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Quiz about Portal 2
Quiz about Portal 2

Portal 2 Trivia Quiz


Welcome back! We will begin your testing today about Chell's adventures in the game "Portal 2" for PC, PS3, and Xbox 360. Enjoy the quiz! If at any point you hear your computer screen talking to you, please see the Aperture Science doctors immediately!

A multiple-choice quiz by Bruce007. Estimated time: 4 mins.
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Author
Bruce007
Time
4 mins
Type
Multiple Choice
Quiz #
338,201
Updated
Dec 03 21
# Qns
10
Difficulty
Easy
Avg Score
8 / 10
Plays
1054
Awards
Top 20% Quiz
Last 3 plays: Guest 2 (10/10), Guest 71 (10/10), Guest 92 (10/10).
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Question 1 of 10
1. "Portal 2" continued where the original game left off. Chell was woken up from stasis a first time (fifteen days after the events of the first game) to test whether her senses were still functional or not. What did the program not ask Chell to do? Hint


Question 2 of 10
2. After escaping the stasis warehouse, retrieving the portal gun, and passing the remains of GLaDOS, Wheatley guided the player to the breaker room. Why did Wheatley and Chell go to the breaker room? Hint


Question 3 of 10
3. With GLaDOS re-awakened, the "fun" began once again. GLaDOS tossed Chell into the incinerator where the player destroyed GLaDOS' personality cores in the first game. After passing through some test chambers and listening to a wealth of humorous dialogue, GLaDOS gave Chell her test results. Complete the funny quotation as said by GLaDOS to the player: "Here are the test results. You are a ________
______. A ________
______, we weren't even testing for that."
Hint


Question 4 of 10
4. Before reaching GLaDOS' lair, the player and Wheatley decided that the only way to be safe was to sabotage two of GLaDOS' deadly defences. What two things did Chell and Wheatley end up sabotaging? Hint


Question 5 of 10
5. Inside GLaDOS' chamber, Chell plugged Wheatley in, in order to begin a core transfer. After the player broke the core transfer stalemate, Wheatley became the all-powerful overseer of Aperture. Mad with power, Wheatley decided to turn against the player. Before sending the player and GLaDOS' personality core down the elevator shaft, what did Wheatley turn GLaDOS into? Hint


Question 6 of 10
6. Upon finishing her plummet down the elevator shaft, Chell was in an old testing area of Aperture Science. There, the ex-CEO, Cave Johnson was speaking via pre-recorded tapes and teaching the player about certain gels (new technologies never before seen in the "Portal" universe). Which of the following gel-colors do not match-up to their actual effect? Hint


Question 7 of 10
7. Before rescuing GLaDOS, the player immediately noticed that a dastardly villain to both GLaDOS and Wheatley had been what kind of animal? Hint


Question 8 of 10
8. To defeat Wheatley, the player had to connect three corrupted cores to Wheatley's body. Which of the following were not one of the corrupted cores? Hint


Question 9 of 10
9. To begin the core transfer, Wheatley had to be removed from the giant body he was occupying. Since Wheatley rigged the stalemate resolution button to explode, the player was knocked to the ground. With no button to transfer GLaDOS into Wheatley's current body, what did the player have to shoot with the blue portal in order to remove Wheatley?

Answer: (One Word celestial body. Do not include "The")
Question 10 of 10
10. After finally letting Chell leave Aperture Science, GLaDOS gave Chell a special gift after she had left the compound. What did GLaDOS give to Chell? Hint



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Most Recent Scores
Dec 03 2024 : Guest 2: 10/10
Nov 30 2024 : Guest 71: 10/10
Nov 29 2024 : Guest 92: 10/10
Nov 28 2024 : Guest 1: 9/10
Nov 26 2024 : hellobion: 10/10
Nov 24 2024 : Guest 66: 10/10
Nov 21 2024 : Guest 87: 9/10
Nov 19 2024 : Guest 174: 10/10
Nov 18 2024 : Guest 217: 10/10

Score Distribution

quiz
Quiz Answer Key and Fun Facts
1. "Portal 2" continued where the original game left off. Chell was woken up from stasis a first time (fifteen days after the events of the first game) to test whether her senses were still functional or not. What did the program not ask Chell to do?

