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Quiz about Zelda II The Adventures of Link
Quiz about Zelda II The Adventures of Link

Zelda II: The Adventures of Link Quiz


The success of the first 'Legend of Zelda' NES game screamed for a sequel, but no one expected 'Zelda II: The Adventures of Link' to be so radically different.

A multiple-choice quiz by Oddball. Estimated time: 4 mins.
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Author
Oddball
Time
4 mins
Type
Multiple Choice
Quiz #
263,665
Updated
Dec 03 21
# Qns
15
Difficulty
Average
Avg Score
10 / 15
Plays
1101
Awards
Top 20% Quiz
- -
Question 1 of 15
1. The first NES game, 'The Legend of Zelda', had an overhead view of the game. What perspective does most of 'Zelda II: The Adventures of Link' take? Hint


Question 2 of 15
2. Whether starting or continuing the game, what location is always our hero's starting point? Hint


Question 3 of 15
3. One improvement 'Zelda II: The Adventures of Link' has over 'The Legend of Zelda' is that our hero can gain experience points by defeating creatures or finding items in hidden places. Which of the following will he NOT be able to improve? Hint


Question 4 of 15
4. Which of the following items is not found in a castle or palace? Hint


Question 5 of 15
5. In 'Zelda II: The Adventures of Link', who or what are Rauru, Ruto and Saria? Hint


Question 6 of 15
6. What is Link advised to get before he attempts to enter the caves? Hint


Question 7 of 15
7. Who, or what, is 'Error'? Hint


Question 8 of 15
8. Who do you need to visit before you can enter Death Mountain through the water town? Hint


Question 9 of 15
9. In each of the villages, you will find a magic spell of some sort to help you on your way, but in two villages, what will you also get? Hint


Question 10 of 15
10. One of the palaces you must enter is located in the middle of an ocean. What do you need to reach this place and get a magic flute? Hint


Question 11 of 15
11. Which of the following is NOT a magic spell Link receives? Hint


Question 12 of 15
12. There are two uses for the magic flute found in the Ocean Palace. One is to kill a dark beast that lives in a river. What is the other use? Hint


Question 13 of 15
13. You come across an abandoned town that lays in ruins. It's empty, except for one man who says everyone else moved. Where do you find the new town? Hint


Question 14 of 15
14. What spell will you need before you reach the final palace? Hint


Question 15 of 15
15. After all the trials and tribulations, you make it to the final Palace and face the final boss...who is it? Hint



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Quiz Answer Key and Fun Facts
1. The first NES game, 'The Legend of Zelda', had an overhead view of the game. What perspective does most of 'Zelda II: The Adventures of Link' take?

Answer: Side-to-side

'Zelda II: The Adventures of Link' uses overhead perspective when our hero is out in the fields, deserts and mountain ranges. Once he is attacked, or if he enters a town, cave or castle, the game shifts to the side-scrolling view, like the NES 'Super Mario Brothers' or 'Castlevania' series.
2. Whether starting or continuing the game, what location is always our hero's starting point?

Answer: In a palace

Every time the game starts, Link will be standing in a chamber of the North Palace with Princess Zelda fast alseep on a bed behind him. By leaving the room, he also leaves the palace to start, or continue his journey.
3. One improvement 'Zelda II: The Adventures of Link' has over 'The Legend of Zelda' is that our hero can gain experience points by defeating creatures or finding items in hidden places. Which of the following will he NOT be able to improve?

Answer: Knowledge

Each enemy or item (usually in the form of a P-Bag, or Power Bag) will give Link points to achieve greater attack, magic or life. There are also heart containers and magic containers that will only increase your life or magic power, respectively. This will continue throughout the game until he gets to 9,000 points.

After that, any additional 9,000 points he makes will go to an extra life.
4. Which of the following items is not found in a castle or palace?

Answer: Hammer

The Hammer is found in a cave at the bottom of Death Mountain. This item is used to break giant stones that block the roads.
5. In 'Zelda II: The Adventures of Link', who or what are Rauru, Ruto and Saria?

