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Quiz about Competitive Pokemon History  Magneton  Magnezone
Quiz about Competitive Pokemon History  Magneton  Magnezone

Competitive Pokemon History - Magneton & Magnezone Quiz


And here we have the robust Electric/Steel type Pokemon, Magneton and its older sibling in Magnezone! Even if you haven't used them on a team yet, fear not: opposites attract! For generations 1-8.

A multiple-choice quiz by cavalier87. Estimated time: 6 mins.
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Author
cavalier87
Time
6 mins
Type
Multiple Choice
Quiz #
404,028
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
5 / 10
Plays
84
- -
Question 1 of 10
1. Anyone ambitious (or ignorant) enough to use Magneton on a generation one standard play team has a boatload of work ahead to make it work. Specifically, addressing Magneton's many methods of counterplay was chief atop the list. Which of the following was an example of a Pokemon who could counter or, reliably switch into and defeat Magneton? Hint


Question 2 of 10
2. Magneton got a little bit better in the second generation. Specifically, it was the beneficiary of an entirely new mechanic the Johto region introduced. What mechanic was this? Hint


Question 3 of 10
3. Magneton also benefitted from the second generation's introduction of a new move. What move was this? Hint


Question 4 of 10
4. Magneton's viability reached a peak during the third generation. This was entirely due to it's amazing ability that let it be an amazing support Pokemon for offensively inclined teams. What ability was this? Hint


Question 5 of 10
5. Magneton would receive an evolved forme, Magnezone, in the fourth generation. They shared the same abilities, so for the most part this was a simple all around upgrade. Magnezone's vastly improved Special Attack now meant it could generate it's own offenses, as well as enable those of others via its ability. What was Magnezone's Special Attack? Hint


Question 6 of 10
6. Unfortunately, for a large series of defensive and offensive upgrades, Magnezone takes a hit to its Speed stat upon evolving. What is its new Speed? Hint


Question 7 of 10
7. Magnezone found itself seeing usage in fourth and fifth generation Ubers. Here, it was a fixture of chaotically destructive offensive teams labelled "DragMag". Mag clearly refers to Magnezone, but what did "Drag" allude to? Hint


Question 8 of 10
8. Magnezone gained a new ability that could potentially help it complement its low Speed by a clever trainer. What ability was this? Hint


Question 9 of 10
9. The seventh generation introduced a number of new deadly threats. One of them was one who was menacing to practically anything other than Magnezone, struggling pathetically to do anything at all other than lose to Magnezone. Who was this? Hint


Question 10 of 10
10. The loss of Hidden Power initially seemed quite devastating for Magnezone and Magneton alike in the eighth generation. However, a new move, bizarrely a physically offensive one, took its place very admirably. What move was this? Hint



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Quiz Answer Key and Fun Facts
1. Anyone ambitious (or ignorant) enough to use Magneton on a generation one standard play team has a boatload of work ahead to make it work. Specifically, addressing Magneton's many methods of counterplay was chief atop the list. Which of the following was an example of a Pokemon who could counter or, reliably switch into and defeat Magneton?

Answer: Exeggutor

Exeggutor could shrug off anything Magneton tossed at it with ease. Even a critically-hitting Hyper Beam would do around half of its health, leaving Magneton defenseless on the following turn. Whatever Exeggutor switched in on, once it entered play, it could threaten Magneton and its team with Sleep Powder before dealing with the snoozing threat itself or providing a free switch in to a more appropriate teammate.

Golem, Rhydon, Chansey and Venusaur are other examples of Pokemon who could counter Magneton. If using Magneton in UnderUsed, Onix and Graveler also fit the bill.
2. Magneton got a little bit better in the second generation. Specifically, it was the beneficiary of an entirely new mechanic the Johto region introduced. What mechanic was this?

Answer: New typing

Magneton gained the favor of a new secondary Steel typing to pair with its Electric type. Steel has always been an amazing defensive typing. Sure enough, resisting Grass and being immune to Toxic made it so Magneton was no longer completely helpless against its defensive answers for the most part.
3. Magneton also benefitted from the second generation's introduction of a new move. What move was this?

Answer: Hidden Power

Flash Cannon and Gyro Ball had yet to be introduced to the franchise at the time. Zap Cannon, while strong and boasting a 100% paralysis rate, was extremely unreliable with a putrid 50% accuracy, and was always discarded for Thunderbolt and even Thunder.

Hidden Power gave Magneton the means to hit Ground or Grass types quite hard. HP Water ensured Golem and Rhydon, 4x weak to Water, were no longer an issue. Alternatively, HP Ice still hit them decently hard while now providing a harder hit on Grass types.
4. Magneton's viability reached a peak during the third generation. This was entirely due to it's amazing ability that let it be an amazing support Pokemon for offensively inclined teams. What ability was this?

Answer: Magnet Pull

Magnet Pull is an ability that denies opposing Steel type Pokemon the ability to switch out, essentially trapping them.

Many popular offensive Pokemon, such as Salamence and Gyarados, could be stopped by Skarmory very efficiently. However, if the user was particularly annoyed with or wanted an easier way around the metal bird, Magneton offered the means to achieve this. Magneton could also trap and remove Forretress, who could use a desperation Explosion to put a stop to Salamence or Gyarados if left unchecked. These Steel types are quite passive and incapable of threatening Magneton too much, so it can generally afford to liberally switch in against them to do its job with maximum efficiency.

