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Quiz about Classes of Wisdom
Quiz about Classes of Wisdom

Classes of Wisdom Trivia Quiz


Welcome Adventurers! This quiz looks at various classes you could play in Dungeons & Dragons, 3.5 Edition, if you happen to have rolled a high Wisdom score. Material from core rules as well as from various expansion books.

A multiple-choice quiz by WesleyCrusher. Estimated time: 5 mins.
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Time
5 mins
Type
Multiple Choice
Quiz #
348,673
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
746
- -
Question 1 of 10
1. Let's start with the most iconic Wisdom-based class, the Cleric. Which of these would NOT be a requirement for a Cleric to be able to cast the Order's Wrath spell? Hint


Question 2 of 10
2. Considered by many the most powerful class available in the core D&D game, the Druid is also a divine spellcaster who can benefit from a high Wisdom. Which of these benefits does apply to a high level Druid with a Wisdom score of 21? Hint


Question 3 of 10
3. The Paladin class is one of the most demanding in terms of needing high attribute scores. You want a high Strength and Constitution to fight well and Charisma to improve various class abilities. A paladin however also benefits from high Wisdom in which way? Hint


Question 4 of 10
4. Let's move on to the "Oriental Adventures" setting. This setting does not know the Cleric or Druid classes but instead has a different divine spellcaster class somewhat resembling both. What is the name of this class? Hint


Question 5 of 10
5. First published in the "Miniatures Handbook" and then reprinted in "Complete Divine", the Favored Soul is a spontaneous divine caster which has several interesting facets. Which of these is NOT true about a Favored Soul? Hint


Question 6 of 10
6. You have both a high Strength and a high Wisdom (with no other exceptional scores), but do not want to play a class from the core rulebooks nor a divine caster. Which of the following classes would be a good choice to make use of these scores? Hint


Question 7 of 10
7. How would you like to steal from the gods and grant yourself 9th level spells as early as 14th character level? You can do so - provided you have a Wisdom score of 28 or higher and are evil. Which prestige class from "Complete Divine" can give you this power? Hint


Question 8 of 10
8. "Masters of the Wild" introduces a rather strange variant class for former Druids that have turned away from the path of nature. It gets abilities that are in many ways reminiscent of the Druid's, but rather have opposite effects, delighting in the destruction of nature. What is the name of this rather dark prestige class? Hint


Question 9 of 10
9. How about some powerful psionics? There is a Wisdom-based psionic class with a full power progression in the Ardent (from "Complete Psionic"). The key feature of this class is a domain-like system of choosing powers. What name is given to each such power group? Hint


Question 10 of 10
10. Hindrances and vows can make for interesting role-playing situations. The Apostle of Peace prestige class from "Book of Exalted Deeds" takes this to the extreme. Which of these is NOT a vow an Apostle of Peace must take? Hint



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Quiz Answer Key and Fun Facts
1. Let's start with the most iconic Wisdom-based class, the Cleric. Which of these would NOT be a requirement for a Cleric to be able to cast the Order's Wrath spell?

Answer: She must be a titled member of a religious order

Order's Wrath is one of the relatively rare spells in the 3.5 edition core game that is available only to Clerics who choose a specific domain, in this case the Law domain. It is a 4th level spell, thus requiring a minimum Wisdom of 14 and at least 7 class levels to cast.

In addition, a Cleric can only choose the Law domain if she is of lawful alignment. Although the name would suggest declaring a heretic subject to a religious or monastic order's wrath, no spell in the core game is exclusive to characters of a specific background.
2. Considered by many the most powerful class available in the core D&D game, the Druid is also a divine spellcaster who can benefit from a high Wisdom. Which of these benefits does apply to a high level Druid with a Wisdom score of 21?

Answer: He receives a +5 Wisdom bonus to Will saves

While a Druid does gain bonus spells based on Wisdom, the 21 score falls one point short of the required level to gain a 6th level bonus spell. He does however gain two 1st level bonus spells and one each of 2nd to 5th level.
Bonus hit dice for animal companions accrue by level, not by Wisdom, and are always an even number. The Wild Shape ability is one of the few class abilities in the game that is not modified by any ability score - all Druids of a certain level are equally good at it.
Any character of any class with 21 points of Wisdom, however, has a +5 Wisdom bonus to Will saves.
3. The Paladin class is one of the most demanding in terms of needing high attribute scores. You want a high Strength and Constitution to fight well and Charisma to improve various class abilities. A paladin however also benefits from high Wisdom in which way?

Answer: She can cast more spells

In first and second edition D&D, the Paladin character was very rare because the class had very high entry requirements almost unobtainable with typical character attribute rolls. While 3rd and 3.5 edition no longer impose minimum scores, the Paladin's features still require above average values in at least four scores. With Dexterity influencing armor class and Intelligence determining skill points, the Paladin is one of very few classes that is very hard to build and run with any below average scores. Turning undead is, by the way, influenced by the Charisma score and none of the Paladin's attributes have any effect on her mount.
4. Let's move on to the "Oriental Adventures" setting. This setting does not know the Cleric or Druid classes but instead has a different divine spellcaster class somewhat resembling both. What is the name of this class?

Answer: Shaman

Shamans have a spell selection that draws both from the Cleric's and the Druid's list and adds a number of spirit-related spells. They also adhere to domains and gain the ability to affect undead like a Cleric, but their domain lists are quite different, focusing more on nature-related and elemental phenomena. Shamans also get an animal companion just like a Druid would and receive some martial training reflected in a small number of combat-oriented bonus feats.

