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Quiz about Arcade Nostalgia PacMan
Quiz about Arcade Nostalgia PacMan

Arcade Nostalgia: "Pac-Man" Trivia Quiz


"Pac-Man" was released in 1980 and eventually became one of the most popular and highest-grossing video games of all time. What do you remember of the arcade version of the game?

A multiple-choice quiz by reedy. Estimated time: 4 mins.
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Author
reedy
Time
4 mins
Type
Multiple Choice
Quiz #
370,708
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
413
Last 3 plays: hellobion (10/10), Guest 24 (6/10), Guest 136 (5/10).
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Question 1 of 10
1. "Pac-Man" was designed by Tōru Iwatani and his team for the Japanese company Namco. It was released in North America in October of 1980 as "Pac-Man" but had a different name for the May release in Japan. What was it? Hint


Question 2 of 10
2. The object of "Pac-Man" was to move your character around a maze, gobbling up all the dots in the maze's pathways. You also had four ghost-like enemies trying to hunt you down. Which of these was NOT one of them? Hint


Question 3 of 10
3. To control the movement of your Pac-Man character, you had four directional arrow buttons.


Question 4 of 10
4. As an aid in dealing with your ghost enemies, there were a number of 'power pellets' - larger dots - that would make your enemies vulnerable for a short time. How many power pellets were there per level? Hint


Question 5 of 10
5. When you gobbled up a power pellet, what colour did all of the ghosts turn? Hint


Question 6 of 10
6. Each dot (pellet) on a level was worth 10 points, and the power pellets were worth 50 points. After eating a power pellet, how many points did you get for each ghost you managed to eat? Hint


Question 7 of 10
7. To begin the game, you had five Pac-Man lives. After how many points did you earn a new life? Hint


Question 8 of 10
8. "Pac-Man" was significant for being the first video game to include cutscenes. In the first cutscene after level two, one of the ghosts chased Pac-Man off the screen to the left, then got chased in turn by a gigantic powered-up Pac-Man. Which ghost?

Answer: (One Word)
Question 9 of 10
9. Another way to get points were by the bonus 'fruit' that would appear in the space where your Pac-Man began each level. They were not all fruit, but the first five items were. Which bonus item was worth the most (5,000) points? Hint


Question 10 of 10
10. It should have been possible to play "Pac-Man" indefinitely, if you could stay ahead of the ghosts, but there was a glitch in the code that caused a garbled split screen (garbled on the right half of the screen) once you reached a certain level. Which level? Hint



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Most Recent Scores
Nov 13 2024 : hellobion: 10/10
Nov 01 2024 : Guest 24: 6/10
Oct 21 2024 : Guest 136: 5/10

Score Distribution

quiz
Quiz Answer Key and Fun Facts
1. "Pac-Man" was designed by Tōru Iwatani and his team for the Japanese company Namco. It was released in North America in October of 1980 as "Pac-Man" but had a different name for the May release in Japan. What was it?

Answer: Puck Man

The name of "Puck Man" was developed from two merged ideas. One was the resemblance to a puck, and the other was the Japanese onomatopoeic phrase paku-paku taberu, with the 'paku-paku' part describing the sound of a mouth opening and closing widely and repeatedly.

When Bally Midway licensed the game in North America, they changed the name to "Pac-Man" to avoid the possibility of vandalism turning the name into something vulgar.
2. The object of "Pac-Man" was to move your character around a maze, gobbling up all the dots in the maze's pathways. You also had four ghost-like enemies trying to hunt you down. Which of these was NOT one of them?

Answer: Sneaky (Slinky)

The four enemy ghosts (with colour) were the red Shadow (Blinky), pink Speedy (Pinky), cyan Bashful (Inky), and orange Pokey (Clyde).

The red ghost (Blinky) was designed to chase your Pac-Man character, while Pinky and Inky (pink and blue) were designed to try to get in front of you. The orange ghost Clyde was more-or-less random, but tended to end up chasing more than anticipating.

