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Quiz about Wolfenstein Enemy Territory
Quiz about Wolfenstein Enemy Territory

Wolfenstein: Enemy Territory Trivia Quiz


This quiz is about the PC game "Wolfenstein: Enemy Territory" ("W:ET"), the free multiplayer sequel to "Return to Castle Wolfenstein", ("RTCW") produced and developed by 'ID Software'. All questions refer to the 'pure' version, no mods.

A multiple-choice quiz by Fogeltje. Estimated time: 7 mins.
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Author
Fogeltje
Time
7 mins
Type
Multiple Choice
Quiz #
166,353
Updated
Dec 03 21
# Qns
20
Difficulty
Tough
Avg Score
11 / 20
Plays
396
- -
Question 1 of 20
1. "W:ET" is a free multiplayer game. Originally, the developers intended to create a stand-alone single and multiplay retail game.


Question 2 of 20
2. The map 'Fuel Dump' was the first map to be released as a multiplayer demo. What was the second map released as a demo version before the release of the full version? Hint


Question 3 of 20
3. The ultimate objective for the Allies in 'Fuel Dump' is to blow up a Fuel Dump of the Axis to immobilize their armoured forces. To do this, you are issued a tank to break through Axis fortifications. There is no way to win this map, when playing with the Allies, if you don't use the tank (while playing with Friendly Fire enabled and using no trickjumping).


Question 4 of 20
4. "W:ET" features several changes compared to "RTCW". One new class has been introduced, existing ones expanded and one class from "RTCW" has been renamed. The new name for this class is 'Field Ops'. What was the name of this class in "RTCW"? Hint


Question 5 of 20
5. The Field Ops and Covert Ops have binoculars by default. Other classes can obtain them as well by increasing in a certain skill. How can they obtain binoculars? Hint


Question 6 of 20
6. Battle Sense is one of the common skills which all classes share. Light Weapons is the other common skill, shared by every class. The usage of what kind of weapons improves Light Weapons ? (usages means killing opponents with it, just damaging doesn't count, this only counts for Battle Sense. SMG stands for 'Sub Machine Gun', referring to the MP-40, Thompson and Sten.) Hint


Question 7 of 20
7. Which class gains a Flak Jacket when achieving the highest level (level 4) for his class specific Skill? Hint


Question 8 of 20
8. One weapon that had been available in "RTCW"s singleplayer part only made its way into the multiplayer part of "W:ET". Which weapon is this? Hint


Question 9 of 20
9. What reward does Light Weapons Level 4 give? Hint


Question 10 of 20
10. Only Soldier Class players can gain experience in the Heavy Weapons skill.


Question 11 of 20
11. What does the Adrenaline Needle (or Adrenaline Shot) of the Medic do? Hint


Question 12 of 20
12. "W:ET" has four possible modes for Multi Player. "RTCW" only had three (Objective Mode, Stopwatch and Checkpoint). The 'Checkpoint' mode has been removed in "W:ET". Campaign mode is a new mode. Which is the other new mode available in "W:ET"? Hint


Question 13 of 20
13. In which of these official maps (the six maps that came with the release of "W:ET") is your final objective to steal something? Hint


Question 14 of 20
14. One of the maps is called 'Radar'. Where is the radar located? (by looking at the full name of the map) Hint


Question 15 of 20
15. How many different ranks are available for a team? Hint


Question 16 of 20
16. What is the ultimate Axis objective in the map 'Rail Gun'? Hint


Question 17 of 20
17. At the end of a match (each map when playing in Campaign mode) medals and titles are awarded to players like 'Best Medic'. What does it mean when you get the 'I Ain't Got No Friends Award'? Hint


Question 18 of 20
18. What does a Command Post always do? Hint


Question 19 of 20
19. "W:ET" features several vehicles that can be used to complete objectives (in fact they must be used to win). Which of these vehicles does not feature in the 6 maps that got released with the game? Hint


Question 20 of 20
20. Final question: Captain B.J. Blazkowicz makes a cameo appearance in one of the of six official maps.



