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Quiz about Competitive Pokmon History  Ninjask
Quiz about Competitive Pokmon History  Ninjask

Competitive Pokémon History - Ninjask Quiz


One of the fastest non legendary Pokémon of all time, and a part of one of the most wacky evolutionary lines as well, we have Ninjask! As a quiz taker, I pass the baton over to you for this competitive history quiz, stemming from generations 3-8!

A multiple-choice quiz by cavalier87. Estimated time: 5 mins.
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Author
cavalier87
Time
5 mins
Type
Multiple Choice
Quiz #
407,029
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
70
- -
Question 1 of 10
1. Ninjask was in possession of one of the most slanted statbuilds in the entire game in its debut generation. Its bulk was very bad, but its speed was absolutely astounding, the highest for any non-legendary Pokémon in the entire game at the time. What was Ninjask's speed stat? Hint


Question 2 of 10
2. Ninjask's ability played off of its slanted stat build in a very thematically appropriate way. What was Ninjask's third generation ability? Hint


Question 3 of 10
3. Overall, Ninjask's offenses were decent at best, it's bulk was bad, and while its speed was incredible, this alone would not have been enough to perform well in third generation standard play that is were it not for the fact that Ninjask's specific utilities made it the face of the most lethal play style in the entire game, based around its access to one pivoting move that even caused it to see usage in Ubers. What move was this? Hint


Question 4 of 10
4. Unfortunately, Ninjask went from being a deadly force in standard play to a downright laughable one in the fourth generation. This was due to a new rule implementation that made its ability to enable deadly threats null and void. What rule was this? Hint


Question 5 of 10
5. Despite its newfound problems in standard play, no new rules plagued Ninjask in Ubers, so it actually remained just as deadly and potent in the fourth generation of Ubers as it was in the third. Unfortunately, with a bullseye on its back, trainers were very careful not to leave themselves open to Ninjask's antics. This led to the emergence of a counter that Ninjask and its trainer had to deal with. What was this? Hint


Question 6 of 10
6. The Dream World in the fifth generation bestowed upon Ninjask a new ability. What was it? Hint


Question 7 of 10
7. In the fifth generation, Ninjask was also the recipient of an intriguing, lowly distributed move. This move would enable it to essentially kamikaze into its target. What move did it get access to here? Hint


Question 8 of 10
8. The same rule stipulation that bothered Ninjask from the fourth generation now extended to more than just standard play in the sixth generation; it was now a general rule that was instated to all competitive tiers in general, causing Ninjask to undergo a great deal of change in terms of competitive use. What usage based tier did it find itself in here? Hint


Question 9 of 10
9. Ninjask received a couple of interesting buffs entering the seventh generation. For one, it gained a new STAB attack to turn to in the buffed and revamped Leech Life. The other buff stemmed from the generation's Z Move mechanic, allowing Ninjask to amplify its offenses and broaden the scope of Pokémon it could threaten. What Z Crystal did it make the most use of here? Hint


Question 10 of 10
10. With the eighth generation's infamous DexIt chopping off more than half of the National Pokédex, Pokémon who were arbitrarily selected to be immediately available in the Galar region mostly tended to benefit in terms of competitive tiering. Was Ninjask immediately available at the start of the eighth generation?



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Quiz Answer Key and Fun Facts
1. Ninjask was in possession of one of the most slanted statbuilds in the entire game in its debut generation. Its bulk was very bad, but its speed was absolutely astounding, the highest for any non-legendary Pokémon in the entire game at the time. What was Ninjask's speed stat?

Answer: 160

The only Pokémon who outsped Ninjask at all was Deoxys-Speed form, with a 180 for its speed stat. With the Choice Scarf item not coming into existence yet, the only way a Pokémon could move before Ninjask would be if it used a move to boost its speed first, or if it used a priority move.

This meant Ninjask could mitigate its own poor bulk, as it would just about always be able to move before the opponent and could either finish off a low HP Pokémon, put up a Substitute first to see what their reaction to its presence would be, or use Baton Pass if it was in a really bad matchup and simply needed to flee the field.
2. Ninjask's ability played off of its slanted stat build in a very thematically appropriate way. What was Ninjask's third generation ability?

Answer: Speed Boost

Speed Boost provides a +1 to the user's speed at the end of every turn. With the use of Protect, Ninjask could now find a way to outspeed the opponent even if they had already used a speed boosting move on a prior turn. If tasked to be a revenge killer, this ability made Ninjask more consistent at performing in this role. That said, overdoing it on Protect usage could become predictable, which could prompt the opponent to use a speed boosting move to maintain their speed advantage, so the Ninjask player did have to be a bit clever about how to use this ability.
3. Overall, Ninjask's offenses were decent at best, it's bulk was bad, and while its speed was incredible, this alone would not have been enough to perform well in third generation standard play that is were it not for the fact that Ninjask's specific utilities made it the face of the most lethal play style in the entire game, based around its access to one pivoting move that even caused it to see usage in Ubers. What move was this?

Answer: Baton Pass

With Speed Boost, access to Swords Dance, Substitute and the real breadwinner in Baton Pass, Ninjask was an extremely deadly enabler whose presence could quite conceivably win games in a mere three to four turns. With Speed Boost passively boosting its speed, Ninjask could boost with Swords Dance, possibly throw up a Substitute, and hand those tools off to a Pokémon like Salamence, Metagross or Tyranitar to blast the opponent's team using Baton Pass.