The Wu Jen is an elemental wizard, the Shugenja, while a divine caster, more resembles the Sorcerer than the Cleric and the Divine Mind is actually a psionic class without a connection to "Oriental Adventures".
5. First published in the "Miniatures Handbook" and then reprinted in "Complete Divine", the Favored Soul is a spontaneous divine caster which has several interesting facets. Which of these is NOT true about a Favored Soul?

Answer: Her bonus spells are based on her Wisdom score

The Favored Soul is probably the only caster whose bonus spells are determined from a different attribute than the difficulty to resist them. Like most divine casters, she imposes a higher saving throw penalty on her spells based on her Wisdom modifier, but her bonus spells are based on Charisma. (Many player groups however reverse this assignment as a house rule - use the contemplative Wisdom for the spell count and the extroverted Charisma for the saves). All other options are true - the Favored Soul gets a set of wings appropriate to her outer planar allegiance at 17th level and, at 12th level, automatically becomes specialized in her deity's favored weapon.
6. You have both a high Strength and a high Wisdom (with no other exceptional scores), but do not want to play a class from the core rulebooks nor a divine caster. Which of the following classes would be a good choice to make use of these scores?

Answer: A Psychic Warrior

The Psychic Warrior combines martial prowess, including a bonus feat progression similar but slower than the Fighter's, with the ability to learn psionic powers of up to 6th level. His selection of powers is more limited than that of a Psion, concentrating mostly on powers to augment the Psychic Warrior's battle prowess and impact. Unlike the Psion, whose power point bonus is based on Intelligence, the Psychic Warrior uses Wisdom to determine his daily point reserve. Shadowcasters and Warlocks both use innate arcane abilities that are not keyed to any specific attribute and thus make very playable classes even if you do not have any high scores.

The Warmage is a sorcerer-like class with a very limited choice of mostly direct damage spells.
7. How would you like to steal from the gods and grant yourself 9th level spells as early as 14th character level? You can do so - provided you have a Wisdom score of 28 or higher and are evil. Which prestige class from "Complete Divine" can give you this power?

Answer: The Ur-Priest

While you can gain all needed qualifications for the Ur-Priest class by 5th level, you need to multiclass across three different classes if using only base classes from the core game to do so. Your best option is to first take a level of Wizard, picking the three required Knowledge skills and Spellcraft each to 4 ranks.

Then take Fighter or Ranger for a level to get the needed Fortitude save, then one level of Bard, taking the six needed ranks of Bluff as well as more Spellcraft. Finally, take two more levels of Wizard or Bard, maximizing the two skills that you need 8 ranks for.

After that, jump right into the Ur-Priest class and maximize your Wisdom so you can get the prize. If your Wisdom isn't quite high enough, well, you will need one level more to get to 9th level spells - still two levels earlier than any other class can manage!
8. "Masters of the Wild" introduces a rather strange variant class for former Druids that have turned away from the path of nature. It gets abilities that are in many ways reminiscent of the Druid's, but rather have opposite effects, delighting in the destruction of nature. What is the name of this rather dark prestige class?

Answer: Blighter

A Blighter is an anti-Druid in word and deed. He gains spells by drawing the life energy of surrounding plant life, leaving desolate wastelands behind. His Wild Shape forms are those of skeletal animals, he can animate dead animals (creating animal zombies) instead of having a living animal companion and he can even temporarily sever the bond tying a familiar or animal companion to its master.

The class is however distinctly underpowered compared to advancing as a Druid and is thus mostly a flavorful adversary class or an opportunity for very pronounced role playing at the cost of raw power.
9. How about some powerful psionics? There is a Wisdom-based psionic class with a full power progression in the Ardent (from "Complete Psionic"). The key feature of this class is a domain-like system of choosing powers. What name is given to each such power group?

Answer: Psionic mantle

The Ardent learns fewer different powers and feats than a Psion, but in exchange receives a larger hit die, a better attack progression and granted powers of her chosen mantles. The Ardent reflects a divinely oriented world view on psionics and has an allegiance to a patron deity determining which mantles she can choose from, but generally shies away from organized worship, communicating with her deity on a more personal level. On a game mechanics level, playing an Ardent is an experience that comes close to 2nd edition psionics, requiring the player to build a very focused set of powers.
10. Hindrances and vows can make for interesting role-playing situations. The Apostle of Peace prestige class from "Book of Exalted Deeds" takes this to the extreme. Which of these is NOT a vow an Apostle of Peace must take?

Answer: Vow of Obedience

Probably one of the most difficult classes to play correctly, the Apostle of Peace requires the character to permanently refrain from using any magical items, owning material possessions, or causing death or damage to any living being. In combat situations he is limited to causing nonlethal damage and subduing and imprisoning enemies. In return, the character receives many benefits from this ultimate concentration on Wisdom at the expense of everything else: a full 9-level spellcasting progression as well as a pacifying touch that can make many adversaries turn from the attack.

He also gains the ability to affect evil outsiders (such as demons and devils) similarly to the turn undead power. If you should ever have a character with high Wisdom but almost unplayably low physical attributes, this choice might turn him into an interesting challenge if you survive long enough to enter this class for which you must first take at least 7 levels in other classes - Bard might be a good starter class as the Bard's spell selection is also nonviolent.
Source: Author WesleyCrusher

This quiz was reviewed by FunTrivia editor ozzz2002 before going online.
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