Quiz Answer Key and Fun Facts
1. When the 'Doom' franchise was unleashed into the public domain its revolutionary concept shocked, appalled, fascinated and enthralled. The game set the benchmark for what a really great game should be. What style of game did the 'Doom' franchise develop to the next level?
2. There is no doubting that there was a massive interest from the gaming world about the revolutionary concept that was 'Doom' but it also attracted interest from the non-gaming public and not all of it was positive. Which of the following was present in the 'Doom I' game that caused uproar in conservative religious "circles"?
3. Much stronger than the religious objections to 'Doom' was the protestations over the violence presented. It is true that the 'Doom' games came up with many ways, some more graphic than others, to deal with your enemy. Which of the following is a way to kill your enemy in 'Doom I', something many people would have objected to?
4. In many respects the 'Doom' games were an attempt to lift video games to a brand new sphere of interest and excitement and to do that they had to make you, the player, feel part of the game. Various tactics such as not naming the protagonist and allowing you to view the game through your perspective were used to make the player feel involved. However, many people at the time thought it went too far and unnecessarily provoked the deepest phobias of the individuals playing or watching. Which of the following could be seen in 'Doom I'? (I just had to "squeeze" in this question).
5. It is quite extraordinary to think that a video game could have such an effect on populations to the extent that some companies began introducing official policies banning the playing of the 'Doom' games during work hours. Which of the following companies, known for its Pentium microprocessor, implemented such a policy?
6. It appears that objections appeared from all sections of society regarding the 'Doom' games and the military was no exception. Lieutenant Colonel Dave Grossman who is known for writing books on the psychology of killing was a major protester. Games such as 'Doom' would fall right into his area of interest and the psychology of killing would became known as what?
7. The year 1999 brought the 'Doom' games into the spotlight when two people embarked on a killing spree inside a Colorado school. What was the name of this event that got all of the US debating over various social issues?
8. The perpetrators of the killing spree of 1999 that took place in a school in Colorado, USA, are believed to have been "inspired" by the 'Doom' games. One of the killers created his own 'Doom' maps and it was rumoured that he had created one which was very similar to the design of the Coloradan school. What are these player-created maps of 'Doom' called?
9. Many researchers who were involved in criminology and profiling took on the task of trying to determine a correlation between playing games such as 'Doom' and a likelihood of school shootings. Did the researchers come to the conclusion that exposure to games such as 'Doom' was a major factor in the likelihood of being a perpetrator in a school shooting incident?
10. 'Doom' became so influential, whether one had a positive or negative view about the game, that it became a piece of core software. This meant that the 'Doom' games were made to be compatible with a myriad of games consoles. What is the name given to a piece of software such as this?
Source: Author
jonnowales
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kyleisalive before going online.
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