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Quiz about Icewind Dale 2  Ice Temple to Underdark
Quiz about Icewind Dale 2  Ice Temple to Underdark

Icewind Dale 2 - Ice Temple to Underdark Quiz


Continuing the adventures in the Dale - questions based on Chapter 3 and 4 of 'Icewind Dale 2'.

A multiple-choice quiz by ace_sodium. Estimated time: 4 mins.
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Author
ace_sodium
Time
4 mins
Type
Multiple Choice
Quiz #
128,626
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
8 / 10
Plays
263
- -
Question 1 of 10
1. One of the first characters we meet in the Wandering Village is a person who was in 'Icewind Dale 1' too. This character (a drow) was responsible for the misunderstanding that took place between the elves of the Severed Hand and the Dwarves. What is his name? Hint


Question 2 of 10
2. Almost all the quests given in the Wandering Village requires us to travel to the 'Fell Woods' - a highly confusing forest where one can get lost immediately. Which feat is very useful in negotiating this maze? Hint


Question 3 of 10
3. The second quest given at the Wandering Village involves an undead barbarian Sordirsin. This person wants an item which was stolen from him by a thief. What is it? Hint


Question 4 of 10
4. To enter the river caves from the Cold marshes, one has to solve a puzzle in the form of a gate. What is this gate called? Hint


Question 5 of 10
5. The River caves are infested with a particular type of monster. The first quest given by the Duergar chief involves getting rid of all these monsters. What are these monsters called? Hint


Question 6 of 10
6. Our journey takes us to a monastery - the Black Raven monastery. Who is in-charge of this place when we enter the monastery? Hint


Question 7 of 10
7. To gain the trust and goodwill of the Black Raven monks, one has to pass to complete the 'Eight Chambers'. Can you take your magical weapons into the chambers?


Question 8 of 10
8. The Black Raven's tomb is guarded by a particular type of construct. Which one? Hint


Question 9 of 10
9. In the Underdark region, we meet another character from 'Icewind Dale 1' - a drow named Malavon. He needs our help in fighting a particular type of mutant creature. What is the name of the creature? Hint


Question 10 of 10
10. While exiting the Underdark, choosing the right or left door could change our alignment.



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Quiz Answer Key and Fun Facts
1. One of the first characters we meet in the Wandering Village is a person who was in 'Icewind Dale 1' too. This character (a drow) was responsible for the misunderstanding that took place between the elves of the Severed Hand and the Dwarves. What is his name?

Answer: Nym

Nym (in 'IWD 1') sold the magical items made by elf-dwarf alliance to the Orcs and Goblin hordes. In the Wandering Village, he sells some very good magical items.
2. Almost all the quests given in the Wandering Village requires us to travel to the 'Fell Woods' - a highly confusing forest where one can get lost immediately. Which feat is very useful in negotiating this maze?

Answer: Wilderness Lore

Wilderness Lore helps a character identify the animals or creatures that reside in a map. While it is practically a non-essential feat, it can help a lot while traveling in the Fell Woods.
3. The second quest given at the Wandering Village involves an undead barbarian Sordirsin. This person wants an item which was stolen from him by a thief. What is it?

Answer: A drinking horn

This horn can be found on a dead body at the Fell Woods. You can loot the barbarians' grave after giving him his drinking horn.
4. To enter the river caves from the Cold marshes, one has to solve a puzzle in the form of a gate. What is this gate called?

Answer: Gate of Stones

The Cold marshes are infested with Orcs, Trolls, Spiders and Barbarians. We can also get the Frostrose, an herb in this area. Take this herb to Venla (at Wandering Village) to get a special potion.
5. The River caves are infested with a particular type of monster. The first quest given by the Duergar chief involves getting rid of all these monsters. What are these monsters called?

Answer: Hook Horrors

To open the door to the Duergar camp, one has to retrieve a key from the southern part of the map (you have to enter a small cave to reach the place).
6. Our journey takes us to a monastery - the Black Raven monastery. Who is in-charge of this place when we enter the monastery?

Answer: Aruma

One of our quests will require us to talk to Aruma. On successful completion of the quest, Aruma leaves the monastery (with Dolon) and Salisam becomes the head.
7. To gain the trust and goodwill of the Black Raven monks, one has to pass to complete the 'Eight Chambers'. Can you take your magical weapons into the chambers?

Answer: No

Only one member of your party can enter a particular chamber and he can't take his weapons, armour or any items into the chambers. He has to combat with his fists (like monks) and take the weapons which are kept in a small container in the chamber. Any magic which might have been cast on you will be dispelled on entry to a chamber.
8. The Black Raven's tomb is guarded by a particular type of construct. Which one?

Answer: Iron Golem

The Iron Golem can deal a lot of damage to your party and can also release poisonous gases when attacking. The Black Raven Tomb is guarded by 4 such golems (they get activated only if you 'borrow' things from the tomb.
9. In the Underdark region, we meet another character from 'Icewind Dale 1' - a drow named Malavon. He needs our help in fighting a particular type of mutant creature. What is the name of the creature?

Answer: Drider

Driders are mutants having the properties and characteristics of a drow and a spider. At the alchemists table, we can create some potions as well as upgrade certain potions.
10. While exiting the Underdark, choosing the right or left door could change our alignment.

Answer: False

Irrespective of which entrance we take, we will end in the mind flayers' camp.
Source: Author ace_sodium

This quiz was reviewed by FunTrivia editor silverginger before going online.
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