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Quiz Answer Key and Fun Facts
1. "W:ET" is a free multiplayer game. Originally, the developers intended to create a stand-alone single and multiplay retail game.

Answer: True

This is true but alas didn't happen. "W:ET" was originally anticipated to be an expansion to "RTCW" but soon took the proportions of a sequel, rather than just an expansion (which would also mean an increased retail price). It would feature a new single-player campaign with massively updated gameplay, including computer controlled teammates (similar to "Medal of Honour: Allied Assault", but then better).

The main focus would be on the multiplayer part again with also improved gameplay and many added features that add to the teamplay effect. Unfortunately the singleplayer part proved to be to hard to realise and it was dropped, but much progress had been made with the multiplayer part and they felt they couldn't let the fans down who were waiting. So they decided to finish the multiplayer part and release it as a free downloadable game. I fear because the game became free, quality did suffer a bit. The graphics, especially the characters, aren't as good as in "RTCW" and the unit sound also decreased slightly but the gameplay and features were improved massively and the graphics are still better than games like "MOHAA" making it a very good game, better than "RTCW".
2. The map 'Fuel Dump' was the first map to be released as a multiplayer demo. What was the second map released as a demo version before the release of the full version?

Answer: There was no other map released

Only 'Fuel Dump' was released as demo. It served the developers to improve and tweak the game before the original release and give gamers the chance to taste the game as they did with releasing 'Beach' for "RTCW". One very big improvement made with the full version of "W:ET" was the updating of the unit sounds, especially the Axis sounded terrible in the demo.
3. The ultimate objective for the Allies in 'Fuel Dump' is to blow up a Fuel Dump of the Axis to immobilize their armoured forces. To do this, you are issued a tank to break through Axis fortifications. There is no way to win this map, when playing with the Allies, if you don't use the tank (while playing with Friendly Fire enabled and using no trickjumping).

Answer: True

Yes, you need the tank. The tank's objective is to blow up 4 things, namely the tunnelgrate at the frozen river, the main gate into the caves, the gate of the Axis stronghold, with the Fuel Dump, and a damaged piece of wall at the side of the Axis stronghold. You need to at least blow up the tunnelgrate at the river.

Theoretically you could then finish it without using the tank futher. A Covert Ops and a Engineer could pass through it, run through the caves. Stealing an Axis uniform, the Covert Ops could then open the team door into the stronghold (which can only be opened by Axis or an Allied Covert Ops in disguise), letting the Engineer in and leading him to the Fuel Dump. Of course this is theoretically and would be very hard to get through unnoticed. It actually happened to me once when I was playing on the Axis team. We had the Allies pinned down at their spawning point, the tank hadn't even crossed the bridge but had blown up the tunnelgrate. But you do need the tank, even in this scenario. At least the tunnelgrate has to be blown in up so that Covert Ops and Engineers can get through.

Usually it's absolutely necessary to blow up at least the main gate into the stronghold as a Covert Ops might not get many chances to get unseen to the teamdoor. Unless you are to focused on killing the Allies at their spawnpoint and forget about your own base.

Using trickjumping it might be possible to get into the forward Axis spawnpoint but this only happens in trickjump games. When Friendly Fire is disabled you can also blast an Engineer up to the Axis spawnpoint with a grenade from a teammate. This isn't possible if Friendy Fire is enabled though since it will blow the Engineer to pieces. The Engineer could then proceed towards the Axis base without the Tunnelgrate being blown up (though you still need an Covert Op with you to open the door at the Axis base or have a 'traitor' in the Axis team to open the door for you). But without Friendly Fire or trickjumping it's not possible to reach the Axis base at all without blowing up the grate.
4. "W:ET" features several changes compared to "RTCW". One new class has been introduced, existing ones expanded and one class from "RTCW" has been renamed. The new name for this class is 'Field Ops'. What was the name of this class in "RTCW"?

