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Quiz about Super Mario 3D World
Quiz about Super Mario 3D World

Super Mario 3D World Trivia Quiz


Mario and company are back, better, bolder and brighter than ever in the insanely joyful and near-perfect 'Super Mario 3D World' for the Wii U. Come with me on a quizzical tour of the Sprixie Kingdom and beyond.

A multiple-choice quiz by eburge. Estimated time: 4 mins.
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Author
eburge
Time
4 mins
Type
Multiple Choice
Quiz #
366,012
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
526
Awards
Top 5% quiz!
Last 3 plays: Guest 96 (7/10), Guest 162 (8/10), Guest 69 (7/10).
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Question 1 of 10
1. How do Mario and company find themselves in the Sprixie Kingdom to begin with? Hint


Question 2 of 10
2. In World 1-1 (Super Bell Hill), you're introduced to its eponymous new item: the Super Bell. What animal suit does it make your character wear? Hint


Question 3 of 10
3. What colour is Plessie, the friendly plesiosaur-like creature that you first meet in World 1-4 (Plessie's Plunging Falls)? Hint


Question 4 of 10
4. So we've had the Super Bell, and now we're in World 2-5 (Double Cherry Pass) and about to pick up the second newest item, the Double Cherry. What does it do? Hint


Question 5 of 10
5. In which World 4 level will you first encounter the Beep Blocks, the concept for which was first introduced in Beat Block Galaxy in 'Super Mario Galaxy 2'? Hint


Question 6 of 10
6. As you continue on through the game, which boss will you do battle with at the end of World 5-Castle? Hint


Question 7 of 10
7. In which World 6 level will you be going through an Oriental-style building and opening doors using the GamePad? Hint


Question 8 of 10
8. Just when you think World Castle is over, World Bowser appears. What theme does the overworld have? Hint


Question 9 of 10
9. Champion's Road - it's the Marmite of all 'Super Mario 3D World' levels. You either love it or you hate it. Either way, you can't help but love the music in this level. It's a version of the theme from which of these previous 'Super Mario' levels? Hint


Question 10 of 10
10. I hope you like green stars, because in World Crown-Mystery House (Mystery House Marathon), you'll be tasked with collecting how many of them? Hint



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quiz
Quiz Answer Key and Fun Facts
1. How do Mario and company find themselves in the Sprixie Kingdom to begin with?

Answer: They jump down a pipe

For once, we actually see Mario and Luigi doing some plumbing as they repair a strange, transparent pipe. A Sprixie emerges from the newly-repaired pipe before Bowser emerges too and catches her. Naturally, Mario and company give chase and jump into the pipe, leading them to a brand new world: the Sprixie Kingdom.
2. In World 1-1 (Super Bell Hill), you're introduced to its eponymous new item: the Super Bell. What animal suit does it make your character wear?

Answer: Cat

As if the game wasn't cute and joyful enough, you can now make Mario and company wear cat suits. These aren't just purely aesthetic; they can actually be pretty helpful and can often allow you to access secret areas or nab out-of-reach goodies. The Super Bell allows you to climb up walls and pounce on enemies. You can even climb your way up the goal pole if you manage to keep the suit on for that long.

Later on in the game, you might find the Lucky Bell, which gives you coins whenever you ground pound with it.
3. What colour is Plessie, the friendly plesiosaur-like creature that you first meet in World 1-4 (Plessie's Plunging Falls)?

Answer: Orange

The first of several levels featuring Plessie, you will find yourself riding on him as you navigate a watery course. Plessie will swim with his flippers so controlling him can be a tad difficult, particularly on narrow stretches. He can also bounce on his stomach, allowing you to bop an enemy or reach a hovering item. If you're using the Wii U GamePad, you can get some coins from Plessie at the beginning or the end of the course when you give him a rub with the stylus (or your finger).

Plessie returns later in the game (in a playable form, at least) in World 5-1 (Sunshine Seaside), World Bowser-2 (Plessie's Dune Downhill), World Bowser-5 (Deepwater Dungeon) and World Star-1 (Rainbow Run).
4. So we've had the Super Bell, and now we're in World 2-5 (Double Cherry Pass) and about to pick up the second newest item, the Double Cherry. What does it do?

Answer: Produces a clone of your character

The idea behind the Double Cherry was actually accidental. One of the developers working on the game accidentally placed a second copy of Mario in a level during the design, but the resulting effect was so well liked by the other designers that it was fleshed out into an actual feature.

