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Quiz about The Ten Insufferable Keys of Dr Mads Mansion
Quiz about The Ten Insufferable Keys of Dr Mads Mansion

The Ten Insufferable Keys of Dr. Mad's Mansion Quiz


They warned us Dr. Mad's invitation to dinner at his dark mansion had contained all the warning signs of maniacal betrayal. They were right. Scour each image to solve Dr. Mad's puzzles and escape his meandering mansion, a challenge for all who dare!

A photo quiz by trident. Estimated time: 15 mins.
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Author
trident
Time
15 mins
Type
Photo Quiz
Quiz #
385,999
Updated
Dec 03 21
# Qns
10
Difficulty
Very Difficult
Avg Score
4 / 10
Plays
154
Awards
Editor's Choice
Question 1 of 10
1. Author's notes: In order to solve each key and get each answer, it is extremely important that you are able to view each image properly in a larger size. If you click on the image, it will enlarge. It will likely be necessary to do this for each image. In addition to the clues you have in the image, some pieces of text will give you hints to help solve the puzzles. These text-based clues are indicated in all caps. Besides the first room (for which there is no previous key), you must use the previous key to help you solve the next room. As this quiz is a challenge that will likely include information that most people do not know off the top of their heads, I highly encourage you to use the Internet and other resources to help you solve each clue.

A last note: It's really important that you pay attention to the text provided at the end of each blank so that you don't accidentally type in the wrong key. If the text asks for three letters, then the key is exactly three letters. Let's begin!

Dr. Mad has surely lived up to his disreputable name as his invitation to dinner has now turned into a fight to escape his mad mansion. He has locked in you in a series of rooms, and you must find each key to advance to the next room. Of course, you can always try to move on, but without the previous key, it might be next to impossible to keep going.

His betrayal has led you to this first dimly-lit room, littered with stacks of papers of every kind. You step over a few stacks of these aged papers, careful not to knock any over. On a corkboard across the room, you see a note and six business cards listing six different airlines. There is a strange lock on the door which contains every letter of the alphabet.

A voice comes in through a speaker in the ceiling. "I hope you aren't too uncomfortable in this mess of a room," Dr. Mad says mischievously. "It's just that I really love to write poetry. A lot of poetry. I try very hard to include all the poetic ELEMENTS. If you want to find the first key, I suggest you use my lovely verse to find the correct three letters to open the door."

By looking at the poem next to the business cards, which three letters (in the correct order) should you push on the lock?

Answer: (Three letters)
Question 2 of 10
2. Our next room is an enormous ballroom, brightly-lit, with a single piano in the center. You spot a sheet of paper with one small line of music and a short message. It's interesting that the word at the top contains three missing letters. Also on the sheet of paper, you find three alternate endings that you could possibly play on the piano. You see three red buttons on the top of the piano.

A voice cuts in, "Well, well. You have figured out the first key. How wonderfully pedestrian of you. However, this next room is rather fiendish, and you may not find yourself saying HALLELUJAH so easily. Good luck getting out. You'll need it. And don't be afraid to play to your heart's content."

As you play each ending, an eerie monotone voice comes in through the speaker and reads a three-digit number. You play each ending a few times; the voice simply reads the same corresponding number each time. You realize you will have to push the red buttons on the top of the piano in accordance with the correct three-digit number. If you choose incorrectly, you will not be able to advance. How many times do you press each button?

Answer: (Three numbers)
Question 3 of 10
3. You walk into the next room. A small brigade of creepy mannequins stare back at you. Measuring tapes and thread are hung around the room as if there were to be some sort of sewing bacchanalia. Six of the mannequins are wearing hats.

Dr. Mad chimes in, "I see you are a regular Beethoven. I thought perhaps you would be able to crack that last key, so I made this one a little more difficult. You see, I'm as mad as a hatter, and I wanted to have a little celebration with you. As you are now aware, I have invited some friends. In order to move on, you must find the right friend and wear his hat. If you take the wrong color of hat, then you will find yourself the victim of a horrible HEX. Take the wrong hat and the next door will close forever! Oh my, this is starting to get really fun!"

