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Quiz about Titanic Adventure Out Of Time  Part 1
Quiz about Titanic Adventure Out Of Time  Part 1

"Titanic: Adventure Out Of Time" - Part 1 Quiz


This quiz is part 1 of 2. This quiz is on the Cyberflix PC game. Titanic enthusiasts would love this game for the realistic graphics and sounds. As you walk through this game, you actually will feel as though you were onboard that fateful night.

A multiple-choice quiz by titanic97. Estimated time: 4 mins.
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  9. Titanic: Adventure Out of Time

Author
titanic97
Time
4 mins
Type
Multiple Choice
Quiz #
237,956
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
5 / 10
Plays
705
- -
Question 1 of 10
1. In the first part, what is the date you start off on? Hint


Question 2 of 10
2. Can you walk away from the apartment through the door in the beginning of the game?


Question 3 of 10
3. What cabin are you in onboard the Titanic? Hint


Question 4 of 10
4. Where did Smethells say you had to meet your agent? Hint


Question 5 of 10
5. Who else were you meeting on the boat deck after meeting your agent? Hint


Question 6 of 10
6. Who introduces you to Colonel Zeitel? Hint


Question 7 of 10
7. Officer Morrow refuses you entry into the wireless room.


Question 8 of 10
8. Where on the ship is the Rubaiyat hidden? Hint


Question 9 of 10
9. Out of the four items needed to get off the ship, which is next to try and get (after finding the Rubaiyat)? Hint


Question 10 of 10
10. What are the keys for that you stole from the purser's office? Hint



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Quiz Answer Key and Fun Facts
1. In the first part, what is the date you start off on?

Answer: April 15, 1942

As the apartment scene opens, you hear a radio broadcast in the background. You are in your apartment and the date that shows up at the bottom briefly is April 15, 1942. Britain is at war (WWII) and it is 30 years after the Titanic has sunk.
2. Can you walk away from the apartment through the door in the beginning of the game?

Answer: No

You'll hear a knock on the door. Even though you may think you can walk through it, your land lord blocks your path. Something about missing the rent again! Note out the window is a zeppelin flying around. After awhile, you'll hear an air raid siren going off. Your apartment explodes and you get taken back in time. The game begins!
3. What cabin are you in onboard the Titanic?

Answer: C73

When the game starts, you are in C73 and it is 9:30 PM on April 14, 1912. You know what room you're in because Smethells, your steward, hands you a map and marks where you are. The other rooms in this list are other rooms you will visit throughout the game. As you go through the game, your watch advances time as the points rack up.
4. Where did Smethells say you had to meet your agent?

Answer: gymnasium

Smethells hands you a note from a "P.P." It says to meet you by the electric camel in the gymnasium. The gymnasium is located on the boat deck starboard side. Smethells hears that the electric camel is good for the liver, but he says he wouldn't know about that.
5. Who else were you meeting on the boat deck after meeting your agent?

Answer: Lady Georgia Lambeth

Georgia is someone who you supposedly knew a long time ago and her marriage to her husband is faltering. She would like to discuss it with you in her cabin, B70.
6. Who introduces you to Colonel Zeitel?

Answer: Max Seidelman

As you stroll down the boat deck to get into the wireless room, you hear someone shout "C'mere". It is coming from the raised roof over the first class lounge. When you strike up a conversation with him, he takes you to the Café Parisien. There you meet Colonel Zeitel and friend Willie.
7. Officer Morrow refuses you entry into the wireless room.

Answer: False

Officer Morrow, at first, refuses you entry. But after some talk and letting him vent about the war he was in, he says you are welcome in. You go in and get a telegraph which has a series of letters and numbers for a code. Take it to your cabin and decode the message.
8. Where on the ship is the Rubaiyat hidden?

Answer: boiler room 3

After using your handy-dandy device to decode the message, you find that it is in boiler room 3. In order to get in, you have to help the mechanic straighten out his engines and the steam. Hope you are saving the game frequently at this point because you never know what can happen.
9. Out of the four items needed to get off the ship, which is next to try and get (after finding the Rubaiyat)?

Answer: painting

After unsuccessfully obtaining the Rubaiyat, your next job is to try and recover a painting. The painting is stored in the cargo room. Go to the purser and see what he can help you with.
10. What are the keys for that you stole from the purser's office?

Answer: Mr. Carter's Renault

After you distract the purser from his job, you grab the keys from the wall behind him (when he's gone to run an errand). When you make your way to the cargo room, the guard starts to say you're not allowed, but then sees you have the keys to the car and assumes you are a Carter. If this whole scenario is done quickly, the painting WILL be in the crate. If not, you'll get it at the end of the game.
Source: Author titanic97

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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