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Quiz about Concordia Board Game
Quiz about Concordia Board Game

Concordia (Board Game) Trivia Quiz


"Concordia" is a well-regarded 2013 economic board game designed by Mac Gerdts and published by PD Verlag (Rio Grande Games in the U.S.). Players take on the role of merchants during the height of the Roman Empire to build the best trade network.

A multiple-choice quiz by qrayx. Estimated time: 6 mins.
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Author
qrayx
Time
6 mins
Type
Multiple Choice
Quiz #
406,253
Updated
Dec 03 21
# Qns
20
Difficulty
Average
Avg Score
13 / 20
Plays
180
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Question 1 of 20
1. Players start a game of "Concordia" with one of each of the five resources, plus one more of which resource? Hint


Question 2 of 20
2. A house in a city costs one brick and one of the city's resources type (eg. to build a house in a wine city, it would require a wine and a brick) except in brick cities. Which resource(s) are used to build houses in brick cities? Hint


Question 3 of 20
3. When playing an Architect card, how far can colonists be moved? Hint


Question 4 of 20
4. How is the cost of a house changed for the second player to build a house in a city? Hint


Question 5 of 20
5. Each province can provide a bonus resource when the Prefect card is played. How are the bonus tiles assigned to each province? Hint


Question 6 of 20
6. When using a Tribune or Colonist card to put more colonists on the board, food is used along with which other resource? Hint


Question 7 of 20
7. When using the Mercator to trade resources, which is the most valuable? Hint


Question 8 of 20
8. What benefit does the Prefectus Magnus tile grant? Hint


Question 9 of 20
9. The Senator and the Consul both let you buy new cards from the market. How is the Consul different from the Senator? Hint


Question 10 of 20
10. Which of the following statements is NOT true when playing the Colonist card? Hint


Question 11 of 20
11. How is a Mercator purchased from the shop different from the Mercator everyone starts with? Hint


Question 12 of 20
12. What does the Diplomat let you do? Hint


Question 13 of 20
13. There is one specialist card for each of the five resources, which will help you get more of those resources (e.g. the Mason will get you a brick for each house you have in a brick city). Which god or goddess are the specialist cards associated with?
Hint


Question 14 of 20
14. What triggers the end of "Concordia?" Hint


Question 15 of 20
15. During scoring, Jupiter cards give players one point for every city except which kind? Hint


Question 16 of 20
16. Which card can be found associated with different gods? Hint


Question 17 of 20
17. Which card will players only ever have one of, and is the only card associated with the goddess Vesta? Hint


Question 18 of 20
18. How do cards associated with Saturnus get players points? Hint


Question 19 of 20
19. How do cards associated with Mercurius get players points? Hint


Question 20 of 20
20. How do cards associated with Mars get players points? Hint



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Quiz Answer Key and Fun Facts
1. Players start a game of "Concordia" with one of each of the five resources, plus one more of which resource?

Answer: Food

Players all have storehouses with 12 slots in them in which resources can be stored. Initially, four of those slots are occupied by colonists. In order to make more room in the storehouse, players will need to buy more colonists, moving them from the storehouse to the board.

There is an alternate start to "Concordia" included in the "Historical Information" booklet (not the rule book) in which players start with more money and no resources. On their first turn, they can purchase any number of any kind of good to start their game with more flexibility. The "Historical Information" booklet was not included in the "Concordia: Venus" version of the base game.
2. A house in a city costs one brick and one of the city's resources type (eg. to build a house in a wine city, it would require a wine and a brick) except in brick cities. Which resource(s) are used to build houses in brick cities?

Answer: Food

Because players start the game with one of each resource and then another food, a common first move is to use the brick and any other resource to build a house on that kind of city, and then use one of the food to build a house on a brick city. Food is used to make brick cities and colonists, so it can be very important, especially in the early game.
3. When playing an Architect card, how far can colonists be moved?

