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Adventure of Link The Quizzes, Trivia and Puzzles
Adventure of Link The Quizzes, Trivia

The Adventure of Link Trivia

The Adventure of Link Trivia Quizzes

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5 quizzes and 55 trivia questions.
1.
  Zelda II: The Adventures of Link   great trivia quiz  
Multiple Choice
 15 Qns
The success of the first 'Legend of Zelda' NES game screamed for a sequel, but no one expected 'Zelda II: The Adventures of Link' to be so radically different.
Average, 15 Qns, Oddball, Jun 25 08
Average
Oddball
1101 plays
2.
  Let's Play 23: "Zelda II: Adventure of Link" Pt.1    
Multiple Choice
 10 Qns
For my 23rd iteration of "Let's Play", we're going through the "Zelda" series, this time playing the NES title "Zelda II". Part 1 focuses on general trivia. Part 2 focuses on gameplay.
Average, 10 Qns, berenlazarus, Apr 24 10
Average
berenlazarus
268 plays
3.
  Heroes & Villains 20: Zelda II Dungeon Enemies    
Multiple Choice
 10 Qns
Pretty basic. I ask you questions about enemies from "Zelda II: The Adventure of Link". Basic, yet very difficult. All enemy names drawn from official Nintendo sources.
Average, 10 Qns, berenlazarus, Apr 12 10
Average
berenlazarus
218 plays
4.
  Let's Play 24: "Zelda II: Adventure of Link" Pt.2    
Multiple Choice
 10 Qns
For my 24rd iteration of "Let's Play", we're going through the "Zelda" series, this time playing the NES/FDS title "Zelda II". Part 1 focuses on general trivia. Part 2 focuses on gameplay.
Tough, 10 Qns, berenlazarus, Apr 24 10
Tough
berenlazarus
209 plays
5.
  "The Adventure Of Link"    
Multiple Choice
 10 Qns
To all the critics, "The Adventure of Link" is an excellent game and you should give it another shot. For those that have played it, let's see what you recall about it. The game is for the Nintendo Entertainment System (NES). This is going to be fun! Spo
Difficult, 10 Qns, SmogLover, Feb 05 11
Difficult
SmogLover
623 plays
trivia question Quick Question
One of the palaces you must enter is located in the middle of an ocean. What do you need to reach this place and get a magic flute?

From Quiz "Zelda II: The Adventures of Link"





The Adventure of Link Trivia Questions

1. "Zelda II" features the famous character Error, who is known for his very cryptic statement "I am Error". Error holds the secret to what palace?

From Quiz
Let's Play 24: "Zelda II: Adventure of Link" Pt.2

Answer: Graveyard Palace

Later in the game, you confirm this is his actual name as another character refers to him as "Error". He tells you that Error knows a secret. When you talk to Error, he reveals the following: "SOUTH OF KINGS TOMB IN MIDO IS A TUNNEL." You must fall down the tunnel to get to the Third Palace.

2. What town are you in when you are told about a hole in the Palace?

From Quiz "The Adventure Of Link"

Answer: Nabooru

You must cross a river and make your way through a grassy plain rive with one of the staple enemies of 'The Legend of Zelda" games, Tektites. Once you've made it to the town of Nabooru located between the sea and the grassy plain, you'll meet a few chatter boxes. One is a little boy who tells you, "Jump in a hole in the Palace if you go." The helpful hint is about the Great Palace.

3. The first NES game, 'The Legend of Zelda', had an overhead view of the game. What perspective does most of 'Zelda II: The Adventures of Link' take?

From Quiz Zelda II: The Adventures of Link

Answer: Side-to-side

'Zelda II: The Adventures of Link' uses overhead perspective when our hero is out in the fields, deserts and mountain ranges. Once he is attacked, or if he enters a town, cave or castle, the game shifts to the side-scrolling view, like the NES 'Super Mario Brothers' or 'Castlevania' series.

4. Who is the final boss of "Zelda II: The Adventure of Link"?

From Quiz Let's Play 24: "Zelda II: Adventure of Link" Pt.2

Answer: Dark Link

Dark Link makes his first appearance in "Zelda II: The Adventure of Link" as the final boss. After defeating Thunberbird, you go to retrieve the Triforce of Courage; suddenly, the screen grows dark and you must fight your own shadow. Dark Link appears in the Water Temple of "Ocarina of Time" and appears in a cut scene briefly in "The Twilight Princess".

5. Whether starting or continuing the game, what location is always our hero's starting point?

From Quiz Zelda II: The Adventures of Link

Answer: In a palace

Every time the game starts, Link will be standing in a chamber of the North Palace with Princess Zelda fast alseep on a bed behind him. By leaving the room, he also leaves the palace to start, or continue his journey.