You walk around the sewing room. Each mannequin with a hat has a strange number pinned to its chest. Is one of these numbers the key to the next door? No, Dr. Mad said that we must choose the right hat to move on. These numbers must have some other significance. Perhaps we can use the previous key and these numbers together to find the correct answer.

Each hat is a different color: rose, gold, blue, teal, lime, and plum. Which color should you wear to move on?

Answer: (A four-letter word ONLY, a color)
Question 4 of 10
4. You enter the next room: a small dressing room. A mirror in the corner is illuminated with two rows of light bulbs. A fine black suit and a beautiful red dress are on stands next to the mirror.

"It appears I wasn't able to put the SPELL on you that I had imagined. You are quite formidable. Now...we need you looking rather swell for this next bit. You can choose the SUIT or the dress; I won't judge which you pick," Dr. Mad says.

Is this the test? No. You choose your outfit and another door opens. Was it just that easy? No. The fun is just about to begin. You walk in and see a large poker table filled with stacks of poker chips. In each seat is a different skeleton, each holding four cards. An unusual-looking automatic card shuffler sits on the table. "This isn't your average card game!" Dr. Mad bellows through the speaker. "Of course, these friends aren't your average players either. But they will be the last you will see in my wonderful mansion. You might as well get to know them. Each of our players has four cards. Choose the correct hand and feed it to the card shuffler in its existing order. If you are correct, the next door will open. If not, well, you can rest assured that you'll be looking like my friends here in no time."

You have little to go on except that you know that the last key was exactly four letters long. The next seems to be four numbers. Somehow the letters of the previous clue must match the numbers in the poker hand. Which numbers should you choose?

(Using the capitalized hints in this puzzle is especially helpful.)

Answer: (Four numbers ONLY)
Question 5 of 10
5. You move to the next room, a tiny closet with a phone on the wall. Next to it is a shelf full of some common items. The phone rings and you hear Dr. Mad's voice.

"I think we got off on the wrong foot," Dr. Mad says. "We've been communicating all BACKWARDS. For this next key, you'll need to choose the correct item from the shelf. Grab the correct item, and the shelf will rotate like one of those secret doors you see in the movies. Grab the wrong item, and well... at least you'll have that item to keep you company while you starve."

As you browse the shelf, you see the following items: belt, dice, comb, bell, vase, ball, boot, fork, book.

The telephone appears to have some letters on its keypad. Perhaps we could use the last clue to help us figure out what item we should grab from the shelf?

Answer: (A four-letter word ONLY)
Question 6 of 10
6. The shelf from the previous room snaps into place and you find yourself in an old, broken-down doctor's office with an eye chart on the wall. Three wall calendars show three different years. "Welcome to your examination!" Dr. Mad shouts from the intercom. "To find this next key, you will have to figure out what year it is in this office and enter it into the keypad. And before you ask, yes this is the office of Dr. Mad himself!"

Three mannequins in a line stand in front of you. You decide to line up behind them. "My FIRST patient has been quite bad, so he will need to go TO THE END OF THE LINE." The first mannequin rotates on an unusual conveyor belt in the floor and quickly finds its place in line behind you.

You examine the eye chart in front of you. As you look at the item in your hand, you realize you this item will help you figure out the four-digit year that Dr. Mad wants as a code if you somehow combine it with clues from the eye chart. It's interesting that the item you hold is four letters long while the year is four digits. What year could it possibly be? What was that about something going to the end of the line?

Answer: (A four-digit number ONLY)
Question 7 of 10
7. As you continue on your quest to escape Dr. Mad's mansion, you find yourself in an exquisite gallery filled with famous paintings from around the world, each hanging next to a different door labeled with a different city. "These can't be originals," you consider as you amble along.

