FREE! Click here to Join FunTrivia. Thousands of games, quizzes, and lots more!
Quiz about Ten Games to Keep you Amused
Quiz about Ten Games to Keep you Amused

Ten Games to Keep you Amused Trivia Quiz


Match the game's brief description with its name.

A matching quiz by gme24. Estimated time: 4 mins.
  1. Home
  2. »
  3. Quizzes
  4. »
  5. Hobbies Trivia
  6. »
  7. Games & Toys
  8. »
  9. Other Games & Toys

Author
gme24
Time
4 mins
Type
Match Quiz
Quiz #
390,975
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
509
(a) Drag-and-drop from the right to the left, or (b) click on a right side answer box and then on a left side box to move it.
QuestionsChoices
1. Collaborate to jointly get seven white swords  
  Ticket to Ride Europe
2. Conquer a world that doesn't have enough room for all  
  Istanbul
3. Travel by train  
  Shadows over Camelot
4. A game of medieval cities, nobles and intrigue  
  7 Wonders Duel
5. Mining corporations in Victorian steampunk era  
  Agricola
6. Hustle and bustle in the bazaar  
  Splendor
7. Renaissance gem merchants  
  Jaipur
8. The 17th century: Not an easy time for farming  
  Small World
9. Construct buildings and wonders  
  Citadels
10. Become the maharajah's personal trader  
  Mission: Red Planet





Select each answer

1. Collaborate to jointly get seven white swords
2. Conquer a world that doesn't have enough room for all
3. Travel by train
4. A game of medieval cities, nobles and intrigue
5. Mining corporations in Victorian steampunk era
6. Hustle and bustle in the bazaar
7. Renaissance gem merchants
8. The 17th century: Not an easy time for farming
9. Construct buildings and wonders
10. Become the maharajah's personal trader

Quiz Answer Key and Fun Facts
1. Collaborate to jointly get seven white swords

Answer: Shadows over Camelot

In this game, the Knights of the Round Table are doing battle against the forces of evil which are surrounding Camelot. These forces include the Black Night, Morgan and Saxon troops. There are three categories of cards in the game: Loyalty, White and Black. Loyalty cards designate whether a player is loyal to the Round Table or he is a traitor and is loyal to the forces of evil. The white cards represent good events and the black cards bad events.

During the game the knights engage in various quests. Each quest has distinct challenges and rewards if won and disastrous effects if lost. The object of the game is to prevent the forces of Evil from destroying Camelot. The game ends when 12 swords are placed on the Round Table. If the majority of swords are white, the game has been won otherwise the forces of Evil have prevailed. The games is also lost if Camelot is surrounded by 12 siege engines, 7 or more swords have been placed on the Round Table and when all loyal Knights are killed.

The game is played by 3 to 7 players over the age of 10, was designed by Serge Laget and Bruno Cathala and was published by Days of Wonder.
2. Conquer a world that doesn't have enough room for all

Answer: Small World

The object of the game is to win victory points by placing troops in various regions of the world using a race and special power combination. The player with the most pointed ears starts first and the rest follow in a clockwise direction. Each player receives 5 victory coins to start with.

The player selects a race and special combination from six that are visible on the table. The top combination is free but a player may decide that another combination will be more advantageous. If the player selects one of these then he must place a victory coin on each combination that lies directly above his selection. The remaining combinations are moved one space up and a new combination occupies the bottom of the six on view. According to the selected combination he receives a specific number of troops which he then places on the board starting at a region which is adjacent to the sea. If the region is empty, two troops are required to conquer it, but if it is a mountainous region and additional troop is required. If the region is already occupied then an additional troop is required for each enemy troop. The player then proceeds to conquer other adjacent regions to the ones that he already occupies.

The game was designed by Philippe Keyaerts, illustrated by Miguel Coimbra and was published by Days of Wonder.
3. Travel by train

Answer: Ticket to Ride Europe

This game is played on a board that represents Europe at the turn of the 20th century. The object of the game is to have the highest number of points. You gain points by claiming a route between two adjacent cities, complete a continuous path of routes between two cities that are on one of your destination cards, have the longest continuous path at the end of the game and also for any number of unused train stations that are still in your possession.

The player that has visited the most European countries starts first. A player on his turn can perform only one of the following actions: draw train car cards, claim a route, draw destination tickets or build a train station. The routes between adjacent cities are marked with different colours which the player must match in order to claim the route. The path may also go under a tunnel or use a ferry to reach its destination.

The game is for 2 to 5 players aged 8 and above, was designed by Alan R. Moon and published by Days of Wonder.
4. A game of medieval cities, nobles and intrigue

Answer: Citadels

This is a game for 2 to 8 players. In this game the players are trying to become Master Builders by constructing a medieval city. In order to accomplish this, players must gain gold and employ the services of several characters that have special abilities.

There are 8 basic characters which are: assassin, thief, magician, king, bishop, merchant, architect and warlord. There are also 54 basic district cards and 14 unique district cards. These are shuffled and each player is dealt 4 cards face down. The remaining cards are placed face down and constitute the district deck. In addition each player takes two gold coins from the bank. The game is played until a player constructs seven districts.

Each round consists of a selection phase, in which players select character(s), and the turn phase in which the players play according to the number of the chosen character. During a turn the player collects resources be either taking two gold coins from the bank of drawing two cards from the deck, selecting one and discarding the other face down. After that the player is allowed to build a district in his city, if he so wishes, as long as this is not identical to one that he has already built. Each card also has a special ability which can be used once only during the player's turn.