Picking up the Double Cherry will spawn a second version of your character. It will move exactly as your character will; it cannot be controlled independently. This results in some unique level designs, which may require each clone to be standing on separate platforms, perhaps. Picking up successive Double Cherries will add a new clone each time, up to a maximum of five. Additionally, any power-ups that you have active will be transferred to your newest clone. For example, if you're in Fire form and you pick up a Double Cherry, your clone will be in Fire form too. Should you lose that and return to normal but then pick up another Double Cherry, your new clone will be normal.
5. In which World 4 level will you first encounter the Beep Blocks, the concept for which was first introduced in Beat Block Galaxy in 'Super Mario Galaxy 2'?

Answer: World 4-3

World 4-3 (Beep Block Skyway) features a funky, disco-esque soundtrack that signals the appearance and disappearance of certain platforms in time with the beat of the music. The music itself is in 4/4 time, with the platforms switching every 8 beats. You are given a three beep warning just before the switch occurs, and the platforms will flash too.

World Flower-8 (Blast Block Skyway) is very similar to Beep Block Skyway, but this time, the block switching is in quadruple time. This means that instead of switching every 8 beats, they'll switch every 2 beats.
6. As you continue on through the game, which boss will you do battle with at the end of World 5-Castle?

Answer: King Ka-Thunk

King Ka-Thunk moves around the edge of his metal frame and slams down on a square platform, hoping to hit you if you're unfortunate enough to be underneath. The attacks are easily avoided though, provided you keep an eye on which of the frame's four corners he is in.

This will be indicated on the target platform too. When he slams down, he'll leave his back exposed briefly, giving you a short window to bop him (not unlike the Whomp King from 'Super Mario 64'). Three hits on King Ka-Thunk will spell game over for him.
7. In which World 6 level will you be going through an Oriental-style building and opening doors using the GamePad?

Answer: 6-3 (Hands-On Hall)

With a soundtrack to match, World 6-3 (Hands-On Hall) sees you making your way through the corridors of this Oriental-esque temple before emerging onto the roof and making your way up towards the goal pole at the top.

Doors located in the background of the hall can be interacted with with a swipe of the stylus (or your finger) on the GamePad. Often these will reveal hidden goodies or pesky little enemies like Goombas.
8. Just when you think World Castle is over, World Bowser appears. What theme does the overworld have?

Answer: Theme park

After the showdown with Bowser at the end of World Castle-Castle (Bowser's Lava Lake Keep), it appears that, at last, you've triumphed and the Sprixie Princesses are safe. As you make your way towards the goal pole, however, Bowser appears and snatches them up again. It is at that point that a pipe appears and the way to World-Bowser opens up.

Once you've made your way through this new, theme park world, you'll face Bowser for the final time at World Bowser-Castle (The Great Tower of Bowser Land). Here, Bowser has got hold of his own cat suit and has been (somewhat) affectionately dubbed Meowser. He also makes use of Double Cherries, producing multiple Meowsers as you make your way skyward to the top of the tower.
9. Champion's Road - it's the Marmite of all 'Super Mario 3D World' levels. You either love it or you hate it. Either way, you can't help but love the music in this level. It's a version of the theme from which of these previous 'Super Mario' levels?

Answer: Gusty Garden Galaxy (from 'Super Mario Galaxy')

It's the challenge to end all 'Super Mario 3D World' challenges. Every level before it has been training you up for this moment. World Crown-Crown (Champion's Road) features no power-ups and no checkpoints. It has to be done in one continuous, near-perfect run. I say near-perfect, because unlike the Perfect Run challenge in the Grandmaster Galaxy of 'Super Mario Galaxy 2', you're not limited to one sliver of health. You can bring in a power-up and give yourself a couple of extra chances to get through.

The sweeping orchestral scores introduced in 'Super Mario Galaxy' set a new precedent for music in the 'Super Mario' series, and fan-favourite Gusty Garden Galaxy made a return appearance in the fiendishly difficult final galaxy of 'Super Mario Galaxy 2', Grandmaster Galaxy. In 'Super Mario 3D World', this ever-delightful tune appears not once, not twice, but three times: in Honeycomb Starway, in Honeycomb Skyway, and in the aforementioned Champion's Road.
10. I hope you like green stars, because in World Crown-Mystery House (Mystery House Marathon), you'll be tasked with collecting how many of them?

Answer: Thirty

That's right. To get all thirty green stars, you need a perfect run and get them all in one go. As ever, you only have ten seconds per room to grab the green star. Otherwise, you'll get booted back to the lobby. The number of stars you had obtained will be saved, but you won't be able to pick up where you left off in the room you failed on. You'll have to start all over again. Practice will indeed make perfect.
Source: Author eburge

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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