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Quiz about USEF Show Jumping
Quiz about USEF Show Jumping

USEF Show Jumping Trivia Quiz


Test your knowledge on Show Jumping in the U.S. under USEF rules!

A multiple-choice quiz by Mrakulus. Estimated time: 5 mins.
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Author
Mrakulus
Time
5 mins
Type
Multiple Choice
Quiz #
251,698
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
5 / 10
Plays
2568
Awards
Top 35% Quiz
Last 3 plays: Guest 140 (6/10), Guest 166 (8/10), Guest 2 (4/10).
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Question 1 of 10
1. You are on your horse and have just walked in the ring at a show. What do you do before you start your round? Hint


Question 2 of 10
2. You are at the in-gate and you see a horse with a bit that has three rings below the main ring and one above. What kind of bit is this? Hint


Question 3 of 10
3. Your trainer tells you that he has scratched you from the class because the jumps are set too high. What does "scratch" mean? Hint


Question 4 of 10
4. You may walk through the timers in the reverse direction after the buzzer has blown with no penalty.


Question 5 of 10
5. While walking the course, you count off 24 big steps between two oxers. How many strides should you and your horse take between these two jumps? Hint


Question 6 of 10
6. Standing martingales can be used in classes offering more than $5000.00 in prize money, but running martingales may not be used.


Question 7 of 10
7. What is the liverpool? Hint


Question 8 of 10
8. If your horse refuses to jump a fence, you are instantly eliminated.


Question 9 of 10
9. After you finish your round, the announcer says that you incurred 1 fault. How could this have happened? Hint


Question 10 of 10
10. It is possible to knock down a rail in your course and not get any faults.



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Most Recent Scores
Oct 23 2024 : Guest 140: 6/10
Oct 07 2024 : Guest 166: 8/10
Oct 02 2024 : Guest 2: 4/10
Sep 29 2024 : Guest 172: 3/10
Sep 18 2024 : Guest 209: 6/10

Score Distribution

quiz
Quiz Answer Key and Fun Facts
1. You are on your horse and have just walked in the ring at a show. What do you do before you start your round?

Answer: Wait for the buzzer

The buzzer signals that the Judge is ready and you have 45 seconds to cross the timers.

While many riders "show" their horses some of the jumps by walking near them, a Judge can eliminate you if you are blatantly trying to get your horse acquainted with the jumps.

Running through the timers before the buzzer is blown results in elimination.

Saluting the judge is not required in show jumping.
2. You are at the in-gate and you see a horse with a bit that has three rings below the main ring and one above. What kind of bit is this?

Answer: An elevator

The elevator bit is fairly harsh but is popular among jumpers. Two reins are used to encourage the horse to flex at his poll.
3. Your trainer tells you that he has scratched you from the class because the jumps are set too high. What does "scratch" mean?

Answer: To withdraw your entry in the class

Scratch is one of many "horse terms" that sound like another language to the non-horsey person.
4. You may walk through the timers in the reverse direction after the buzzer has blown with no penalty.

Answer: True

Time only starts after you go the correct direction through the timers, or after the 45 seconds allotted for you to begin are up.
5. While walking the course, you count off 24 big steps between two oxers. How many strides should you and your horse take between these two jumps?

Answer: 5

Each big step that riders take equals 3 feet, so there are 72 feet between the two jumps. Horses typically need 6 feet to land from a jump and 6 feet to take off, so that leaves 60 feet from the landing of one jump to the take off of the next. A horse's stride is about 12 feet, so 5 strides should be taken.
6. Standing martingales can be used in classes offering more than $5000.00 in prize money, but running martingales may not be used.

Answer: False

Standing martingales can NOT be used, but running martingales CAN. A standing martingale attaches to the girth and to the noseband. Running martingales attach to the girth and have a ring on each side that the reins slip through. Both function to keep the horse from throwing back his head.
7. What is the liverpool?

Answer: A kind of water jump

A liverpool is a plastic pool about 6 inches deep that is placed under a jump. Many horses spook at liverpools.
8. If your horse refuses to jump a fence, you are instantly eliminated.

Answer: False

You incur 4 penalties for a first refusal. If the horse refuses the second attempt, then you are disqualified. You may also incur a time penalty as you have to retake the fence.
9. After you finish your round, the announcer says that you incurred 1 fault. How could this have happened?

Answer: You went 1 second or less over the time allowed

You get 1 fault for every second you go over the time allowed. Lowering the height of a jump gives you 4 faults, so knocking down 1 rail or 1 plank gives you 4 faults. Courtesy circles are used in hunter classes, but not in jumpers.
10. It is possible to knock down a rail in your course and not get any faults.

Answer: True

If you knock down a rail that doesn't lower the height of the jump, it doesn't count. It doesn't happen very often, but it does happen.
Source: Author Mrakulus

This quiz was reviewed by FunTrivia editor crisw before going online.
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