Answer: Jump out of the window

After initially waking, the player was told to look up, look down, look at a piece of art and listen to some classical music. The player was then told to go to sleep, at which point the screen faded to black. As the player's character woke up for the second time it was clear that a long time had passed.

The room was decayed and a British voice behind the door was asking Chell to open the door. If the player did not initially co-operate, the voice tried to communicate in very weak Spanish and he also tried to use reverse psychology on the player. Upon opening the door, it was realized that the voice actually came from a personality core named Wheatley.
2. After escaping the stasis warehouse, retrieving the portal gun, and passing the remains of GLaDOS, Wheatley guided the player to the breaker room. Why did Wheatley and Chell go to the breaker room?

Answer: To activate a switch that read "Escape Pod".

Wheatley expressed some initial fear at the prospect of passing through GLaDOS' lair, but upon seeing her inanimate mechanical remains, Wheatley was comfortable with going through there. After making it to the breaker room, Wheatley and the player had to look for a switch that read "Escape Pod". No such switch was to be found. Wheatley, however, did not initially realize that by lifting the elevator in the breaker room he was re-activating almost every single switch.

The huge shock came when GLaDOS was re-animated by the activated power.
3. With GLaDOS re-awakened, the "fun" began once again. GLaDOS tossed Chell into the incinerator where the player destroyed GLaDOS' personality cores in the first game. After passing through some test chambers and listening to a wealth of humorous dialogue, GLaDOS gave Chell her test results. Complete the funny quotation as said by GLaDOS to the player: "Here are the test results. You are a ________ ______. A ________ ______, we weren't even testing for that."

Answer: Horrible person

In almost every single one of GLaDOS' test chambers, GLaDOS found a way to make fun of almost every aspect of the player's character, Chell. GLaDOS less-than-subtly hinted at how fat Chell had become, how Chell was an orphan and how Chell would inevitably die. The taunting and manipulation continued until Wheatley and Chell finally made it into GLaDOS' chamber.
4. Before reaching GLaDOS' lair, the player and Wheatley decided that the only way to be safe was to sabotage two of GLaDOS' deadly defences. What two things did Chell and Wheatley end up sabotaging?

Answer: GLaDOS' security turrets and GLaDOS' neuro-toxin

To sabotage the security turrets, the player had to remove the prototype turret and replace it with one of the discarded ones being launched towards the incinerator. Upon replacing it, the faulty turrets were allowed through production whereas the functional ones were sent to the incinerator. To sabotage the neuro-toxin, the player had to set up a portal in the path of a laser beam and then set up the second portal on the conveniently located platforms moving above and around the hoses connected to the neuro-toxin generator. Those laser beams cut through the hoses and destroyed the neuro-toxin generator, allowing Wheatley and Chell safe passage all the way to GLaDOS' lair.
5. Inside GLaDOS' chamber, Chell plugged Wheatley in, in order to begin a core transfer. After the player broke the core transfer stalemate, Wheatley became the all-powerful overseer of Aperture. Mad with power, Wheatley decided to turn against the player. Before sending the player and GLaDOS' personality core down the elevator shaft, what did Wheatley turn GLaDOS into?

Answer: A potato battery

Before reaching GLaDOS' lair, Wheatley and the player went through a room where "Bring Your Daughter to Work Day" had occurred. Wheatley commented about how almost every single science display there was an un-inventive potato battery. He then commented about a baking soda volcano and how it had "labourer written all over it." Despite his criticisms, he did not make a single comment regarding a potato battery that happened to power a device that looked shockingly similar to the Flux Capacitor from "Back to the Future".

After defeating GLaDOS, Wheatley decided to turn her into a potato battery, a talking one, no less.
6. Upon finishing her plummet down the elevator shaft, Chell was in an old testing area of Aperture Science. There, the ex-CEO, Cave Johnson was speaking via pre-recorded tapes and teaching the player about certain gels (new technologies never before seen in the "Portal" universe). Which of the following gel-colors do not match-up to their actual effect?

