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Quiz about Forgotten Gems Duke Nukem Zero Hour
Quiz about Forgotten Gems Duke Nukem Zero Hour

Forgotten Gems: "Duke Nukem: Zero Hour" Quiz


There have been so many great games in the past, yet so many of them have been lost to obscurity. This is about one of those: "Duke Nukem: Zero Hour" for the Nintendo 64. Enjoy!

A multiple-choice quiz by Bruce007. Estimated time: 5 mins.
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Author
Bruce007
Time
5 mins
Type
Multiple Choice
Quiz #
305,375
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
200
- -
Question 1 of 10
1. "Duke Nukem: Zero Hour" started in a secure military base. There, Duke received a recorded message from himself, only back in time. Before the explanation as to why he was back in time was given, what did present-day Duke think the past-Duke was? Hint


Question 2 of 10
2. The game's missions began in present-day New York. The Statue of Liberty was where time-travel was first experienced in the game. Was Duke Nukem taken back to the past or forward to the future first?

Answer: (One Word (Past or Future))
Question 3 of 10
3. Duke's second time adventure took him back to the old west, in the year 1848. What was the boss of the game's wild west section? Hint


Question 4 of 10
4. After Duke Nukem stopped the nuclear missile from destroying Earth's future, Duke was teleported to London, England in the year 1888. The aliens thought of a new way to destroy humanity. What was it? Hint


Question 5 of 10
5. After returning from the past, Duke Nukem was ready for some rest and relaxation. Alas, something went horribly wrong. The fabric of space and time was corrupted and creatures from the past and future flooded modern-day New York. There were several mini-bosses scattered throughout the level which had to be killed in order to move on. What was so unusual about them? Hint


Question 6 of 10
6. After battling through the alternate present of New York City, Duke had to make it to the top of a tall building in order to get into his spaceship. Why did he need to get to his ship? Hint


Question 7 of 10
7. Taking place in the rooftops of New York City, the final boss battle sought to test every ability the player acquired whilst playing through the campaign. The final boss could take a lot of damage but could ultimately fall. What was the final boss's name? Hint


Question 8 of 10
8. After completing the game from beginning to end it seemed that, that was all the game could offer. Was there a multiplayer mode in "Duke Nukem: Zero Hour"?


Question 9 of 10
9. Even within his own game, Duke Nukem seemed to be somewhat of a celebrity. What kind of a store was named after him in the game? Hint


Question 10 of 10
10. There were countless unlockables in the game. They ranged from new weapons to new game modes. Just how could they be legitimately unlocked? Hint



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Quiz Answer Key and Fun Facts
1. "Duke Nukem: Zero Hour" started in a secure military base. There, Duke received a recorded message from himself, only back in time. Before the explanation as to why he was back in time was given, what did present-day Duke think the past-Duke was?

Answer: His evil twin

Duke Nukem called present-day Duke from 19th century England. The gist of the message was that aliens have gone back in time and messed up the fabric of time and space. The past-Duke followed them through time but his time-machine was destroyed and so he warned present-day Duke about the invasion.

After the little conversation, the optional training mission began. If the player was confident in their abilities, the first mission began instead of the tutorial.
2. The game's missions began in present-day New York. The Statue of Liberty was where time-travel was first experienced in the game. Was Duke Nukem taken back to the past or forward to the future first?

Answer: Future

After battling a room full of enemies in a heavily fortified Statue of Liberty, Duke was inadvertently sent through time. His first stop was New York City in a post-apocalyptic wasteland. The first future level started off at the base of the destroyed Statue of Liberty. Duke's first line in the level was a tribute to a classic line from "Planet of the Apes", saying "damn you, damn you all!".
3. Duke's second time adventure took him back to the old west, in the year 1848. What was the boss of the game's wild west section?

Answer: A robotic scorpion

Perhaps the most perplexing boss in the entire game was, in my opinion, the boss of the wild west section. I could never figure out what a robotic scorpion had to do with the wild west. The boss of the post-apocalyptic section was a giant hog in an army tank which made sense, because the boss battle took place in a military munitions hangar. Regardless, the scorpion was seen at the end of a fairly difficult stage taking place in a mine. Fighting against time, the player had to stop a nuclear missile from destroying the future, all while platform jumping and rail-shooting enemies from a mine-cart. Upon defeating the unusual boss, the player was taken to a new point in time.
4. After Duke Nukem stopped the nuclear missile from destroying Earth's future, Duke was teleported to London, England in the year 1888. The aliens thought of a new way to destroy humanity. What was it?

Answer: They created a virus which raised the dead.

The 1888 section of the game proved to be rather difficult for the inexperienced gamer. Lots of enemies, zombies, and swimming sections made it something to scratch one's head at. Regardless, the Victorian England section, was one of my personal favorites of the game.