6. What completes the following quote? "If All Else Fails __________."

From Quiz "The Adventure Of Link"

Answer: Use Fire

This must be a reference to the Tektites. Nothing else works on them before the point when you get the Fire Spell. However, it might also apply to the Basilisk. While you can avoid both of these enemies, if you want the points they carry, fire is the weapon of choice.

7. Provided you go the most direct route, how many caves of Death Mountain must you travel through to get the Hammer?

From Quiz Let's Play 24: "Zelda II: Adventure of Link" Pt.2

Answer: ten & 10

The road to the Hammer is a long, difficult journey through Death Mountain, and is easily the most challenging portion of the early parts of "Zelda II". Starting from the river town of Saria, you must travel through ten different caverns for Link to lay claim to the Hammer. Due to Link's low levels, this is one of the more strenuous sections of "Zelda II". It is also a good place to level up due to the relatively high experience points the enemies give you.

8. According to "Nintendo Power", why was "Zelda II" delayed until December 1988?

From Quiz Let's Play 23: "Zelda II: Adventure of Link" Pt.1

Answer: Delayed due to a shortage of computer chips

Nintendo released "Zelda II: The Adventure of Link" in early 1987, nearly two years before it was released in America and six months even before "The Legend of Zelda" was released. Nintendo ran into a shortage of computer chips, delaying the North American release date of "Zelda II" according to early issues of "Nintendo Power" and also appears in the June/July issue of Nintendo Fun Club on page 11. The Nintendo Fun Club was the predecessor to "Nintendo Power". This is the quote: "Where's Link? All the fun of "The Legend of Zelda" continues in "Zelda II - The Adventure of Link", right? Right! But When? As soon as we can get more computer chips! There has been a shortage. But we have used the waiting time well by making "Zelda II - The Adventure of Link" and even more exacting, more challenging game - coming this fall!"

9. In the Island Palace, there is a key that is actually outside the palace. This key is guarded by two enemies. The first enemy is a Red Ironknuckle. What is the second enemy?

From Quiz Heroes & Villains 20: Zelda II Dungeon Enemies

Answer: Orange Moa

The Island Palace introduces the Orange Moa to the game's list of dungeon enemies. It appears a red eye and drops flame from above. The Moas come in three different colours: orange, red, and purple. The Purple Moas are invisible until you get the cross from Three Eye Rock Palace. The Orange Moa first appears in the dungeons at the very beginning of the Island Palace.

10. Which enemy listed cannot be found in the Palaces of "Zelda II" in the Famicom Disk System version?

From Quiz Let's Play 24: "Zelda II: Adventure of Link" Pt.2

Answer: Aruroda

Arurodas are the scorpions that shoot fireballs at you in the overworld, found in East Hyrule. They are also present in the cavern that leads Link must enter to get to the northern most section of Hyrule that has the mountain town of Darunia and also the Maze Palace. Fokkerus are the jumping bird enemies that shoot fireballs in the Great Palace. Myus are the silver spike balls that scoot along the floor. Blue Octoroks, while not present in the dungeons in the international release, can be found in palaces on the Famicom Disk System version.

11. Nintendo used the towns of "Zelda II" as character names in what later "Zelda" game?

From Quiz Let's Play 23: "Zelda II: Adventure of Link" Pt.1

Answer: The Legend of Zelda: Ocarina of Time

Nintendo used the town names in "Zelda II" as names for the Sages in "The Legend of Zelda: Ocarina of Time". According to internal game chronology, "Zelda II" takes place after "Ocarina of Time", and the towns are named after the sages.

12. Who warns you about the River Devil's appetite?

From Quiz "The Adventure Of Link"

Answer: Fat Woman in Red

The woman tells you, "The River Devil eats those who are weak." As in "The Legend of Zelda" where Link is told that he cannot get the White Sword unless he has mastered using the Wooden Sword; this is a hint that you'll need to have a certain item when you encounter the River Devil. Pull up your boots when you meet this enemy, or not.

13. In 'Zelda II: The Adventures of Link', who or what are Rauru, Ruto and Saria?

From Quiz Zelda II: The Adventures of Link

Answer: Villages

In 'The Legend of Zelda: Ocarina of Time' (N64), those names refer, in order, to the Sage of Light, the Zora princess (and Sage of Water) and Link's Kokiri friend, the Forest Sage. In this game, however, they are the first three villages Link will come to in his journey. Other villages named after 'Ocarina of Time' characters include Mido (the surly head of Kokiri Village), Nabooru (the Gerudo thief and Spirit Sage) and Darunia (the Goron leader and Fire Sage). Only the town of Kasuto (and New Kasuto) escaped being named for any character.