With the opposing defensive Steel types out of the way, the game could quite possibly be in hand for the Magneton user. At absolute worst, a boosted Salamence could at least inflict heavy damage upon the opponent and put them heavily on the back foot as they yielded momentum to the Magneton user.
5. Magneton would receive an evolved forme, Magnezone, in the fourth generation. They shared the same abilities, so for the most part this was a simple all around upgrade. Magnezone's vastly improved Special Attack now meant it could generate it's own offenses, as well as enable those of others via its ability. What was Magnezone's Special Attack?

Answer: 130

At 130, Magnezone was tied for the highest Special Attack out of anything even slightly viable for standard play at the time. This meant it was ready to inflict some pain all by itself, while also being a deadly enabler of other big threats like Gyarados, Heracross and Roserade.
6. Unfortunately, for a large series of defensive and offensive upgrades, Magnezone takes a hit to its Speed stat upon evolving. What is its new Speed?

Answer: 60

A reduction of ten points does seem significant at first. However, Magneton's Speed of 70 isn't exactly blazing to begin with, and Magnezone certainly had the bulk to take anything that wasn't a strong super effective move first if needed. Due to its major gains in offense and bulk, the minor hit to Speed was more than worth it.
7. Magnezone found itself seeing usage in fourth and fifth generation Ubers. Here, it was a fixture of chaotically destructive offensive teams labelled "DragMag". Mag clearly refers to Magnezone, but what did "Drag" allude to?

Answer: Dragon type Pokemon

The idea was that Dragon was only resisted by Steel at the time, and was otherwise a completely perfect, impossible to resist typing. As Magnezone can trap and eliminate most Steel types from play, the idea was to run an incredibly elementary but doubtlessly potent teambuild of five offensive Dragon types alongside a Magnezone. Once the opposing Skarmory or Ferrothorn had been eliminated, there was essentially nothing to stop Magnezone's teammates from coming in and just spamming their powerful Dragon type attacks to overwhelm the opposing team.

Conveniently, Magnezone resisted Dragon itself and Ice, which both hit Dragon super effectively. So in addition to dealing with Steel types, Magnezone could easily check Ice types. Dragons often came equipped with Fire Blast or Earthquake, so Magnezone couldn't really check them, but it could at least tank a Dragon type attack for a teammate if its job had been done and it was acceptable for it to be sacrificed.
8. Magnezone gained a new ability that could potentially help it complement its low Speed by a clever trainer. What ability was this?

Answer: Analytic

Analytic grants a +1 boost to an Attack if the user moves last. Off of Magnezone's sizable Special Attack, usable bulk and low Speed, this seems like a potentially amazing ability. Sadly, Magnezone was actually growing to be quite outclassed outside of trapping and eliminating Steel types, so removing this niche would generally cause it to be quite unviable.

For awhile, the sentiment of "Oh, I just assume Magnezone had Magnet Pull" could be taken advantage of by clever players, as they could equip it with Analytic to take advantage of this errant presumption. Sadly, this only really worked against inexperienced players. Higher leveled players would be certain to notice Magnezone's higher damage output and discover that it did not have Magnet Pull. They might even be able to 'counter-trick' the opposing player into thinking that they thought the Magnezone had Magnet Pull. From there, using a Skarmory as bait can allow the Skarmory user to welcome a Magnezone switch in, only to simply freely switch Skarmory out into an allied Dugtrio or other Ground type to swiftly eliminate the Magnezone. As such, actually equipping Analytic was highly inadvisable.
9. The seventh generation introduced a number of new deadly threats. One of them was one who was menacing to practically anything other than Magnezone, struggling pathetically to do anything at all other than lose to Magnezone. Who was this?

Answer: Celesteela

The other three options had some common method of blasting Magnezone into scrap metal. Not Celesteela. Celesteela was very pesky and annoying for most non Fire or Electric types to deal with. Even Fire or Electric type Pokemon were ones Celesteela was never forced to actually confront.

However, Magnezone could force Celesteela to stay in on it, then destroy Celesteela with a couple of strong Thunderbolts. Thus, Magnezone's niche strengthened here.
10. The loss of Hidden Power initially seemed quite devastating for Magnezone and Magneton alike in the eighth generation. However, a new move, bizarrely a physically offensive one, took its place very admirably. What move was this?

Answer: Body Press

Body Press is a physically offensive move whose powers is actually determined by the user's Defense, not Attack stat. Magnezone's above average 115 in Defense made it rather potent. At the very least, it could cover most Steel types that Thunderbolt could not, such as Ferrothorn.

If the player was so inclined, running Iron Defense on Magnezone became akin to a Bulk Up on steroids; it could take physical hits far easier, and Body Press' power was amplified as well. It was actually quite conceivable for this set to get out of control, as a passive, trapped Steel type likely does not possess the means to stop Magnezone from getting straight to +6 and threatening a sweep.

Trapping and removing Scizor would become annoying, but the loss of Hidden Power Fire was not felt as hard as it would otherwise have been thanks to Body Press.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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