Quiz Answer Key and Fun Facts
1. Of the many races one can choose in "Dawn of War", each one has a top-level "super unit" that usually requires possession of a relic to build.
Which of the following races' super units is NOT a vehicle or transport of some sort?
2. With their cheap cost, invisibility and their ability to send unsuspecting infantry flying in the air, mines are a cost-effective way of defending objectives now that defensive structures are now limited in number.
Which of the following "Dawn of War" races cannot build mines?
3. Capturing strategic points (including relics and critical locations) is a vital part of "Dawn of War". Among the races though, there is a spattering of infantry units that are incapable of capturing strategic points.
Which of the following units can actually capture strategic points?
4. Another tactical aspect of "Dawn of War" is the presence of heroes and characters that you can attach to your squads to boost their performance. However, there are several characters that cannot be attached to supporting squads.
Which of the following can actually be attached to squads?
5. Offense and defense are a vital part of any real-time strategy game, especially "Dawn of War". As such, most races can build defensive structures like turrets and gun emplacements to protect their bases while their troops are off on the offensive.
However, there is one race in "Dawn of War" that cannot build any defensive turret-like structures (with the exception of listening post upgrades). Which race is it?
6. In "Dawn of War", some units have special abilities that allow them to bypass intervening terrain in order to get to particular places quicker or to attempt attacks on an opponent from an unexpected direction. These units either jump over the terrain using anti-grav engines or jetpacks, or they teleport straight to their destination.
Which of the following races do not have any units that teleport?
7. An interesting new feature of the "Dark Crusade" expansion is the change to infiltrating units. Now, infiltrators remain invisible even when firing their weapons, making for annoying harassment units. As such, several units are now very important because they are able to detect infiltrated units.
Which of the following is NOT a unit that can detect infiltrators?
8. Many units in the game are good at either shooting or assault. There are a few select units that are decent at both tasks as well. Unlike other future/modern RTS (real-time strategy) games, "Dawn of War" races can rely heavily on hand-to-hand combat. This reduces damage when other units are shooting at the assaulting squad and it is a good tactic to tie-down and slaughter dedicated shooty squads.
Of the following units, which is the one best-suited for assault?
9. When playing Orks, you have to rely on a mass of infantry to outnumber and overpower your opponent in hand-to-hand combat. Of course, the "Dawn of War" races have various counters to an infantry horde using most of their units.
When attacking an enemy using a horde of greenskins, which of the following units should you be worried about?
10. The Imperial Guard have always been noted for their crude-yet-impressive armored vehicles. While fielding an IG Armored Company has been hampered by the limit on some of the vehicles by the "Dark Crusade" expansion update, IG vehicles are still some of the most dangerous ones on the field.
When attacking an enemy with an IG armored company (Leman Russes, Chimeras, etc), which of the following should you fear the most?
Source: Author
ryiannah_shrum
This quiz was reviewed by FunTrivia editor
kyleisalive before going online.
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