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1. This adventure begins in your home village of Denicke. You are a member of the towns guard, a small band of men who patrol the village at night without the aid of weapons. While on duty, you notice a band of kobolds rushing the gate. You immediately sound the alarm and charge into the fight to defend your village. With only your bare hands, you attack the kobolds. Are you able to kill any of the kobolds?
2. After successfully defending Denicke from the kobold raid, you are approached by the captain of the guards, Tordek. He states he noticed you brave efforts in the battle and was impressed. He offers you a choice of weapons as a reward, something that is very rare in Denicke. Knowing that you are more of a finesse fighter than a brute strength fighter, you want to choose a weapon that will fit your style. Which of the following weapons has the highest chance to land a critical hit?
3. Having chosen your weapon, you are then assigned by Tordek to find out where the band of kobolds came from, and ascertain if there are more in the area that cause a threat to Denicke. Which of the following feats will help most in finding out where the band of kobolds came from?
4. Even though you do not have the feat Track, a Ranger in your party does. After tracking the kobolds for half a day, you come across the entrance to a cave that you figure must lead underground. The kobold tracks continue on into the cave. At this point, you decide to try to stealthily enter the cave to get valuable recon. What two skills will aid you most in this endeavor?
5. You and your party enter the cave, using Move Silently and Hide to remain unnoticed. Unfortunately, one of your companions is unlucky enough to set off a trip wire, which sets off a ringing bell in the cave. What skills might have prevented this mishap from occurring?
6. The ringing bell stops, and less than a minute later, three kobolds come running at your party. One kobold charges you with his halfspear. What bonus and penalty does this kobold take because he charged you?
7. The kobold misses with his charge and you remain untouched. The other two kobolds attack other members of your party. After a round of exchanging blows in which no one hits, you decide to swing away at the kobold who attacked you with your new falchion. If the kobold has the standard stats from the System Reference Document or Monster Manual and you have a base attack bonus of +1 with no other bonuses, what is the minimum roll you need to make on a die 20 to hit the kobold?
8. You roll a 17 and slash the kobold in the chest! Wielding your falchion, is it possible to incapacitate the kobold in one hit?
9. You land a hard blow, dealing 6 hit points of damage to the kobold, who only has 4 hit points. The kobold falls to the ground and is not moving. Is the kobold dead?
10. After defeating the other two kobolds, your party decides to go back to Captain Tordek at Denicke and inform him of the kobold outpost your party found. You realize it is imperative to get back to Denicke as fast as possible, not only to alert the village, but for your safety as well. You decide to run back to your village as fast as possible, to avoid further fights in the kobold cave and along the way home. You know you can run at four times your normal speed, but how long can you run for?
Source: Author
horoserp
This quiz was reviewed by FunTrivia editor
Leau before going online.
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