The game was designed by Bruno Faidutti and was published by Windrider Games.
5. Mining corporations in Victorian steampunk era

Answer: Mission: Red Planet

In the year 1888, it was discovered by the use of automated probes that the planet held enormous quantities of two new ores celerium and sylvanite which could be used for the generation of energy. In the game, 2 to 6 players take the role of corporations that are going to explore various zones of Mars, gaining majority holding in these areas and mining the valuable ores.

Each player has 9 different characters that in turn can perform certain actions. At each turn you select a character, perform the assigned actions which include placing or moving astronauts, launching or destroying space ships and deploying astronauts that have already landed on Mars. At the end of the game, the player with the most points wins the game.

The game was designed by Bruno Faidutti and Bruno Cathala, developed by Steven Kimball and published by Fantasy Flight Games.
6. Hustle and bustle in the bazaar

Answer: Istanbul

The game is set in the bazaar district of Istanbul. Merchants aided by assistants try to fill their wheelbarrow with goods which can then be sold for money which in turn will buy rubies. The object of the games is to collect a designated number of rubies which is influenced by the number of people taking part in the game.

The bazaar consists of 16 places. At each place a specific action is taken by the merchant. Each merchant has 4 assistants and one of them is always left behind when an action is carried out. The merchant can later come back to the same place and pick him up. To start with the wheelbarrow is made up of 2 sections which can be upgraded to 5 by visiting the Wainwright and paying 7 lira for each additional section. All merchants start from a place called Fountain and can move one or two places at a time either horizontally or vertically on the board. Bonus cards and tiles that are placed in specific locations on the board can be picked up and these help the merchant with his work.

The game is suitable for 2 to 5 players aged 10 or over. The game was designed by Rudiger Dorn and illustrated by Andreas Resch who also was responsible for the graphic design aided by Hans-George Schneider. The game was published by Pegasus Spiele and won the 2014 "Kennerspiel des Jahres" award.
7. Renaissance gem merchants

Answer: Splendor

The game is played with development cards and gem and gold tokens. During the course of the game the players acquire tokens which are then exchanged for development cards. Each development card always represents a gem and can also have bonus points which count towards winning the game.

The youngest player always starts first and the rest follow in a clockwise direction. At each turn a player can perform only one action out of the following: take 3 different gem tokens of different colour, take 2 gems of the same colour provided that are at least 4 of these available, reserve 1 development card or take 1 gold token, which can be used to represent any other gem or purchase one of the development cards that are face up or one that was reserved by you before. A player can never have more than 10 tokens at the end of their turn.

Additional bonuses can be gained by having a noble pay you a visit. A noble card has gem values associated with it (for example 3 green, 3 blue and 3 white) and if you have the appropriate development cards then you take the noble card and the associated bonus points. The player to gain 15 points first wins the game.

The game can by played by 2 to 4 players. The game was designed by Marc Andre, illustrated by Pascal Quidault and was published by JD Editions - Space Cowboys.
8. The 17th century: Not an easy time for farming

Answer: Agricola

The game takes place in Europe around the year 1670 and after the plague was finally defeated. People are ploughing, cultivating fields and harvesting. They also try to upgrade and renovate their huts, raise families and also eat more meat.

For the game, each player starts with an empty farm yard and a couple that live in a basic hut that contains two rooms. The game consists of 14 rounds over 6 different stages and on each round each member of the family can only take one action. At the end of each stage there is a harvest stage. Each action allows the player to gather various materials, plough a field, cultivate a field, upgrade and extend the hut and add members to his or her family.

Agricola means farmer in Latin. The game is for 1 to 5 players, was designed by Uwe Rosenberg and published by Z-Man games.
9. Construct buildings and wonders

Answer: 7 Wonders Duel

This is a two player card game. Each player tries to build a city which consists of buildings and wonders. The game is played over 3 ages and each age consists of a specific deck of cards. Each card in each deck represents a building.

For each age, the cards are dealt in the middle of the table in a specific for the age pattern. Some of the cards are placed face down and some are placed face up. The cards allow each player to earn money, strengthen their armies, make scientific discoveries and develop their city. There are three ways that a player can win the game. The first is to have the strongest army, the second is to make seven separate scientific discoveries and the third is to have the most victory points. The first two can happen at any time during the game and the third one, which is the norm, only at the end of the game.

The game is by Antoine Bauza and Bruno Cathala and was produced by Repos production. The game won the Golden Geek award in 2015.
10. Become the maharajah's personal trader

Answer: Jaipur

This is a two player card game. During the game you collect and exchange goods at the market which you then sell for money. Selling three to five goods of the same kind affords you a reward in the shape of a bonus token.

At the start of the game, 3 camel cards are placed face up in the middle, the players receive five cards each and the rest of the deck is placed face down as a draw pile. The top two cards of the deck are then placed face up and the game begins. The players remove any camel cards that they hold in their hand and place them face up in front of them. At each turn the player can either take cards or sell cards but never both. When a player takes cards he can do one of three things: Exchange several cards, take all the camels or take a single good. When either the camels or a single good is taken these are replaced by the top card(s) from the draw pile.

The game was designed by Sebastien Pauchon, the illustrations were made by Alexandre Roche and was released by Game Works.
Source: Author gme24

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
11/21/2024, Copyright 2024 FunTrivia, Inc. - Report an Error / Contact Us