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Quiz about Insert Coins to Continue 1980
Quiz about Insert Coins to Continue 1980

Insert Coins to Continue (1980) Quiz


With the arcade video game industry exploding in popularity, 1980 saw the release of the highest-grossing arcade game of all time. Do you recall anything of the third year of the 'Golden Age of Arcade Games'?

A photo quiz by reedy. Estimated time: 5 mins.
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Author
reedy
Time
5 mins
Type
Photo Quiz
Quiz #
403,148
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
8 / 10
Plays
435
Last 3 plays: Guest 98 (6/10), Guest 31 (6/10), Guest 106 (3/10).
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Question 1 of 10
1. As the commander of three anti-missile batteries, your job was to protect the six cities in your region from being destroyed. What Atari game was this? Hint


photo quiz
Question 2 of 10
2. Nichibutsu released a game about scaling skyscrapers, but you had to watch out for windows opening and closing and various objects being thrown or dropped on you. What was it called? Hint


photo quiz
Question 3 of 10
3. In the Namco game "Rally-X", your blue racecar navigated a multi-directional scrolling maze of roads, collecting items while avoiding the many red racecars trying to intercept you. What items were you trying to collect? Hint


photo quiz
Question 4 of 10
4. Released by Stern Electronics, "Berzerk" was a multidirectional shooter game where your green stickman character had to eliminate the many robots gunning for him in an endless maze of rooms. What was NOT one of the phrases that you heard during the gameplay? Hint


photo quiz
Question 5 of 10
5. A gun turret in space, protected by three concentric rings of shielding. Your goal was to break down the defenses and destroy the gun. But you also had to watch out for the roving mines homing in on your ship! What game was this? Hint


photo quiz
Question 6 of 10
6. "Wizard of Wor" was a one- or two-player multidirectional shooting game where players battled a number of different types of monsters in different maze rooms. Which of these was not a type of monster? Hint


photo quiz
Question 7 of 10
7. Using wireframe vector graphics, this game was a first-person shooter where you looked through a 'periscope' viewer and your enemies were tanks. What was the name of this early 'virtual reality' game? Hint


photo quiz
Question 8 of 10
8. You controlled a 'bug blaster' in this game filled with fleas, spiders, scorpions, and one other type of bug for which the game was named. What game?

Answer: (One Word)
photo quiz
Question 9 of 10
9. Created by Amstar Electronics, this fixed space shooter game featured two kinds of bird-like aliens that attacked your ship, usually swooping at you in a kamikaze fashion. One of the bird types had the power to regenerate if you did not hit it cleanly in the center. What was the game called? Hint


photo quiz
Question 10 of 10
10. The incredibly popular "Pac-Man" game (by Namco) has endured the decades as perhaps THE most recognizable video game character of all time. But do you know what it was originally called? Hint


photo quiz

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Most Recent Scores
Dec 02 2024 : Guest 98: 6/10
Dec 02 2024 : Guest 31: 6/10
Dec 01 2024 : Guest 106: 3/10
Nov 30 2024 : scottm: 9/10
Nov 30 2024 : 1nn1: 10/10
Nov 27 2024 : 4wally: 5/10
Nov 20 2024 : Quizaddict1: 7/10
Nov 13 2024 : hellobion: 10/10
Nov 10 2024 : Guest 73: 5/10

Quiz Answer Key and Fun Facts
1. As the commander of three anti-missile batteries, your job was to protect the six cities in your region from being destroyed. What Atari game was this?

Answer: Missile Command

Developed by Dave Theurer, "Missile Command" became very popular, in large part because of the relevance of its gameplay to the very possible threat of a nuclear attack at the height of the Cold War. The six cities in the game were originally named for cities in California, and a later update had the city names vary depending on the game level, but all names were eventually dropped.

There was no way to win this game outright. You just had to survive as long as possible to earn the top scores.
2. Nichibutsu released a game about scaling skyscrapers, but you had to watch out for windows opening and closing and various objects being thrown or dropped on you. What was it called?

Answer: Crazy Climber

While the game was originally released in 1980, it would not reach the North American market until 1982, licensed through Taito America. "Crazy Climber" was the first climbing game until the release of Nintendo's "Donkey Kong".

In addition to the obstacles in your climbing character's path, there were also helps - you could latch on to a 'lucky balloon' which would carry you up eight floors, and once you reached the top of the (one of four) skyscrapers, there was a helicopter that you could reach for bonus points (it would take you to a different, more difficult skyscraper).
3. In the Namco game "Rally-X", your blue racecar navigated a multi-directional scrolling maze of roads, collecting items while avoiding the many red racecars trying to intercept you. What items were you trying to collect?

Answer: Flags

On every level of "Rally-X", there were ten yellow flags to collect, and you would earn 100 points for the first, then increase by 100 for each subsequent flag... unless you found the 'special' flag (marked with an S), after which every flag found was worth twice the value. The first round began with three red opponents, and as you increased in level, so did the number of red racecars, up to eight.

Although it was marketed alongside "Pac-Man", the company had an expectation that "Rally-X" would be the more successful release. It didn't do quite as well as expected, but was still considered a success in its own right.
4. Released by Stern Electronics, "Berzerk" was a multidirectional shooter game where your green stickman character had to eliminate the many robots gunning for him in an endless maze of rooms. What was NOT one of the phrases that you heard during the gameplay?

Answer: "Red is better than green!"