Answer: Lieutenant

The Lieutenant class was renamed to 'Field Ops' because of the introduction of the ranking system. Players gain Experience Points (XP) and advance in rank, hence the class needed to be renamed. It would be kinda strange to have "Lieutenant Private Blitzwing" so the new class says "Field Ops Private Blitzwing".

He has maintained his abilities. He still drops ammo packs for his teammates and can call in airstrikes and artillery strikes for which he is equipped with Binoculars by default. By using those skills frequent and effectively he can also increase that skill (the Signal Skill) resulting in mega ammo packs (which replenish two clips instead of one), increased support fire (two planes instead of one with an airstrike and a longer lasting artillery strike), the ability to deploy support fire quicker (which means the power bar doesn't need to be fully charged anymore to deploy them) and finally if his skill reaches the highest level he gains the ability to spot enemy Covert Ops in disguise and relay that info to teammates.

A Field Ops is extremely important as he can replenish the ammo for his teammates (be aware that dropped ammo picks can be picked up by either side as well though). On some maps you might find ammo cabinets on the map but usually they aren't found and the only way to get ammo is either from a Field Ops or picking up dropped weapons from slain soldiers.
5. The Field Ops and Covert Ops have binoculars by default. Other classes can obtain them as well by increasing in a certain skill. How can they obtain binoculars?

Answer: By reaching Battle Sense Level 1

Skills are a new feature for "W:ET". Performing certain actions can improve XP for certain skill types and at a certain amount you gain a level for that skill. Going up in level with a skill is always rewarded with a reward and often associated with a promotion in rank. There are two common Skills for all classes, Battle Sense and Light Weapons. The rewards for gaining a level in these skills is the same for all classes.

Each class also has a class specific skill which is increased by using the class' special ability. The Medic has the First Aid skill which increases everytime he uses his healthpacks to heal others or revives fallen teammates.

The Engineer has the Engineering skill improved by planting dynamite at objectives or battlefield constructions or disarming dynamite or mines from the opponents, making kills with landmines and constructing battlefield constructions.

The Field Ops has the Signals skill which can be increased by handing out ammo to teammates or by making kills with support fire (destroying vehicles like tanks or trucks also counts as a kill).

The Soldier has the Heavy Weapons skill which is associated with his two handed weapons (Soldiers can't use SMGs). Note that other classes also can advance in Heavy Weapons by using emplaced MG-42s. Should a class other than Soldier gain Heavy Weapons Level 4 by using such weapons he can achieve the ability to pick up dropped heavy weapons from a dead Soldier class player.

The Covert Ops has the Covert Operations skill which includes sniping and disguising himself as an enemy by stealing uniforms.

XP and gained skill levels with rewards carry over to the next map when you play in campaign mode. When playing exceptionally long campaigns it's possible to max out all skills and possibly attain the rank of General. This element makes it enourmous fun to play Campaigns.

You are rewarded with binoculars when you reach Battle Sense Level 1. You can increase your Battle Sense XP by being active in combat. You get 2XP for every 30 seconds that you have inflicted damage. You get 5XP for every 30 seconds that you inflicted and received damage and 8XP for every 30 seconds that you make kills and receive damage. Battle Sense Level 2 increases your fitness causing your stamina bar to recharge 160% of the normal rate. Battle Sense Level 3 improves your health, giving you 15 more Hit Points and Battle Sense Level 4 gives you the ability to spot traps (land mines). Unlike the Covert Ops you can't relay that information to your teammates. If Covert Ops spot landmines with their binocs all teammates are alerted and the mines mapped on your command map. If a soldier with Battle Sense Level 4 spots one it isn't but of course he can still warn the rest of the team by using the teamchat ('y' button).
6. Battle Sense is one of the common skills which all classes share. Light Weapons is the other common skill, shared by every class. The usage of what kind of weapons improves Light Weapons ? (usages means killing opponents with it, just damaging doesn't count, this only counts for Battle Sense. SMG stands for 'Sub Machine Gun', referring to the MP-40, Thompson and Sten.)

