FREE! Click here to Join FunTrivia. Thousands of games, quizzes, and lots more!
Quiz about Competitive Pokemon History  Jirachi
Quiz about Competitive Pokemon History  Jirachi

Competitive Pokemon History - Jirachi Quiz


The iconic Hoenn mythical Pokemon gets a turn for a quiz here! I wish you well in figuring out its competitive history, from generations 3-8!

A multiple-choice quiz by cavalier87. Estimated time: 6 mins.
  1. Home
  2. »
  3. Quizzes
  4. »
  5. Video Game Trivia
  6. »
  7. Pokemon Games
  8. »
  9. Competitive Pokemon History A-K

Author
cavalier87
Time
6 mins
Type
Multiple Choice
Quiz #
400,509
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
71
- -
Question 1 of 10
1. In its debut generation, Jirachi is an incredibly potent threat that every kind of teambuild in standard play had to be prepared for. It was completely unique for being a special attacker capable of doing something other special attackers could not. What was this? Hint


Question 2 of 10
2. While Jirachi would've been an excellent Pokemon all on its own, it was truly elevated to stardom by its ability, which would later become the most annoying ability in the game. What ability was this? Hint


Question 3 of 10
3. Jirachi had a unique blend of good stats, a great movepool, a great typing and a good ability in the third generation. It was a standard play staple. Did these talents also let it be viable in Ubers?


Question 4 of 10
4. Moves like Psychic may get STAB, but the move gets poor coverage in standard play despite hitting neutral targets quite hard. By the fourth generation, most Jirachi sets had simply used a Calm Mind set, meshed with Wish, Psychic and some coverage move. Jirachi could run in to issues with Pokemon who resisted its two attacking moves. A new set with a funny name came to light in the fourth generation which aimed to remedy this problem. What set name was this? Hint


Question 5 of 10
5. Gaining access to Iron Head doesn't seem terribly impactful, but when mixed with Jirachi's ability, this move becomes a nightmare for short tempered players, and would end up being responsible for many, many Nintendo DSes, Wiis, and future consoles getting broken by a stray controller or remote thrown at the screen. Why was this? Hint


Question 6 of 10
6. A counter is defined as a Pokemon who can reliably switch in and defeat the target. Did fourth generation Jirachi have any counters?


Question 7 of 10
7. Jirachi was still viable in fifth generation Ubers for sure. Here, however, it finally attracted the attention of a counter. Who was it? Hint


Question 8 of 10
8. Part of the allure with Jirachi that made it viable for Ubers in the first place during the fifth generation stemmed from its solid defensive typing, with plenty of useful resistances. How many resistances does Jirachi have? Hint


Question 9 of 10
9. Jirachi's typing would come in handy during seventh generation standard play, enabling it to hard counter three incredibly key threats. It wasn't perfect, though, and ran into trouble against numerous other big players of the meta, including a new hard counter against Jirachi itself. Which of the following was not countered by Jirachi, and in turn, countered it? Hint


Question 10 of 10
10. Many Pokemon got off to fast starts in the Galar region, being immediately ready and available. Only a little less than half the Pokemon in the game ended up actually being immediately available in the eighth generation. Was Jirachi one of them?



(Optional) Create a Free FunTrivia ID to save the points you are about to earn:

arrow Select a User ID:
arrow Choose a Password:
arrow Your Email:




Quiz Answer Key and Fun Facts
1. In its debut generation, Jirachi is an incredibly potent threat that every kind of teambuild in standard play had to be prepared for. It was completely unique for being a special attacker capable of doing something other special attackers could not. What was this?

Answer: Hard countering the special walls in the tier

Say hello to the best stallbreaker in the tier bar none. The only special attacker in the game capable of switching straight in to Blissey, Snorlax and Regice with impunity, and boosting against them until kingdom come. The secret behind being able to do this stemmed from Jirachi's movepool and Steel typing.

The former gave Jirachi numerous goodies to slaughter these specially defensive assailants, with nifty tricks like Wish, Substitute, Fire Punch, Hidden Power Grass, Thunderbolt and, of course, Calm Mind.