In addition to the attacking robots (10 per room), occasionally 'Evil Otto' would show up. He was a bouncing smiley-face that could move through walls and was indestructible. All you could do was run away from him. When he showed up, you heard "Intruder alert! Intruder alert!".

If you cleared the room of robots and moved on to the next room, you heard "The humanoid must not escape!" as you did so.

If you chose to escape a room without destroying ANY robots, they taunted you with "Chicken! Fight like a robot!"

And while the robots began as red enemies, their colour would change at different levels, so being red was not necessarily a thing to taunt with.
5. A gun turret in space, protected by three concentric rings of shielding. Your goal was to break down the defenses and destroy the gun. But you also had to watch out for the roving mines homing in on your ship! What game was this?

Answer: Star Castle

Although simple in concept, the game was surprisingly challenging. The mines would home in on you, and due to their small size, were difficult to hit. The gun turret would shoot at you (more accurately as the game progressed), so you could not remain stationary for long, if at all. And, if you managed to completely destroy the outermost ring of shielding, the turret would just grow another ring. You had to make sure to leave at least one section intact per ring so that the defenses wouldn't replenish.

And of course, everything got faster as you beat each level.
6. "Wizard of Wor" was a one- or two-player multidirectional shooting game where players battled a number of different types of monsters in different maze rooms. Which of these was not a type of monster?

Answer: Worriors

Perhaps the 'wor' theme of the different characters was a little much, but it worked. The player's characters onscreen were called 'Worriors', and could graduate to 'Worlords' if you made it past level 7.

The monsters also 'leveled up' in the game. You started out fighting six wolf-like 'Burwors', and they would be replaced by dinosaur-like 'Garwors', then scorpion-like 'Thurwors', and finally insectoid 'Worluks'. And if you managed to defeat all of those, then the 'Wizard of Wor' (a blue wizard) would appear, and he could teleport around the room, making him difficult to finish off.

One fun feature of the game was that in two-player mode, you could also shoot the other player's character, if you chose, causing them to lose one of their lives. This could make the game very competitive, but the option always remained to work together to defeat the monsters.
7. Using wireframe vector graphics, this game was a first-person shooter where you looked through a 'periscope' viewer and your enemies were tanks. What was the name of this early 'virtual reality' game?

Answer: Battlezone

"Battlezone" is considered an early example of 'virtual reality' because of the 3D graphics and first-person perspective combined with the 'viewing goggle' that the player had to put their face into. And apart from feeling like you were looking out the 'periscope' of a tank, you also had two joysticks to control the separate left and right virtual 'tracks' of your tank in order to turn and move.

"Battlezone" was well received, and was the runner-up to "Pac-Man" as the 'Best Commercial Arcade Game' at the 3rd annual Arkie Awards in 1982.
8. You controlled a 'bug blaster' in this game filled with fleas, spiders, scorpions, and one other type of bug for which the game was named. What game?

Answer: Centipede

Your 'bug blaster' looked like an insect head itself, but basically, it was really just a gun shooting up at the various bugs. The main 'enemy' was the centipede, and it wound its way down the screen, moving horizontally until it encountered an obstacle, at which point it turned around, one level closer to you. Once you hit all of the 'segments' of the centipede, you moved on to the next level.

Getting in the way were fleas, which dropped strait down the screen, leaving a trail of obstacles for the centipede to hit, quickening its descent. And there was the spider that would jump around near the bottom of the screen, but they kind of helped, too, as they ate up the mushrooms they encountered. The scorpion was worth the most points if you hit it -- it just made one pass across the screen horizontally, then was gone.
9. Created by Amstar Electronics, this fixed space shooter game featured two kinds of bird-like aliens that attacked your ship, usually swooping at you in a kamikaze fashion. One of the bird types had the power to regenerate if you did not hit it cleanly in the center. What was the game called?

Answer: Phoenix

"Phoenix" was the first game to have a 'boss' level, which has become ubiquitous today. Every round consisted of five levels. The first two levels just had the regular kind of alien birds. Levels three and four had alien phoenices. You could kill them if they were hit squarely, but if you only clipped off the wings, it would regenerate to full strength.

The fifth level had a mothership with an alien at its center, along with both types of alien birds flying around. You had to shoot your way through the shielding and hit the alien at the center to complete the level and move on to the next round of five levels.
10. The incredibly popular "Pac-Man" game (by Namco) has endured the decades as perhaps THE most recognizable video game character of all time. But do you know what it was originally called?

Answer: Puck Man

When it was licensed through Midway Games for release in North America, it was decided (as a preventive measure) to go with "Pac-Man" to forestall the likelihood of graffiti alterations to a certain undesirable 'F' word. It was originally called "Puck Man" due to it's puck-like shape.

In "Pac-Man", your character had to clear a maze of dots while avoiding four ghosts that tracked him through the maze (Blinky, Pinky, Inky, and Clyde). Energizer pellets would allow you to turn the tables on the ghosts, swallowing them up like the dots and sending them back to their 'home base' to regenerate.
Source: Author reedy

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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This quiz is part of series The Golden Age of Arcade Games:

I grew up going to the local arcade in the '80s, so that's about all I have any knowledge in within the Video Games category. Enjoy!

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  5. Insert Coins to Continue (1978) Average
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  11. Insert Coins to Continue (1981) Average
  12. Arcade Nostalgia: "Centipede" Average

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