Answer: Knives, Pistols, SMGs, Grenades and Unscoped Rifles

Light Weapons is improved by making kills with small arms. These include Knives, Pistols (9mm Luger for the Axis and .45 Colt for the Allies), SMGs (9mm MP-40 for the Axis, .45 Thompson for the Allies and the 9mm silenced Sten for both sides, the Sten being restricted to the Covert Ops class), Grenades (Potato Mashers for Axis and Pineapple Grenades for Allies, both handgrenade and riflegrenade versions) and Unscoped Rifles (K43 Mauser for the Axis Engineer and M1 Garand for the Allied Engineer).

Scoped Rifles are restricted to the Covert Ops. Making skills will Scoped Rifles (M1 Garand Sniper Silenced for Allies, K43 Mauser Sniper Silenced for Axis and the FG-42 Paratrooper Rifle (Fallschirmjäger Gewehr) for both sides) increases XPs for the class specific skill 'Covert Operations' for the Covert Ops.

3XP are awarded for kills with grenades or limb- and bodyshots kills by small arms and 5XP for Headshot kills.
7. Which class gains a Flak Jacket when achieving the highest level (level 4) for his class specific Skill?

Answer: Engineer

The Engineer receives a Flak Jacket when reaching Level 4 of the Engineering skill. Flak Jackets deflect 50% of the damage taken by the Engineer wearing it, making him more hard to kill and give him more time to complete his objectives (planting dyno or creating battlefield constructions for example). Achieving Level 1 gives the Engineer increased number of explosives at respawn (8 handgrenades and 8 riflegrenades when using the K43/M1), Level 2 allows the Engineer to plant or disarm dyno and landmines in half the normal time and Level 3 improves his ability to construct battlefield structures, planting and disarming dynamite and land mines by using 1/3rd less Power Bar charge than normal. Once the Power Bar reaches the bottom, the progress gets very slow.
8. One weapon that had been available in "RTCW"s singleplayer part only made its way into the multiplayer part of "W:ET". Which weapon is this?

Answer: FG-42 Paratrooper Rifle

The FG-42 Paratrooper Rifle was designated as an Assault Rifle in "RTCW" and was very powerfull. In the real world it's more something between Sub-Machine Gun and Assault Rifle. It packed the powerfull German 7.92mm cardridge which was also used in the K98 Mauser and had a decent firing rate and a scope. This weapon was probably a player favourite in the singleplayer campaign but for balance reasons was left out in the multiplayer part.

The Tesla Gun never made it's way into multiplayer part and the MG-42 was not available as portable weapon in "RTCW" at all, just as gunemplacements. The OSA Snooper Rifle did not make it's way into "W:ET". It had been left out of "RTCW" multiplayer part as well for balance reasons. The M1 Garand Silenced Sniperrifle in "W:ET" is a lot like it, the Snooper was also a modified M1 Garand but the OSA Snooper Rifle was unique because of it's scope that allowed some sort of night view. The sniper rifle in "W:ET" does not have this.
9. What reward does Light Weapons Level 4 give?

Answer: Dual Pistols

Achieving Light Weapons Level 4 gives a player the option to wield dual pistols instead of one, just like the dual .45 Colt in "RTCW" singleplayer part. Level 1 gives the player an extra ammunition clip on spawn, Level 2 decreases the reload enabling you to reload 35% faster and Level 3 increases your accuracy with small arms by reducing the bullet spread of SMGs by 35% and reducing the recoil of pistols with 50%.

There is no reward or what so ever that makes increases your firing rate. If you encounter someone with an exceptional rate of fire that person is probably using cheats (though lags sometimes can make it appear that some people fire faster than others).
10. Only Soldier Class players can gain experience in the Heavy Weapons skill.