Answer: Villages

In 'The Legend of Zelda: Ocarina of Time' (N64), those names refer, in order, to the Sage of Light, the Zora princess (and Sage of Water) and Link's Kokiri friend, the Forest Sage. In this game, however, they are the first three villages Link will come to in his journey.

Other villages named after 'Ocarina of Time' characters include Mido (the surly head of Kokiri Village), Nabooru (the Gerudo thief and Spirit Sage) and Darunia (the Goron leader and Fire Sage). Only the town of Kasuto (and New Kasuto) escaped being named for any character.
6. What is Link advised to get before he attempts to enter the caves?

Answer: A candle

The advise is given by a nice lady in Ruto. All the caves need a little light on the subject, or else you can't see the creatures coming at you. The candle is found in Parapa Palace, so that means you have to make at least one trip through a cave in the dark.
7. Who, or what, is 'Error'?

Answer: A villager

Error the villager is found in a house in the town of Ruto. All he says is 'I am Error' until you speak to a certain man in the town of Mido who tell you to see his friend. If you then return to Ruto, Error will have some sage advise for you.
8. Who do you need to visit before you can enter Death Mountain through the water town?

Answer: Bagu

Bagu lives in a wooded area between the water town of Saria and swampy Midoro Palace. He will give you a letter to give to the River Guard, who will then build a bridge for you to cross into the realm of Death Mountain (only residents of Saria, or people who know residents of Saria can cross over into the region).
9. In each of the villages, you will find a magic spell of some sort to help you on your way, but in two villages, what will you also get?

Answer: Fighting techniques

In a bell tower in the town of Mido, a knight will give you the ability to stab downward (useful against armored foes who forget their helmets). You have to use the 'Jump' spell to get into the building. In Darunia, a second knight will give you the ability to stab upwards. Again, you have to employ the 'Jump' spell, this time to leap from rooftop to rooftop and get in through the chimney to reach the knight.
10. One of the palaces you must enter is located in the middle of an ocean. What do you need to reach this place and get a magic flute?

Answer: Magic boots

Only the boots, found in the Island Maze Palace, will enable you to walk across the water to the Ocean Palace. If you walk further north of the Palace, you will also find a giant Heart container.
11. Which of the following is NOT a magic spell Link receives?

Answer: 'The 'Wind' spell

'Fire' will make flames shoot from your sword. 'Jump' will enable you to jump higher than you could before. 'Life' will restore your life energy. There's even a 'Spell' spell (gotta love the translation) that will reveal a building in New Kasuto.
12. There are two uses for the magic flute found in the Ocean Palace. One is to kill a dark beast that lives in a river. What is the other use?

Answer: Reveal another palace

Once you get past the River Devil, you cross down to a desert area populated by three large rocks (called, appropriately, Three Eye Rock). If you stand in the middle of the rocks and play the flute, the Three Eye Rock Palace will appear. Here you will find an ornate cross that will enable you to see invisible enemies.
13. You come across an abandoned town that lays in ruins. It's empty, except for one man who says everyone else moved. Where do you find the new town?

Answer: In a forest

From the ruins of Old Kasuto, you have to cross a bridge and go through a cave to get to a little stretch of forest and sand on the other side. Use your sword to chop down the trees and reveal the town of New Kasuto. Here you will find the magic skeleton key that opens all doors in all palaces.
14. What spell will you need before you reach the final palace?

Answer: Thunder

The Thunder spell is found in the ruins of Old Kasuto from its lone occupant. This spell will take up a lot of your magic power, but it removes the invulnerability of the awesome Thunderbird so you have a chance of defeating him.
15. After all the trials and tribulations, you make it to the final Palace and face the final boss...who is it?

Answer: Yourself

He is called 'Dark Link' and he is pretty much an animated version of your own shadow. He will match your swordplay like a mirror, only he can hurt you. The best defense I know of is to move to the far left corner and fight him from there the whole time. Defeating him will bring Zelda back from her deep sleep. Then sit back watch the closing credits.
Source: Author Oddball

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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