"You've come so far," Dr. Mad comes through on the intercom. "I've decided to give you a bit of a softball. You have a YEAR. Figure out which city I want you to travel to. Quick and easy. Chop-chop!"

Answer: (Type one of the five cities listed EXACTLY)
Question 8 of 10
8. You entered the door to the correct city, and you come upon a room with three snow globes. "Now that we've arrived at our destination, I think it's time to get a souvenir, don't you think?" Dr. Mad says. The three snow globes are locked behind reinforced glass cases with padlocks. Each padlock has a three-digit combination that you need to input to open it.

Dr. Mad begins, "If you want the brass key to the next room, you'll need to figure out which snow globe comes from the CITY we have just visited. I've included latitudes for your convenience! Then input the three-digit code and smash the snow globe. You'll find the key inside."

There is a sign hanging above the three cases with a formula. What might the sign be trying to tell us?


Answer: (A number with three digits)
Question 9 of 10
9. As you take the brass key from the snow globe room and put it in the lock, you read a sign that says, "Room of Anachronism". What in the world could this be?

Dr. Mad's face appears on a television screen. "Welcome to the Room of Anachronism! Here you'll find that we'll start with a ROMAN column on the left. Then, this screen with my face on it will change to a stock ticker listing the prices of several companies' stocks and plenty of NUMERALS. Then, you have a final ROMAN column. The final answer is a three-letter word, which you can simply shout to open the next door. Dizzying, isn't it?"

To solve this puzzle, it's obvious you'll have to do some kind of conversion, not once, but twice. Better get started.

Answer: (A three-letter word)
Question 10 of 10
10. After shouting the three-letter word, a trap door opens beneath you and you fall into a strange room with a giant computer. On its screen, you see a series of numbers that don't make much sense at first glance.

Dr. Mad comes in through the intercom once again. "I suppose if you can figure out this last key, you really do deserve to escape my mansion. You could solve the puzzle and choose to escape. Or you could choose to stay here and keep me company forever. The choice is BINARY."

You've had enough of Dr. Mad's madness. Time to enter the final code into the computer and get out of this place. You simply have to solve the puzzle and enter one of the Greek letters spelled out in English. The final door awaits you.

Answer: (One of the six Greek letters listed, spelled in English)

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Quiz Answer Key and Fun Facts
1. Author's notes: In order to solve each key and get each answer, it is extremely important that you are able to view each image properly in a larger size. If you click on the image, it will enlarge. It will likely be necessary to do this for each image. In addition to the clues you have in the image, some pieces of text will give you hints to help solve the puzzles. These text-based clues are indicated in all caps. Besides the first room (for which there is no previous key), you must use the previous key to help you solve the next room. As this quiz is a challenge that will likely include information that most people do not know off the top of their heads, I highly encourage you to use the Internet and other resources to help you solve each clue. A last note: It's really important that you pay attention to the text provided at the end of each blank so that you don't accidentally type in the wrong key. If the text asks for three letters, then the key is exactly three letters. Let's begin! Dr. Mad has surely lived up to his disreputable name as his invitation to dinner has now turned into a fight to escape his mad mansion. He has locked in you in a series of rooms, and you must find each key to advance to the next room. Of course, you can always try to move on, but without the previous key, it might be next to impossible to keep going. His betrayal has led you to this first dimly-lit room, littered with stacks of papers of every kind. You step over a few stacks of these aged papers, careful not to knock any over. On a corkboard across the room, you see a note and six business cards listing six different airlines. There is a strange lock on the door which contains every letter of the alphabet. A voice comes in through a speaker in the ceiling. "I hope you aren't too uncomfortable in this mess of a room," Dr. Mad says mischievously. "It's just that I really love to write poetry. A lot of poetry. I try very hard to include all the poetic ELEMENTS. If you want to find the first key, I suggest you use my lovely verse to find the correct three letters to open the door." By looking at the poem next to the business cards, which three letters (in the correct order) should you push on the lock?

Answer: HNL

For this key, we must find the correct combination of three letters. The correct combination will be listed on one of the business cards.