14. Where is Moruge Swamp located?

From Quiz Let's Play 24: "Zelda II: Adventure of Link" Pt.2

Answer: Directly north of the water town Saria

The Moruge Swamp is one of three swamps in the game and is straight north of Saria. Midora Swamp is the official name of the swamp surrounding the Second Palace, which is called Midoroa Palace. It is unclear of the swamp is named after the palace or the palace named after the swamp. The swamp in East Hyrule is unnamed.

15. Koji Kondo, who is the principal composer of the "Zelda" series music, did not contribute any music to "Zelda II". However, Akito Nakatsuka, the composer of "Zelda II", based part of what "Zelda II" theme off Koji's work?

From Quiz Let's Play 23: "Zelda II: Adventure of Link" Pt.1

Answer: Overworld Theme

"Zelda II: The Adventure of Link" is the only game famed composer Koji Kondo, who has provided music for all Zelda games produced between 1986 and 2009, did not score. The Overworld Theme to "Zelda II" is based off the original "Legend of Zelda" Overworld theme. Akito Nakatsuka also composed the music for "Ice Climbers".

16. In order to attack the wizard Carock, the final boss of the Maze Palace, you must use the Reflect Spell. In what town do you learn the reflect spell?

From Quiz Heroes & Villains 20: Zelda II Dungeon Enemies

Answer: Darunia

In order to defeat Carock, you must reflect his evil magic upon him in order to bring about his destruction. Once you figure out Carock's secret, he becomes the easiest final boss in the game, as all you have to do is stand in the corner with your shield down and just let him fire his magic at you. Nintendo also used the idea of reflecting back the evil magic in the SNES title, "The Legend of Zelda: A Link to the Past", when you fight Agahnim, Ganon's alter ego. To gain the Reflect Spell you first must rescue a lost child.

17. What seemingly mundane enemy will take eleven (11) hits when Link has maximum Experiences?

From Quiz "The Adventure Of Link"

Answer: Town Ache

This Ganon henchman is a pain in any game I've played that included it. In a couple of towns, some people will turn into Ache when you speak with them. Not a bad concept, and some of them can be killed with ease. However, some will become super Ache and require as many as twenty-eight hits. This is based on your having at least one thousand Attack Experience points. As your Experience increases, you'll need less hits to dispatch the Ache. It actually takes hits pretty much equal to the Skulls flying around in palaces.

18. What is Link advised to get before he attempts to enter the caves?

From Quiz Zelda II: The Adventures of Link

Answer: A candle

The advise is given by a nice lady in Ruto. All the caves need a little light on the subject, or else you can't see the creatures coming at you. The candle is found in Parapa Palace, so that means you have to make at least one trip through a cave in the dark.

19. The Tantari Desert houses what special item or person that Link must rescue in his travels throughout Hyrule?

From Quiz Let's Play 24: "Zelda II: Adventure of Link" Pt.2

Answer: Trophy

Link must defeat a thieving Goriya who has stolen a trophy from a woman in the Town of Ruto and has hidden in a cave in Tantari Desert. Once Link obtains the trophy the woman refers Link to her uncle, who will teach Link the Jump Spell. The desert is north of the North Palace and west of the Parapa Desert.

20. Between 1987 and 2008, how many distinct times did Nintendo officially release "Zelda II: The Adventure of Link" in both Japan and in other regions?

From Quiz Let's Play 23: "Zelda II: Adventure of Link" Pt.1

Answer: Six

Nintendo first released "Zelda II" in January 1987 for the Famicom Disk System. They released the title in December 1988 internationally as a gold cartridge. In 1992, they released the game a second time on the NES as part of the "Classic Series", this time on a grey cartridge rather than a golden cartridge. In 2003, The game was next included on the the Gamecube promotional disk that featured "The Legend of Zelda", "Zelda II: The Adventure of Link", "The Legend of Zelda: Ocarina of Time", and "The Legend of Zelda: Majora's Mask". In 2004, Nintendo released the game on the Gameboy Advance as part of the Nintendo Classic series as well. The sixth and final time was on the Wii's Virtual Console.

21. Who, or what, is 'Error'?

From Quiz Zelda II: The Adventures of Link

Answer: A villager

Error the villager is found in a house in the town of Ruto. All he says is 'I am Error' until you speak to a certain man in the town of Mido who tell you to see his friend. If you then return to Ruto, Error will have some sage advise for you.