The latter granted Jirachi a key immunity to Blissey's Toxic, resistance to Snorlax's normal type moves, and resistance to Regice's Ice type moves and Explosion. Jirachi was incredibly hard for stall teams to consistently deal with as a result, carving out a fine niche as unquestionably a member of the top ten best Pokemon in third generation standard play.
2. While Jirachi would've been an excellent Pokemon all on its own, it was truly elevated to stardom by its ability, which would later become the most annoying ability in the game. What ability was this?

Answer: Serene Grace

Serence Grace doubles the chances of a move's secondary effects happening. Thunder has a 60% paralysis chance, Ice Beam has a 20% freeze rate and, of course, Body Slam gets a 60% paralysis chance as well. In fact, every relevant attacking move Jirachi can use except for Hidden Power Grass benefits off of Serene Grace, making it a very consistently useful ability.
3. Jirachi had a unique blend of good stats, a great movepool, a great typing and a good ability in the third generation. It was a standard play staple. Did these talents also let it be viable in Ubers?

Answer: Yes

Jirachi had some incredibly key traits that made it into an excellent Pokemon even in the daunting Uber tier. Its great movepool and ability let it both utilize Kyogre's rain, offensively and defensively, while also wielding Ice Punch to make Groudon think twice about switching in to remove said rain.

Here, it actually pulled off mostly the same stuff it did in standard play, just with a different approach move-wise: it dropped Psychic and Fire Punch for Thunder and Ice Punch, to cover more Uber-relevant threats. Resistances to Dragon, Steel, Normal and Flying in tandem with an immunity to Toxic made Jirachi's defensive typing check out quite decently.
4. Moves like Psychic may get STAB, but the move gets poor coverage in standard play despite hitting neutral targets quite hard. By the fourth generation, most Jirachi sets had simply used a Calm Mind set, meshed with Wish, Psychic and some coverage move. Jirachi could run in to issues with Pokemon who resisted its two attacking moves. A new set with a funny name came to light in the fourth generation which aimed to remedy this problem. What set name was this?

Answer: Superachi

Superachi's premise was simple; drop Wish, making it less effective against stall teams, but add on a coverage move with the intent of baiting something in and KOing it. A Tyranitar user who saw you use Psychic and Hidden Power Fire probably assumes you can't touch their Tyranitar, so they'll be in for quite the surprise when you bust out Grass Knot as a surprise coverage move and beat T-Tar down with it. Plays like this were a bit risky, dropping Jirachi's recovery option, but had the potential to open up windows to sweep with when they would otherwise have been cut short by sturdy defensive answers.

As such, Superachi became Jirachi's most formidable set in the fourth generation, keeping it as a deadly threat in both standard play and Ubers.
5. Gaining access to Iron Head doesn't seem terribly impactful, but when mixed with Jirachi's ability, this move becomes a nightmare for short tempered players, and would end up being responsible for many, many Nintendo DSes, Wiis, and future consoles getting broken by a stray controller or remote thrown at the screen. Why was this?

Answer: Iron Head had a strong chance to flinch the opponent, preventing them from doing anything

With Serene Grace, Jirachi's Iron Head has a 60% chance to flinch the target. If paired with Body Slam, which has a 60% chance to paralyze the target, or Thunder Wave, Jirachi could pull maneuvers not unlike Generation 1's Fire Spin and Wrap-choking antics. When paralyzed, a Pokemon has a 30% chance to be rendered unable to move. This means that Jirachi could very reliably Iron Head a paralyzed target straight to death, as they would have a 90% chance to be unable to do anything in response. Alternatively, Jirachi could equip a Choice Scarf, outspeeding everything in the meta in exchange for trading away 1/3rd of that 90% immoblization rate, to be able to flinch speedier targets than Jirachi without having to first take a turn to paralyze them.

Jirachi is viewed as the "Godfather of Hax" because of antics like these, born in the fourth generation when it got access to Iron Head.
6. A counter is defined as a Pokemon who can reliably switch in and defeat the target. Did fourth generation Jirachi have any counters?