The poem lists a series of ELEMENTS with various letter abbreviations: aluminium (Al), titanium (Ti), gold x2 (Au, Au), nickel (Ni), oxygen (O), and vanadium (V). If you put these letters in the correct order, you will spell "Luau Aviation". The first key is HNL.
2. Our next room is an enormous ballroom, brightly-lit, with a single piano in the center. You spot a sheet of paper with one small line of music and a short message. It's interesting that the word at the top contains three missing letters. Also on the sheet of paper, you find three alternate endings that you could possibly play on the piano. You see three red buttons on the top of the piano. A voice cuts in, "Well, well. You have figured out the first key. How wonderfully pedestrian of you. However, this next room is rather fiendish, and you may not find yourself saying HALLELUJAH so easily. Good luck getting out. You'll need it. And don't be afraid to play to your heart's content." As you play each ending, an eerie monotone voice comes in through the speaker and reads a three-digit number. You play each ending a few times; the voice simply reads the same corresponding number each time. You realize you will have to push the red buttons on the top of the piano in accordance with the correct three-digit number. If you choose incorrectly, you will not be able to advance. How many times do you press each button?

Answer: 008

For this key, we must find the correct three-number combination. The correct number combination will be listed on one of the three endings.

Using the previous key "HNL", we can fill in the blank letters to discover that this piece of music was written by Handel. This clue is tough because we must figure out which of Handel's works this piece of music represents. However, I have chosen the very famous HALLELUJAH Chorus from his work "Messiah". The line shown is from the soprano section. It really helps to sing the song in your head or out loud to find the correct ending.

The correct ending of the soprano part is the first option, so the second key is 008.
3. You walk into the next room. A small brigade of creepy mannequins stare back at you. Measuring tapes and thread are hung around the room as if there were to be some sort of sewing bacchanalia. Six of the mannequins are wearing hats. Dr. Mad chimes in, "I see you are a regular Beethoven. I thought perhaps you would be able to crack that last key, so I made this one a little more difficult. You see, I'm as mad as a hatter, and I wanted to have a little celebration with you. As you are now aware, I have invited some friends. In order to move on, you must find the right friend and wear his hat. If you take the wrong color of hat, then you will find yourself the victim of a horrible HEX. Take the wrong hat and the next door will close forever! Oh my, this is starting to get really fun!" You walk around the sewing room. Each mannequin with a hat has a strange number pinned to its chest. Is one of these numbers the key to the next door? No, Dr. Mad said that we must choose the right hat to move on. These numbers must have some other significance. Perhaps we can use the previous key and these numbers together to find the correct answer. Each hat is a different color: rose, gold, blue, teal, lime, and plum. Which color should you wear to move on?

Answer: TEAL

For this key, we need to find a color. The correct color was one of the six stated colors in the question text.

The previous key was the three-digit number "008". We now must match that number with one of the three-digit numbers pinned to the mannequins to make a HEX triplet, which is a six-digit hexadecimal number used on the web (especially HTML) to represent colors. When combining the previous key (008) with the three-digit numbers pinned to the mannequins' chests, only one number matches its correct hexdecimal number: teal. The hexadecimal number for teal is 008080.

Because the previous key and the new number correctly match, the third key is the four-letter word "teal".
4. You enter the next room: a small dressing room. A mirror in the corner is illuminated with two rows of light bulbs. A fine black suit and a beautiful red dress are on stands next to the mirror. "It appears I wasn't able to put the SPELL on you that I had imagined. You are quite formidable. Now...we need you looking rather swell for this next bit. You can choose the SUIT or the dress; I won't judge which you pick," Dr. Mad says. Is this the test? No. You choose your outfit and another door opens. Was it just that easy? No. The fun is just about to begin. You walk in and see a large poker table filled with stacks of poker chips. In each seat is a different skeleton, each holding four cards. An unusual-looking automatic card shuffler sits on the table. "This isn't your average card game!" Dr. Mad bellows through the speaker. "Of course, these friends aren't your average players either. But they will be the last you will see in my wonderful mansion. You might as well get to know them. Each of our players has four cards. Choose the correct hand and feed it to the card shuffler in its existing order. If you are correct, the next door will open. If not, well, you can rest assured that you'll be looking like my friends here in no time." You have little to go on except that you know that the last key was exactly four letters long. The next seems to be four numbers. Somehow the letters of the previous clue must match the numbers in the poker hand. Which numbers should you choose? (Using the capitalized hints in this puzzle is especially helpful.)