Answer: False

This is not true. Even though Heavy Weapons is listed as a class specific Skill for Soldiers, other classes can gain XP in Heavy Weapons as well by making kills with mounted/emplaced MG-42 or .30 cal Machine Guns. Soldiers can also gain XP in Heavy Weapons by using the two handed weapons unique to them, portable MG-42, Flamethrower, Panzerfaust and Mortar. Using a SMG increases a Soldiers Light Weapon skill.
11. What does the Adrenaline Needle (or Adrenaline Shot) of the Medic do?

Answer: Temporarily bonus to health and stamina to the Medic himself. Stamina is not drained and 50% of damage taken reduced

Adrenaline Shot is gained as a reward when the Medic gains First Aid Level 4 (Adrenalin Self). The Adrenaline Shot is used on the Medic himself and lasts for 10 seconds. During that time the Medic takes only 50% damage and his stamina bar doesn't drain from running or jumping.

This can aid the Medic in quickly crossing a battlefield under heavy fire to revive or heal teammates in despair or making him an excellent 'docs runner'. Reviving a fallen teammate to full health is a reward for gaining First Aid Level 3 (Instant Revives).
12. "W:ET" has four possible modes for Multi Player. "RTCW" only had three (Objective Mode, Stopwatch and Checkpoint). The 'Checkpoint' mode has been removed in "W:ET". Campaign mode is a new mode. Which is the other new mode available in "W:ET"?

Answer: Last Man Standing

Objective Mode is playing the map with the Objectives. You win by achieving your main mission objectives. Stopwatch does the same thing but this time teams try to beat each others time. First Team B assaults while A defends. Then Team A assaults and has to try to beat the time set by Team B (example: If Team B finishes a map with 5:30 left out of 10 minutes, then Team A only has 4:30 complete to win, since it took Team B only 4:30 to win (10 minutes minus 5 minutes, 30 seconds left on the clock)).

Checkpoint mode has several Checkpoints (flags) scattered on the map. To win such a scenario, a team most control all flags. As soon as a team has possession of all flags it wins. You must both defend the flags you have and try to capture the ones you miss.

The new Campaign mode links Objective bases maps together forming a Campaign. XP, ranks and Skills all carry over until the Campaign is completed. When a new Campaign starts, everyone starts as a Private/Schütze with 0 XP. In long Campaigns (for instance 10 maps) players playing from the first map usually get a well developed character, sometimes maxed out in all his categories (sometimes even multi Class). People joining in on the 10th map of the Campaign usually find it hard to compete as Private with all the Majors and stuff who have gained several bonusses. Any of the just mentioned modes can also be won if the Maximum Lives feature is enabled and every player from one team has lost all their lives (skulled).

The Last Man Standing is a new variant introduced, similar to Team Death Match. Each player has one life and one life only. As soon as one Team is eradicated, the surviving team wins. There are no objectives to be completed and no Experience Points gained. It's not possible to link Last Man Standing maps into a Campaign.
13. In which of these official maps (the six maps that came with the release of "W:ET") is your final objective to steal something?

Answer: 'Gold Rush'

In 'Gold Rush' the Allied objective to infiltrate an Axis held town. They must steal a damaged Jagdpanther tank from the Axis by first repairing it and then drive it to the city bank, while removing tank barriers Axis might set up. They have to blow up the doors to the bank and then proceed in and steal Nazi hoarded gold. The stolen gold must be stored in a getaway truck. Once the gold is loaded they must get the truck out of the city (like Tanks it drives automatically once an Allied soldier is near it) by escorting it and blowing up road blocks Axis might create.

In 'Seawall Battery' ('Battery' for short) the objective is to storm a beach, gain entrance into an Axis shore battery facility and destroy guncontrols of a 15-inch Siegfried anti-shipping battery that is harassing Allied shipping (Guns of Navarone anyone?).