Answer: Players have move points equal to the number of colonists on the board

Each player starts with two colonists on the board, so if they use an Architect action as their first play (a common first move), they will have two movement points. Players could move each colonist once, or more a single colonist twice. This is another incentive to get more colonists on the board. Even if the new ones don't move, they grant more movement points for Architect plays.
4. How is the cost of a house changed for the second player to build a house in a city?

Answer: The sestertii (coins) cost is doubled

Each house costs some resources and some sestertii (coins). For example, the first person to build a house in a food city will have to pay a brick, a food, and two sestertii. When a second player wants to build a house on that same city, the resource cost will stay the same, but the sestertii cost will double, so they would pay one brick, one food, and four sestertii.

The third player would pay six sesterii, and the fourth would pay eight.
5. Each province can provide a bonus resource when the Prefect card is played. How are the bonus tiles assigned to each province?

Answer: The highest value good produced by a city in that province

Each resource has a fixed value of sestertii in "Concordia," which is displayed at the top of players' storehouses. When placing bonus tiles, look at each city type in a province, determine which resource is the most valuable of those, and then apply that bonus tile to the province.
6. When using a Tribune or Colonist card to put more colonists on the board, food is used along with which other resource?

Answer: Tools

Each colonist is built with food and tools. Food is used to make brick cities (which are used in all other cities), food cities, colonists, and to purchase some cards from the shop, making it a very valuable resource. Tools are mostly used for colonists, tool cities, and to purchase some cards from the shop.
7. When using the Mercator to trade resources, which is the most valuable?

Answer: Cloth

Cloth is the most valuable resource at seven sesterii. Wine is six, tools are five, food is four, and bricks are three. Cloth is used to buy some cards in the shop, and is used as an additional cost for the most recent cards to be added to the shop.
8. What benefit does the Prefectus Magnus tile grant?

Answer: It doubles the bonus reward when using a Prefect

The Prefectus Magnus starts with the last player to play, as a bit of a catch-up mechanic. When a player has the Prefectus Magnus and plays a Prefect card to produce in a province (instead of resetting the bonus tiles for money), then that player will get two of the bonus good instead of one. Once used, the Prefectus Magnus moves to the next player, in the opposite direction of play.

The Prefectus Magnus is also used in the unlikely event of a tie at the end of the game. If a tied player has the Prefectus Magnus, they win. If neither player does, then the next tied player who would receive it wins.
9. The Senator and the Consul both let you buy new cards from the market. How is the Consul different from the Senator?

Answer: The Consul lets you buy one card, ignoring the extra cost

When buying new cards there are two costs: one printed on the card, and one printed below the card (on the board). The Senator allows a player to purchase up to two cards, but both prices on both cards must be paid. The Consul, on the other hand, lets players buy just one new card while ignoring the second cost printed on the board.

As cards are purchased, cards are moved along the shop to fill the open spaces, and then new cards are added. The oldest cards have cheap additional costs (the oldest having none), while the new cards have a steep additional cost (two cloth).
10. Which of the following statements is NOT true when playing the Colonist card?

Answer: Existing colonists can be moved

When playing a Tribune (which everyone starts with), only one new colonist may be built, even if that player has enough resources for more. The Colonist card (which can only be acquired from the shop) lets players build as many colonists as they have resources for. The Tribune only lets players place their new colonist in the capital city, while the Colonist card lets players place new colonists in either the capital city or any city where they have a house (useful for placing new land colonists across bodies of water without making them walk around).

Lastly, the Colonist has two possible actions when played: make new colonists or get a cash infusion. The Colonist card can be played to get the player sestertii equal to five plus the number of colonists they have on the board. Once all colonists are on the board, that's a cash infusion of eleven sestertii.
11. How is a Mercator purchased from the shop different from the Mercator everyone starts with?

