunt meant that, unless you had a Zapdos handy, beating these Pokémon defensively was impossible. With their excellent Speed stats, wide movepools, good abilities and Nasty Plot to become nucleic very quickly, this helped both Tornadus forms greatly.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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