Answer: 5532

For this key, we need to find four numbers as displayed on one of the four poker hands.

The previous key was "TEAL", and we must use that key here to find the correct hand. To find the correct hand, we must SPELL each SUIT. We then use the corresponding number on each playing card to find the correct letter. The correct hand is the one that SPELLS "teal".

Let's take a look at each of the hands:

The first hand is the four of clubs (cluBs), three of clubs (clUbs), the two of clubs (cLubs) and the two of hearts (hEarts). This spells BULE.

The second hand is the six of diamonds (N), the four of spades (D), the three of hearts (A), and the two of diamonds (I). This spells NDIA.

The third hand is the seven of diamonds (D), the seven of clubs (no possible answer), the two of hearts (E), and the two of spades (P). This spells D*EP.

The fourth hand is the five of hearts (T), the five of spades (E), the three of diamonds (A), and the two of clubs (L). This spells TEAL.

The fourth hand correctly matches with the previous clue, so this combination of numbers is the correct one. The fourth key is 5532.
5. You move to the next room, a tiny closet with a phone on the wall. Next to it is a shelf full of some common items. The phone rings and you hear Dr. Mad's voice. "I think we got off on the wrong foot," Dr. Mad says. "We've been communicating all BACKWARDS. For this next key, you'll need to choose the correct item from the shelf. Grab the correct item, and the shelf will rotate like one of those secret doors you see in the movies. Grab the wrong item, and well... at least you'll have that item to keep you company while you starve." As you browse the shelf, you see the following items: belt, dice, comb, bell, vase, ball, boot, fork, book. The telephone appears to have some letters on its keypad. Perhaps we could use the last clue to help us figure out what item we should grab from the shelf?

Answer: BELL

For this key, we need to use the number from the last room: 5532. But these numbers don't spell anything on the shelf. Instead, we need to put those numbers BACKWARDS in order to find the thing we should grab: 2355. If we use the letters on the telephone's keypad in coordination with the numbers, we can spell the word BELL. We should grab the bell from the shelf.
6. The shelf from the previous room snaps into place and you find yourself in an old, broken-down doctor's office with an eye chart on the wall. Three wall calendars show three different years. "Welcome to your examination!" Dr. Mad shouts from the intercom. "To find this next key, you will have to figure out what year it is in this office and enter it into the keypad. And before you ask, yes this is the office of Dr. Mad himself!" Three mannequins in a line stand in front of you. You decide to line up behind them. "My FIRST patient has been quite bad, so he will need to go TO THE END OF THE LINE." The first mannequin rotates on an unusual conveyor belt in the floor and quickly finds its place in line behind you. You examine the eye chart in front of you. As you look at the item in your hand, you realize you this item will help you figure out the four-digit year that Dr. Mad wants as a code if you somehow combine it with clues from the eye chart. It's interesting that the item you hold is four letters long while the year is four digits. What year could it possibly be? What was that about something going to the end of the line?

Answer: 1889

To find the correct year, we must use the item that we took from the previous room (BELL). In this clue, the FIRST letter of the word "bell" must move TO THE END OF THE LINE. Here we have ELLB.

If we take a look at the first letter of each line on the eye chart, it corresponds with a number at the end of the line. So, the numbers for ELLB are 1889.
7. As you continue on your quest to escape Dr. Mad's mansion, you find yourself in an exquisite gallery filled with famous paintings from around the world, each hanging next to a different door labeled with a different city. "These can't be originals," you consider as you amble along. "You've come so far," Dr. Mad comes through on the intercom. "I've decided to give you a bit of a softball. You have a YEAR. Figure out which city I want you to travel to. Quick and easy. Chop-chop!"