In 'Siwa Oasis' ('Oasis' for short) the objective is to infiltrate a desert town and make way to 2 anti-tank guns which are halting the Allied Advance in North Africa. Once the guns have been blown up the mission is a succes.

'Helm's Deep' is a fanmade map and the most enjoying map I have played to this date. 'Helm's Deep' has been built very detailed according to the movie "Lord of the Rings - The Two Towers". The version circulating at the time of creating this quiz is a demo in which the ultimate Axis objective is to break into the throne room and steal radio parts. To do this, the Deeping-Wall must be breached or they must force an entrance through the main gate using a battering ram (a Jagdpanther tank). Finally they can use the ram to breach the throne room's main gate or Engineers can blow up a side door to gain another entrance. This map incorporates sound clips taken from the movie which is excellently done. If you are a regular "W:ET" player I suggest you try this map. Even though your objective *is* to steal something, this is not an one of the six maps that came with the game and thus incorrect as an answer to this question. This applied to the first version of the map (A1). An updated version (A2) was enlarged, featuring a few changes to map like the Horn of Helm Hammerhand inside the tower which can be blown to give the Allies a temporary recharge bonus. This version of the map also has an extension, namely the glittering caves. The Axis no longer have to steal something but have to enter the throneroom (and can create a command post) and proceed into the caves and reach the end. Once there they have to blow up an entrance. This map has some poor lighting and some place are virtually impossible to navigate (Helm's Tower or the stables for example). I hope this will get corrected.
14. One of the maps is called 'Radar'. Where is the radar located? (by looking at the full name of the map)

Answer: Würzburg

The full name of this map is 'Würzburg Rader'. Paderborn featured in "RTCW" singleplayer part, being the village in Mission 6, part 2, where you have to eliminate 5 Nazi officers. Hamburg was known for it's shipyards and Remagen held an important bridge which the Germans failed to blow up in March 1945, much aiding in the Western Allies' advance into Germany.

In the 'Radar' map the Allies must assault an Axis compound and steal parts of a new type of radar and store it in a getaway truck. To do this they first need to breach the complex by using Engineers to blow up doors.

The mission is a succes as soon as both radar parts are stored in the truck (the truck doesn't need to be kept in full repair or escorted anywhere like the truck in 'Gold Rush').
15. How many different ranks are available for a team?

Answer: 11

There are 11 ranks available. Those ranks are (listed as 'Axis/Allied'): Schütze (Stz)/Private (PVT), Oberschütze (Otz)/Private 1st Class (PFC), Gefreiter (Gfr)/Corporal (Cpl), Feldwebel (Fwb)/Sergeant (Sgt), Leutnant (Ltn)/Lieutenant (Lt), Hauptmann (Hpt)/Captain (Cpt), Major (Mjr)/Major (Maj), Oberst (Obs)/Colonel (Cnl), Generalmajor (GMj)/Brigadier General (BGn), Generalleutnant (GLt)/Lieutenant General (LtG), General (Gnl)/General (Gen).

All except the Schütze/Private have insigna on the helmets. You can tell by the helmet what rank another player has (unless his helm has been shot of).
16. What is the ultimate Axis objective in the map 'Rail Gun'?

Answer: Load the Rail Gun and fire it (Allies win if Axis fail to do this in the time given)

This map is very fun. The Axis objective is to get ordnance to the Rail Gun and fire it. Sounds simple, but it isn't. The Rail Gun (sometimes called 'choo choo gun' by some players) and ammo are on the opposite sides of the map. The Axis have to bring a first Rail Road Tug to the munitions depot and use a crane to load the ammunition onto it. They then have to drive the Tug to a switch station, bring a second Tug into position and load the Ammo to the second Tug. They then have to drive that second Tug to the Rail Gun and load the ammo into the gun. Finally someone has to push the firing button. The gun has to be in working state to do this.