22. In "Zelda II: The Adventure of Link", what Triforce are you searching for?

From Quiz Let's Play 23: "Zelda II: Adventure of Link" Pt.1

Answer: Triforce of Courage

In "The Legend of Zelda", Zelda broke the Triforce of Wisdom into eight pieces and hid them in eight dungeons to protect them from Ganon. In "Zelda II", you place six crystals in six palaces, all the while seeking the Triforce of Courage so you can wake the sleeping Princess Zelda.

23. What does the fat rushing man finally tell you?

From Quiz "The Adventure Of Link"

Answer: Call For Help at the Three Eye Rocks

When you first encounter this rushing man, he tells you, "I'm much too busy to talk to strangers". Later he says, "I know nothing". When you talk with him in the center section of the Hidden Town of Kasuto, he will give you helpful advice about how to enter the sixth palace.

24. Who do you need to visit before you can enter Death Mountain through the water town?

From Quiz Zelda II: The Adventures of Link

Answer: Bagu

Bagu lives in a wooded area between the water town of Saria and swampy Midoro Palace. He will give you a letter to give to the River Guard, who will then build a bridge for you to cross into the realm of Death Mountain (only residents of Saria, or people who know residents of Saria can cross over into the region).

25. What is the only palace that when Link travels there it is night time?

From Quiz Let's Play 24: "Zelda II: Adventure of Link" Pt.2

Answer: The Great Palace

The Great Palace is by far the largest of all the palaces in "Zelda II: The Adventure of Link". The Palace holds several elevators, lava pits, fake walls that hide health potions, and introduces two new enemies: the Fokkeru (the red demon bird that throws fire), and the fearsome Blue Bird Knights, who can actually be more challenging than some boss fights if you try to take them out. This is also the only place in the entire game if you run out of lives you will restart at the Great Palace, rather than restarting at the North Palace. Anyone who has traveled through the Valley of Death or the Road of Fire to get to the Great Palace will be thankful they don't have to go through that journey again!

26. "Zelda II: The Adventure of Link" features a dungeon boss not found in the Famicom Disk System version of the game entitled "The Legend of Zelda 2: Rinku no Bouken". What is that enemy?

From Quiz Let's Play 23: "Zelda II: Adventure of Link" Pt.1

Answer: Gooma

The Famicom Disk System version of "Zelda II", entitled "The Legend of Zelda 2: Rinku no Bouken" features numerous differences from the international release. There are numerous changes in sound, sprites, temples, enemy placement, etc. Most of these changes are cosmetic. All the temples are either grey or green, rather than the different colors of the international release. The biggest change is the way leveling works, which is totally different from the international release. The second biggest change can be found in the Palace Five. One of the Blue Iron Knuckles, who is a pretty intimidating enemy by themselves, was originally Horsehead. The final boss of the palace was originally Helmethead for a rematch, but, like the third Mouser in "Doki Doki Panic", Nintendo replaced Helmethead with a new enemy boss by the name of Gooma. There is a ball and chain throwing enemy in "Zelda II" that is not named in the international version, but is named Guma in the Japanese version.

27. What must you get in the cave of Tantari?

From Quiz "The Adventure Of Link"

Answer: A Trophy

Tantari is the plain area north of the starting point. When you go to the town of Ruto, a woman there will tell you that Goriya stole their trophy. So what! So, unless you recover the Ruto Town Trophy, you won't be able to proceed south in the game. When you present the town with its trophy you will be rewarded with the Jump Spell. Hmm...I wonder what they won a trophy for.

28. In the NES release, Barba is one of the final dungeon bosses. What is Barba's name in the original Famicom Disk System release?

From Quiz Let's Play 24: "Zelda II: Adventure of Link" Pt.2

Answer: Volvagia

Volvagia is a fire-dragon that appears twice in the "Zelda" series: once in "Zelda II: The Adventure of Link" and "Ocarina of Time". When "Zelda II" was localized for international release, in error Nintendo mistranslated Volvagia (Japanese name Barubajia) to Barba. When Nintendo rereleased "Zelda II" for the Gameboy Advance they corrected this translation error.

29. One of the palaces you must enter is located in the middle of an ocean. What do you need to reach this place and get a magic flute?

From Quiz Zelda II: The Adventures of Link

Answer: Magic boots

Only the boots, found in the Island Maze Palace, will enable you to walk across the water to the Ocean Palace. If you walk further north of the Palace, you will also find a giant Heart container.

30. There are two uses for the magic flute found in the Ocean Palace. One is to kill a dark beast that lives in a river. What is the other use?

From Quiz Zelda II: The Adventures of Link

Answer: Reveal another palace

Once you get past the River Devil, you cross down to a desert area populated by three large rocks (called, appropriately, Three Eye Rock). If you stand in the middle of the rocks and play the flute, the Three Eye Rock Palace will appear. Here you will find an ornate cross that will enable you to see invisible enemies.

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