Answer: New York

Since we have the YEAR 1889, all we need to do to solve this puzzle is figure out which year each painting was made. The only painting that matches the year 1889 is "The Starry Night". The correct door to go through is the one labeled "New York".

"Nighthawks" by Edward Hopper was painted in 1942.
"A Bar at the Folies-Bergère" by Édouard Manet was painted in 1882.
"Impression, Sunrise" by Claude Monet was painted in 1872.
"The Birth of Venus" by Sandro Botticelli was painted in the 1480s.
8. You entered the door to the correct city, and you come upon a room with three snow globes. "Now that we've arrived at our destination, I think it's time to get a souvenir, don't you think?" Dr. Mad says. The three snow globes are locked behind reinforced glass cases with padlocks. Each padlock has a three-digit combination that you need to input to open it. Dr. Mad begins, "If you want the brass key to the next room, you'll need to figure out which snow globe comes from the CITY we have just visited. I've included latitudes for your convenience! Then input the three-digit code and smash the snow globe. You'll find the key inside." There is a sign hanging above the three cases with a formula. What might the sign be trying to tell us?

Answer: 200

Since we came through the door for the CITY of New York, it is pretty easy to figure out that we should use the latitude for the Statue of Liberty to solve the puzzle. The math equation suggests that we add AB + CD + EF. If we take the Statue of Liberty's latitude and add the numbers together in the proper order, the equation will look like this: 40 + 68 + 92. The answer adds up to 200.
9. As you take the brass key from the snow globe room and put it in the lock, you read a sign that says, "Room of Anachronism". What in the world could this be? Dr. Mad's face appears on a television screen. "Welcome to the Room of Anachronism! Here you'll find that we'll start with a ROMAN column on the left. Then, this screen with my face on it will change to a stock ticker listing the prices of several companies' stocks and plenty of NUMERALS. Then, you have a final ROMAN column. The final answer is a three-letter word, which you can simply shout to open the next door. Dizzying, isn't it?" To solve this puzzle, it's obvious you'll have to do some kind of conversion, not once, but twice. Better get started.

Answer: MIX

To solve this puzzle, we must start with our previous key, the number 200. Our first conversion is to take the number 200 and convert it to ROMAN NUMERALS. That gives us the Roman number "CC". As you can see, the company Chemours Co. has the stock ticker symbol of CC. We can see that the stock price of the Chemours Co. is 10.09. Removing the decimal, the number becomes 1009.

As 1009 is a number instead of a three-letter word, we must do one more conversion. This time from Arabic numerals to ROMAN NUMERALS. The number 1009 converts to MIX, or the word "mix".
10. After shouting the three-letter word, a trap door opens beneath you and you fall into a strange room with a giant computer. On its screen, you see a series of numbers that don't make much sense at first glance. Dr. Mad comes in through the intercom once again. "I suppose if you can figure out this last key, you really do deserve to escape my mansion. You could solve the puzzle and choose to escape. Or you could choose to stay here and keep me company forever. The choice is BINARY." You've had enough of Dr. Mad's madness. Time to enter the final code into the computer and get out of this place. You simply have to solve the puzzle and enter one of the Greek letters spelled out in English. The final door awaits you.

Answer: BETA

The hint for this key is obvious, if you hadn't worked that out yourself already. We must use BINARY code to find the correct Greek letter. Our previous key was the word "mix", so we will convert that word to binary. The correct option is the number combination above the letter BETA.

ALPHA spells "FUN".
GAMMA spells "KEY".
DELTA spells "NKE".
EPSILON spells "MAD".
ZETA spells "WHY".

Congratulations on your escape! Well done!
Source: Author trident

This quiz was reviewed by FunTrivia editor spanishliz before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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