If any of the ghosts caught you, you lost a life.
3. To control the movement of your Pac-Man character, you had four directional arrow buttons.

Answer: False

To control your Pac-Man, you actually had a joystick. And, of course, it was a multi-directional joystick (up/down, right/left). There were no other controls (other than the buttons to choose one- or two-player).
4. As an aid in dealing with your ghost enemies, there were a number of 'power pellets' - larger dots - that would make your enemies vulnerable for a short time. How many power pellets were there per level?

Answer: Four

There were four power pellets, one roughly in each corner of the screen (the ones at the bottom were roughly halfway between the middle and the bottom).

In early levels of the game, eating a power pellet would turn the ghosts to a uniform (to be named later) colour, and your Pac-Man could eat them for bonus points, sending them back as a floating pair of eyes to their starting place, where they would reemerge whole. They would begin to flash white when they were close to changing back to normal.
5. When you gobbled up a power pellet, what colour did all of the ghosts turn?

Answer: Blue

As you got to higher stages, the amount of time that the ghosts remained vulnerable was reduced. At first it just meant a shorter time overall (dark blue and flashing), but then when you ate a power pill, the ghosts began flashing right away. Eventually they didn't even change colour - they would only run away from you briefly instead of toward you, and you could NOT eat them at all.
6. Each dot (pellet) on a level was worth 10 points, and the power pellets were worth 50 points. After eating a power pellet, how many points did you get for each ghost you managed to eat?

Answer: 200 - 400 - 800 - 1,600

A great strategy in the game (for earning points, and not just passing levels) was to draw the ghosts close to you just before you ate a power pellet. If you were able to get all four of them, that was 3,000 points in the bank!
7. To begin the game, you had five Pac-Man lives. After how many points did you earn a new life?

Answer: 10,000 points

And that was it! Only one extra life could be earned in the game. It was possible for the game to be programmed to earn the life at a different point level, but the default setting was 10,000 points.
8. "Pac-Man" was significant for being the first video game to include cutscenes. In the first cutscene after level two, one of the ghosts chased Pac-Man off the screen to the left, then got chased in turn by a gigantic powered-up Pac-Man. Which ghost?

Answer: Blinky

This first cutscene was a nice illustration of the use of the power pellet. Power-ups had not been seen in video games prior to "Pac-Man", so featuring it in the first cutscene made sense.

I didn't mention it in the question, but when Blinky reentered the screen with the giant Pac-Man in pursuit, he was, of course, blue in colour.

A second cutscene appeared after level five, again featuring Blinky chasing Pac-Man. This time, however Blinky runs over a nail, tearing off a piece of himself, as if it was only a red costume.

The third cutscene did not appear until after the ninth level. In this one, Blinky once again chases Pac-Man across the screen, and this time he returns as a 'naked' ghost, dragging his red suit behind him.
9. Another way to get points were by the bonus 'fruit' that would appear in the space where your Pac-Man began each level. They were not all fruit, but the first five items were. Which bonus item was worth the most (5,000) points?

Answer: Key

In order of value the eight bonus 'fruits' were:

Cherry: 100 pts
Strawberry: 300 pts
Orange: 500 pts
Apple: 700 pts
Melon: 1,000 pts
"Galaxian" Boss: 2,000 pts
Bell: 3,000 pts
Key: 5,000 pts
10. It should have been possible to play "Pac-Man" indefinitely, if you could stay ahead of the ghosts, but there was a glitch in the code that caused a garbled split screen (garbled on the right half of the screen) once you reached a certain level. Which level?

Answer: Level 256

The level 256 split screen error was never fixed, and no one ever managed to pass that level (that could prove it). The developer even offered a $100,000 reward for anyone that could demonstrate the ability to pass level 256, but the reward went unclaimed by the time the offer expired.

According to the designers, if someone actually managed to beat level 256, the game would have continued without any problems for at least the next 255 levels.
Source: Author reedy

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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