Quiz Answer Key and Fun Facts
1. Shortly after beginning the game, you are asked by the Commander Hayes of Earth's Orbital Starbase to go see what's going on with the aliens who were posted by the Ur-Quan Masters to guard Earth's Moon. What will you find there?
2. The Pkunk are a race of hippie, birdlike aliens that believe they are psychicly "entuned" with the cosmos. They've been fleeing from the Yehat, their violent ancestors, but have managed to stumble into even worse trouble. What is this trouble?
3. The Arilou are very familiar-looking aliens. What kind of current-day common-culture aliens do they resemble the most, both in looks and in behaviour?
4. The Utwig's faces are obscured by elaborate masks - this is their culture's most important religious tradition. They wear masks to symbolize their current emotion in the same way that we humans we use facial expressions. However the masks they wear nowadays all express sadness. They're so depressed they're even considering exploding a powerful bomb they had found, just to end it all (And the rest of the galaxy along with it). Why are the Utwig so sad?
5. The Syreen, a race of beautiful blue women (and a few men, but they're negligible) has spent hundreds of years wandering through space because it was forced out of its paradise-like home planet "Gaia", by what?
6. The Melnorme are probably one of the first races you'll encounter. They are an ancient one-eyed race of traders that hang around huge Giant stars. They're willing to all kinds of information useful to you - they can tell you lots about ancient and current history, as well as sell you technology unheard of on this side of the galaxy. The Melnorme's main cockpit tends to change colors sometimes. What is the significance of this occurance?
7. The Druuge are a race of ugly, evil traders, reviled all across the galaxy for their atrocities done to other races. They'll sell you stuff... in exchange for slaves, which they use to feed to their massive furnaces. They'll make trades for interesting relics though, but aside from fuel or Druuge Starships, what is the most important thing you can buy from them?
8. The Shofixty, a race of rat-like creatures, have been "lifted" from a primitive society to spacefaring culture by their closest friends, the Yehat. When the Ur-Quan looked like they were going to conquer the Shofixty's homeworld, what did the Shofixty do?
9. The Precursors were an ancient, and highly sophisticated race that lived all across the galaxy. They are, in many ways, still entwined in much of the plot of the game, even though you never get to meet them - they disappeared sometime in the past, around 250,000 years ago, but their relics are still strewn everywhere. Although the full explanation is given in "Star Control 3" (And deemed by many as utterly stupid), a clue is given in "Star Control II" as well. What, ultimately, made the precursors disappear?
10. And lastly we come to one of the most (if not THE most) interesting races in "Star Control II".
The Androsynth were a race of human-clones, made by humans a long time ago (actually, in the mid 21st century). The clones were used as slaves, and eventually got fed up with it and left the Earth to found their own space culture far away. But it's not the Androsynth I'm going to ask about...
It appears that during their extensive research, the Androsynth delved into other, stranger dimensions than our own. Then, something happened. And now there are no Androsynth, there are only ORZ. The Orz look like fish, floating in their watery cockpits, although these are some creepy fish (there's something very VERY fishy about them). It's really, really hard to understand who they are and what their agenda is all about, not only because they don't like to talk about it (And I mean - they REALLY don't like to talk about it), but also because your translation computer finds their language so alien that it cannot translate accurately at all. Which of these four ORZ phrases can be said to be "correctly translated"?
Source: Author
headrock
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Diamondlance before going online.
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