This strategy remained deadly in Ubers, as the recipients of Ninjask's boosts would now be powerful legendary Pokémon and heavy hitters such as Rayquaza, Groudon or Ho-Oh. Because of this, Ninjask only competed with Smeargle for the distinction of being the best setup Pokémon in the game.
4. Unfortunately, Ninjask went from being a deadly force in standard play to a downright laughable one in the fourth generation. This was due to a new rule implementation that made its ability to enable deadly threats null and void. What rule was this?

Answer: Baton Pass Clause

Because Baton Pass based teams were found to eventually be too overwhelming to be reasonably balanced in standard play, this clause made it so that trainers were not allowed to Baton Pass multiple types of boosts, such as both a speed and an attack boost. Ninjask was no longer allowed to pass Swords Dance boosts due to the fact that its ability automatically meant it would be passing speed boosts.

This meant it was now no longer worth the trouble of including it on most teams, as a prospective trainer would hope to get more out of a team slot than a Pokémon who could do nothing of value other than pass something else a speed boost or two. Because of this, Ninjask became totally useless and not worth using at all in standard play.
5. Despite its newfound problems in standard play, no new rules plagued Ninjask in Ubers, so it actually remained just as deadly and potent in the fourth generation of Ubers as it was in the third. Unfortunately, with a bullseye on its back, trainers were very careful not to leave themselves open to Ninjask's antics. This led to the emergence of a counter that Ninjask and its trainer had to deal with. What was this?

Answer: Literally anything with a phasing move

Lugia, Groudon, Giratina, Dialga, Skarmory and Arceus were the most common users of phasing moves, such as Roar and Whirlwind. Because of the high base stats of most Ubers inhabitants, almost all of them had the bulk to easily take hits from Ninjask itself, and this especially applies to the aforementioned phasers.

Therefore, they could switch into it easily and use a phasing move to stop it dead in the water. Baton Passing boosts to a recipient would be meaningless, because the Pokémon intended to make use of Ninjask's boosts, such as Rayquaza, would simply be immediately forced off the field and lose those boosts.

Unfortunately, lacking a way to beat these phasers, Ninjask users would immediately be on the back foot if the opponent ended up having one of them. Due to the lack of team preview, the Ninjask user would either have to hold off on deploying it right out of the gate until the opposing team had been thoroughly scouted, or would have to simply take the risk of the opponent having one of them.
6. The Dream World in the fifth generation bestowed upon Ninjask a new ability. What was it?

Answer: Infiltrator

Infiltrator allows the user to ignore Reflect, Light Screen, Substitute and, in the seventh generation and onward, Aurora Veil. Due to Ninjask's state in the meta at the time of obtaining this ability, Infiltrator was initially useless. However, in future generations, this ability would begin to see use on it.
7. In the fifth generation, Ninjask was also the recipient of an intriguing, lowly distributed move. This move would enable it to essentially kamikaze into its target. What move did it get access to here?

Answer: Final Gambit

Final Gambit causes the user to immediately sacrifice itself. It's target will take damage equal to the number of hit points the user had left at the time of using the move. With Ninjask's awful base 61 HP, this was not exactly guaranteeing a trade when Ninjask used the move.

Much like Infiltrator, Final Gambit was not useful to Ninjask just yet in the fifth generation, though it would fill a niche in future generations for it.
8. The same rule stipulation that bothered Ninjask from the fourth generation now extended to more than just standard play in the sixth generation; it was now a general rule that was instated to all competitive tiers in general, causing Ninjask to undergo a great deal of change in terms of competitive use. What usage based tier did it find itself in here?

Answer: PartiallyUsed

Ninjask was not completely and utterly hopeless despite the removal of its main niche of, at the time, over ten years. Predictably, it suffered a huge hit in terms of general viability, but it settled into PU surprisingly nicely. It's new niche was abusing its monstrously high speed stat to become an adept revenge killer, out speeding and eliminating problematic sweepers who could otherwise end the game on the spot.
9. Ninjask received a couple of interesting buffs entering the seventh generation. For one, it gained a new STAB attack to turn to in the buffed and revamped Leech Life. The other buff stemmed from the generation's Z Move mechanic, allowing Ninjask to amplify its offenses and broaden the scope of Pokémon it could threaten. What Z Crystal did it make the most use of here?

Answer: Groundinium Z

Ninjask would pair Groundinium Z with Dig to grant it one time access to the nuking move Tectonic Rage. Due to the Z Move, Dig turned into Tectonic Rage would hit immediately on the first turn, rather than be the two turn move Dig typically would be otherwise.

Historically, breaking Steel and Rock types has been practically impossible for Ninjask. However, with Tectonic Rage and a Swords Dance boost, the only PU threat who could take a hit reliably from Ninjask was the absurdly bulky Regirock, and even Regirock had to stay in near perfect health to survive a Swords Dance boosted super effective Tectonic Rage from Ninjask. Anything else would just get bowled over, provided they were weak to the move.

This, as the question stated, broadened the scope of Pokémon Ninjask could threaten, allowing it to stay afloat in PU despite the enormous power creep Z Moves provided.
10. With the eighth generation's infamous DexIt chopping off more than half of the National Pokédex, Pokémon who were arbitrarily selected to be immediately available in the Galar region mostly tended to benefit in terms of competitive tiering. Was Ninjask immediately available at the start of the eighth generation?

Answer: Yes

Ninjask was promptly rewarded for winning this lottery, as it was promoted to be natively a member of the NeverUsed tier, up from being in PU the two generations prior. Despite losing Z Moves and no longer being able to really threaten Rock or Steel types, Ninjask settled in to a fine niche as a threatening Swords Dance sweeper here. Newfound access to Acrobatics or, should the user desire it, the tandem of Dual Wingbeat and Heavy Duty Boots either provided Ninjask with more power or more reliability and durability, respectively, to make it much better than it had been the previous two generations.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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