Answer: The shop Mercator gives five bonus sestertii instead of three

The Mercator lets players trade in any two of the five resources, letting them buy/sell as much as they want / can afford. The Mercator that players start with also gives them a three sestertii cash infusion before they start trading. The Mercators from the shop function the same way, but grant a five sestertii bonus instead.
12. What does the Diplomat let you do?

Answer: Copy any other player's most recent card

When players take their turn, they play a card from their hand into a pile in front of them, and then take the action described on the card. The Diplomat lets a player copy any other visible card in front of another player.

After playing a card, players cannot use it again until they take their pile back into their hand using the Tribune card. If a player played a Tribune, they would have no face-up card in front of them for another player to use a Diplomat on.
13. There is one specialist card for each of the five resources, which will help you get more of those resources (e.g. the Mason will get you a brick for each house you have in a brick city). Which god or goddess are the specialist cards associated with?

Answer: Minerva, goddess of wisdom

Minerva is the only deity not represented in players' starting hands. The Minerva cards are the Mason (brick), Farmer (food), Smith (tools), Vintner (wine), and Weaver (cloth). When playing a specialist card, players count how many houses they have in the associated city type, and get that many of that resource. Unlike Prefects, other players do not get anything from these cards.

At the end of the game, specialist cards will grant a set number of points per house in the associated city type. For example, the Smith grants three points for each tool city in which the player has a house.
14. What triggers the end of "Concordia?"

Answer: Someone buys the last card or builds their last house

Each player has fifteen houses, and the size of the deck of cards that can be purchased is adjusted for the number of players in the game. Once the last card is purchased or someone builds their last house, the end-game is triggered. The player who triggered it gets the Concordia card (seven points), and each other player gets one final turn.

After that, all the points are counted, and whoever has the most wins.
15. During scoring, Jupiter cards give players one point for every city except which kind?

Answer: Brick

Bricks cities are the cheapest city to build (both in resources and coins). They are also the most plentiful on the map. It's easy to build a lot of houses in brick cities, but Jupiter cards will not score any of them. Architect and Consul cards are associated with Jupiter.
16. Which card can be found associated with different gods?

Answer: Diplomat

Every card, except the Diplomat, is always associated with the same deity. Architects (both the one players start with, and additional ones purchased from the shop) are Jupiter cards. The starting Diplomat is associated with Jupiter. The Diplomats in the first and third sets of shop cards are associated with Saturnus, the fourth set with Mercurius, and the fifth set with Mars.
17. Which card will players only ever have one of, and is the only card associated with the goddess Vesta?

Answer: Senator

The Senator is the starting card that lets players purchase new cards, and there are no Senators in the shop (but there are Consuls). This single Vesta card will grant one point for every 10 coins a player has (after selling all inventory) during scoring, usually around four points total.

This is a small consolation prize for being wealthy at the end of the game, but pales in comparison to the points scored by other cards. Final scores well over 100 points are common in "Concordia."
18. How do cards associated with Saturnus get players points?

Answer: Having houses in different provinces

In the base board for "Concordia" (the map of the whole Mediterranean) there are twelve provinces, each with two or three cities. Whether a player has one house in a province or three, Saturnus cards will score one point for that province. A common strategy is to build one house in each province (taking twelve of a player's fifteen houses), and purchasing as many Saturnus cards as possible, each worth 12 points. Prefect cards are associated with Saturnus.
19. How do cards associated with Mercurius get players points?

Answer: Having houses in different kinds of cities

There are five different types of city to match the five different resources. Mercurius cares about a diversity of city type, with each type granting two points. If a player has built a house on each of the five city types, then each Mercurius is worth ten points. Mercator cards are associated with Mercurius.
20. How do cards associated with Mars get players points?

Answer: Having colonists on the board

Mars cards grant two points for each colonist on the board at the end of the game. Players start with two colonists, but can have up to six, making each Mars card worth twelve points. The Tribune card and Colonist cards are associated with Mars, which is convenient because those two let you build more colonists.
Source: Author qrayx

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
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