There were zeppelin rides, castle adventures, countless secrets, and even an encounter with the famed serial killer, Jack the Ripper. After defeating the final boss of the Victorian section, the player was transported back to the present day.
5. After returning from the past, Duke Nukem was ready for some rest and relaxation. Alas, something went horribly wrong. The fabric of space and time was corrupted and creatures from the past and future flooded modern-day New York. There were several mini-bosses scattered throughout the level which had to be killed in order to move on. What was so unusual about them?

Answer: They were all Duke Nukems.

All of the mini-bosses of the level, aptly titled "The Brothers Nukem", were modeled after Duke Nukem. The only differences among them came from the fact that they were from different time periods. All of the evil-Dukes were corrupted by the space-time continuum, and thus, were no more human than the aliens.

The first Duke faced was the old west Duke. The second was a semi-futuristic one with an automatic weapon. The next one was the Victorian one with an electronic rifle. The fourth Duke was dressed in military clothing and carried a tri-rocket launcher.

The fifth looked exactly like the player and carried a sniper rifle. The final Duke was ultra-futuristic, complete with cybernetic limbs and weapons.
6. After battling through the alternate present of New York City, Duke had to make it to the top of a tall building in order to get into his spaceship. Why did he need to get to his ship?

Answer: So he could fly into the alien mother-ship hovering above New York.

After fighting the evil Duke's, the player had to guide Duke to the top of a tall-building which housed Duke's ship. Using his ship, the player entered the alien mother-ship via a cinematic. The mother-ship mission was difficult, one of the toughest in the game.

The level contained every single enemy ever encountered in the game, spread throughout a large, difficult-to-survive labyrinth. The objective of the mission was to power down the ship and let it crash down to Earth. After powering down the crystals, late in the level, the game's final boss abandoned ship and prepared for its battle against Duke.
7. Taking place in the rooftops of New York City, the final boss battle sought to test every ability the player acquired whilst playing through the campaign. The final boss could take a lot of damage but could ultimately fall. What was the final boss's name?

Answer: Zero

Zero, was the final boss of the game and obviously the reasoning for the game's title "Zero Hour". Zero was a giant flying alien who supposedly foresaw Earth's destruction in the stars. Regardless, Duke was not ready to let Zero destroy his beloved planet.

The final battle was a tough one, testing everything from jumping ability to ammo and health management. With a few strategic attacks Zero would fall and Earth would be reverted back to normal. After Zero's destruction, a fireworks celebration occurred and Duke waved to the player. During the credits, Duke could be seen holding a tablet that read Duke 4 Ever.

Interestingly enough, the unreleased sequel's name was supposed to be called "Duke Nukem Forever".
8. After completing the game from beginning to end it seemed that, that was all the game could offer. Was there a multiplayer mode in "Duke Nukem: Zero Hour"?

Answer: Yes

While the single player campaign was a long and difficult adventure, the multiplayer was a fun-filled way to enjoy Duke with friends. It is recommended to play multiplayer after the campaign is beaten. If one jumps right into multiplayer there would only be four playable characters.

After beating the game, the list would expand to more than twenty. The multiplayer maps were large, challenging and designed specially to cater to anyone's third-person killing desires.
9. Even within his own game, Duke Nukem seemed to be somewhat of a celebrity. What kind of a store was named after him in the game?

Answer: A fast-food restaurant

Seen in all of the New York levels was Duke Nukem's own fast-food joint. It was aptly named "Duke Burger". In the first mission, one of the mission objectives involved meeting up with a handful of soldiers to discuss how to beat the aliens. The aliens raided the restaurant and Duke was forced to kill the aliens.

The soldiers were rather useless at that point, as they did nothing to help Duke.
10. There were countless unlockables in the game. They ranged from new weapons to new game modes. Just how could they be legitimately unlocked?

Answer: By beating a boss, finding all secrets, finding all babes, or killing all enemies in a level.

All levels, other than boss battles, featured a multitude of criteria to complete. The main criteria was, of course, to get through the level. A side category was to kill all enemies. In some levels, simply doing that unlocked some cheats. Another criteria was to find all of the secrets in a level. Some were easy to locate, while others were truly a challenge. Finding the babes in a level also challenged one's patience, but the cheats rewarded never disappointed. Killing a boss usually, but not always, awarded a cheat to the player. The game did have two secret levels, but did not give the gamer cheats just for discovering them. The first one could be unlocked in the first post-apocalyptic level. Instead of activating the radio, the player could jump onto the top of a hidden building and proceed to a hidden water-level, an ultra frustrating one might I add. The second hidden level could be unlocked if the player located all of the scattered time machine parts before the 1888 Castle level.

Thanks for playing and if you have a Nintendo 64, try checking out this long-forgotten gem!
Source: Author Bruce007

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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