The Allies can destroy the gun with dynamite. Axis Engineers need to repair it first if this has occured. The Allies can also drive Tugs back to their starting location, forcing the Axis to get it again. The Allies can further more lower track barriers to stop the tugs. Axis need to open those barriers before they can move the Tug through. The Allies will usually try to occupy and hold one of the key positions (munitions depot, switch station, track barrier or gun) while trying to disrupt the Tug movements as well. Axis need to work from one objective to another. First get the first Tug to the ammo, load it then, then get back to the switch station and so on. This requires a great deal of coordination and thus team play and this makes the map so fun.
17. At the end of a match (each map when playing in Campaign mode) medals and titles are awarded to players like 'Best Medic'. What does it mean when you get the 'I Ain't Got No Friends Award'?

Answer: It means you had the most team kills of all players

This award is actually something you don't want to get. It means you team-killed the most. A team-kill (TK) is when you kill someone on your own team. This can be by accident or intent. Players who TK on purpose are usually quickly dispatched by game admins and banned. Sometimes new players are inexperienced and accidently TK a lot annoying players. Such 'newbies' are often kicked but not banned. An automated system can be used to allow players to file complaints when TKed against the player who killed them. If a player gains a certain amount of votes (for example 5) he gets automatically kicked. Players should be carefull with kicking someone though as team kills happen to best in the fray of battle.

More advanced players sometimes team-kill to do a 'TK revive'. When a medic with First Aid level 3 or higher reaches a badly wounded soldier (down to 10 health for example) he often shoots this soldier. He then revives him. The First Aid level 3 award brings the fallen back to full health. When the soldier is very low on life this method is quicker than tossing healthpacks. Time can mean anything on the battlefield. If this happens to you and the voting system is enabled, DON'T file a complaint against the medic as he is just using his resources with maximum efficiency. It's not uncommon to have 'I Ain't Got No Friends Awards' in long campaigns were the Medic's are experienced.
18. What does a Command Post always do?

Answer: Speed up the recharge rate of the Power Bars of ALL players in that team

Constructed Command Posts are very important. They speed up the recharge rate of the Power Bars of the entire team which means that Soldiers can fire their mortars or panzerfausts more quickly, that Medics can drop health packs quicker, Field Ops can drop ammo packs more quick and call in Support Fire more quick, Engineers do their stuff more quicker as do Covert Ops. In short, it's important. In some levels Command Posts can also create ammo and health cabinets. They hold the same packs as dropped by a Medic or Field Ops and can be used by either side. Sometimes constructing a Command Post also creates a spawn point at that location.

Command Posts are constructed by Engineers and can be blown up by enemy Engineers or Covert Ops (using Satchel charges). Command Posts are always secondary objectives and thus not mandatory but they are very helpfull.
19. "W:ET" features several vehicles that can be used to complete objectives (in fact they must be used to win). Which of these vehicles does not feature in the 6 maps that got released with the game?

Answer: Sherman Tank

The Jagdpanther tank features in 'Gold Rush' and must be used to blow up the gates to the city bank. The Churchill tank is part of the Allied assault force who try to destroy the Axis Fuel Dump in 'Fuel Dump' and a Truck is used to transport the stolen gold in 'Gold Rush'. Sherman tanks are not available in the official maps.
20. Final question: Captain B.J. Blazkowicz makes a cameo appearance in one of the of six official maps.

Answer: False

Nope, B.J. doesn't feature in "W:ET" like he didn't feature in "RTCW" Multi Player. He would have starred in the singleplayer part of "W:ET", bringing some of his Ranger buddies with him, but with the cancellation of the singleplayer part, B.J. was dropped from the game. I hope you enjoyed my quiz. Feel free to my quiz about "RTCW" if you liked this one.

It's found here: http://www.funtrivia.com/quizdetails.cfm?id=81224
Source: Author Fogeltje

This quiz was reviewed by FunTrivia editor silverginger before going online.
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