Answer: Green: Simulates the faith plates from GLaDOS' test chambers.

The blue propulsion-gel allowed the player to bounce extra high wherever this gel was spilled. This allowed the player to use their momentum to gain extra distance when landing on one of the blue stains on the floor. The orange (or red, depends on how your colors are set), gel allowed the player to wildly accelerate.

This acceleration allowed the player to jump over long gaps, or launch through portals at high enough speeds to clear obstacles. The white gel, that happened to be made of crushed moon rocks, allowed the player to place portals in areas where portals could not ordinarily be placed.

The beginning of the old Aperture testing area started off easy but became somewhat more challenging as combinations of the gels had to be used in order to overcome the various obstacles presented to the player.
7. Before rescuing GLaDOS, the player immediately noticed that a dastardly villain to both GLaDOS and Wheatley had been what kind of animal?

Answer: A bird

Earlier in the game, back in GLaDOS' test chambers, Wheatley jammed a door closed using a bird's eggs. As Wheatley told the player about what he had done, the bird who had laid those eggs began pecking at and chasing Wheatley around. After falling down the elevator shaft with the potato-battery GLaDOS, a bird had grabbed her and flown off. As the player approached the bird's nest where GLaDOS was taken, GLaDOS told Chell that because Chell was so good at killing, she should kill the bird. After scaring away the bird, the player rescued GLaDOS by stabbing the potato onto the portal gun.

In the same game area, a hidden thing could easily be overlooked on a first play. Instead of launching to the lower offices where GLaDOS was, the player should launch to the second level of offices, above GLaDOS' potato location. Inside the office, on the left side, was a door. After going through it, the player would discover that hidden behind the door was the testing area of the experimental "Borealis", the mysterious ship first alluded to in "Half Life 2: Episode Two". Finding the ship also unlocks an achievement.
8. To defeat Wheatley, the player had to connect three corrupted cores to Wheatley's body. Which of the following were not one of the corrupted cores?

Answer: A canine core that made noises like a dog.

The first core that had to be connected was a core obsessed with outer-space. Sounding like it was stimulated by coffee, it ranted in a rather unresting pace about space. The second core that was attached was a southern adventurer type of core. The final core recited useless and incredibly untrue trivia.

The core stated many ridiculously hilarious "facts". Some of them were: Nikola Tesla invented push-ups and they were originally called "Tesla-cises", Babe Ruth died because of hot-dog poisoning as a result of eating 75 hot-dogs, and my personal favourite: pants were invented by sailors in the 17th century because they believed that pantless sailors upset the God, Poseidon.
9. To begin the core transfer, Wheatley had to be removed from the giant body he was occupying. Since Wheatley rigged the stalemate resolution button to explode, the player was knocked to the ground. With no button to transfer GLaDOS into Wheatley's current body, what did the player have to shoot with the blue portal in order to remove Wheatley?

Answer: Moon

After being knocked to the ground by Wheatley's explosive trap, the roof of Aperture Science opened up, exposing the moon and giving a not-so-subtle hint to the player as to what they must do next. With the orange portal already underneath Wheatley, all the player had to do was fire a blue portal at the moon.

After connecting the portals, everything in the room began to be sucked out into space. Wheatley, and the three cores attached to his body were all sucked out. Before being sucked out into space as well, Chell was saved by GLaDOS.
10. After finally letting Chell leave Aperture Science, GLaDOS gave Chell a special gift after she had left the compound. What did GLaDOS give to Chell?

Answer: A companion cube

GLaDOS told Chell that the easiest solution to a problem was usually the best. Chell, proved difficult to kill, so GLaDOS decided to let her go instead, as letting her leave was the easier option. As the elevator to the surface rose up, all of the security turrets began singing a song.

After exiting the door out into a large wheat field, Chell's special gift was launched out of the door from which she had just exited. It was a companion cube, not just any companion cube, but the same cube that the player had incinerated in the first game. That was evident via the scorch marks and heavy degradation on the cube's outer shell.
Source: Author Bruce007

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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