Answer: No

There were a couple Pokemon who came close, but would either lose to a specialized Jirachi moveset, coverage move, or were vulnerable to getting flinched to death. Heatran boasted a 4x resistance to Iron Head, and could cleanly 2HKO Jirachi with Magma Storm or Fire Blast. Should Heatran hit Jirachi with Magma Storm before getting paralyzed, Jirachi would be KOed by Magma Storm's per-turn 12% damage before KOing Heatran with Iron Head + paralysis spam, while being unable to switch out and escape its doom due to Magma Storm's trapping effects. Still, Heatran will lose if Jirachi has Hidden Power Ground, meaning that in theory, the Jirachi user could predict the Heatran switch in and prevent it from countering Jirachi with this move.

Anything other than Heatran is simply prone to getting flinched to death, or vulnerable to some other more common coverage move. Thus, Jirachi is uncounterable in the fourth generation.
7. Jirachi was still viable in fifth generation Ubers for sure. Here, however, it finally attracted the attention of a counter. Who was it?

Answer: Zekrom

The other three options could be taken out by being flinched to death. Zekrom, however, cannot be paralyzed. Jirachi's only viable sets for Ubers were defensive, support oriented sets which did not run speed investment. Thus, Zekrom also outsped Jirachi and could not be flinched at all. Jirachi's weak offenses by Uber standards were easy for the cover legendary to switch into, and it could then effortlessly bash Jirachi to pieces with a couple of mighty Bolt Strikes. Jirachi's Wish + Protect could allow it to hold the line for a small while, but here's where this matchup gets to be quite ironic; after a small while, Bolt Strike's 20% paralysis chance will eventually kick in, and if Jirachi misses a single turn due to paralysis, it's done for. Of course, as Jirachi will be able to do nothing other than spam Wish to survive, it is not challenging Zekrom's Bolt Strike spam, meaning that this will eventually, inevitably happen. Thus, Zekrom was the the incarnation of Karma for Jirachi and its faithful users in fifth generation Ubers.
8. Part of the allure with Jirachi that made it viable for Ubers in the first place during the fifth generation stemmed from its solid defensive typing, with plenty of useful resistances. How many resistances does Jirachi have?

Answer: Nine

Jirachi is immune to Poison, boasts a 4x resistance to Psychic, and additionally resists Dragon, Flying, Grass, Ice, Normal, Rock and Steel. Its good natural bulk lets it take neutral hits reasonably well, while its resistance profile is pretty impressive. This allowed Jirachi to viably take on a supporting, defensive role in Ubers for many, many years.
9. Jirachi's typing would come in handy during seventh generation standard play, enabling it to hard counter three incredibly key threats. It wasn't perfect, though, and ran into trouble against numerous other big players of the meta, including a new hard counter against Jirachi itself. Which of the following was not countered by Jirachi, and in turn, countered it?

Answer: Gliscor

Jirachi countered the other three options on this question by virtue of a typing advantage and above average bulk to easily take their hits.

Gliscor's Poison Heal ability and tendency to run a Toxic Orb to take advantage of this meant that Jirachi could not paralyze it. Additionally, Gliscor was very physically bulky with a Base 125 Defense, and with Poison Heal healing it for 12.5% of its HP every turn combined with Gliscor's access to Roost, it could afford to get flinched a couple times by Jirachi's weak Iron Heads. It could reply by Knocking Off Jirachi's leftovers, setting up Swords Dance easily, or simply slamming Jirachi with a few Earthquakes to easily defeat it.
10. Many Pokemon got off to fast starts in the Galar region, being immediately ready and available. Only a little less than half the Pokemon in the game ended up actually being immediately available in the eighth generation. Was Jirachi one of them?

Answer: No

Jirachi would initially get left behind. However, it would make a triumphant return upon the release of "Pokemon Home", a new Nintendo Switch app which also opened up the National Pokedex in "Pokemon Sword & Shield" a bit, with Jirachi being a part of the National Pokedex expansion.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
11/21/2024, Copyright 2024 FunTrivia, Inc. - Report an Error / Contact Us