Quiz Answer Key and Fun Facts
1. When rolling up a level 1 character for a new game, I am determined to use martial weapons, and I want a character who is able to wield all martial weapons straight from the start. After all, I have my eyes set on that nice, versatile warhammer! Or maybe the halberd...?
Anyway, which one of these classes should I choose to fulfill this desire?
2. At level 2, the wizard can choose one arcane tradition to specialize in.
I want my wizard to be a suave, sweet-talking, charming spy who moves in high society; which of these arcane traditions would perhaps best help him reach his goal?
3. Level 3 is often where a character breaks out of the standard mold. They learn magic or gain special abilities that make the character stand out as a specialized version of their class.
Which of these classes does NOT gain such a boost at level 3?
4. My group was just informed the we made it to level 4! Everybody gains an ability score increase, and my Sorcerer can learn one additional spell she can cast, for a total of 5.
But how many 0-level spells (cantrips) does she know at this point?
5. I'm in a very good-aligned, heroic party, with a stated mission to spread justice and peace throughout the lands. I therefore decide to run a Paladin, the champion of noble virtues!
After facing much resistance and several near-death experiences, my Paladin reaches level 5, and gets which longed-for ability?
6. True or False: At level 6, my Bard receives Countercharm. When I strike a chord on my instrument and activate this feature, it gives me or any of my allies within 30 feet advantage on all rolls to resist or break free of charms and illusion spells.
7. My Dark Elf Rogue has gone the way of the Arcane Trickster, choosing to blend magic with his Rogue skills and general mischief. When reaching level 7, he finally gains the much-coveted 2nd level spells! Which one of these is a spell he can choose?
8. Reaching level 8 gives us the second increase in ability scores (or a feat if the Dungeon Master allows it). My Hill Dwarf Cleric had, until this point, a Wisdom score of 19, so when the Dungeon Master tells us we have made it to 8th level and gain a level-up, what is the highest Wisdom score I can jot down on my character sheet?
9. In my party, we have a Fighter, a Warlock, a Monk, a Barbarian and a Cleric. After defeating a marauding Fire Giant, we finally reach level 9! Which good thing happens to all the members of my party at level 9?
10. My level 10 Fighter is a bit of a hothead, I'm afraid! While undertaking what should be a small solo mission, she discovers that the tomb she entered is guarded by a Shield Guardian! Instead of backing down and going to fetch help, she rushes into the fight, and just barely manages to defeat the Guardian.
She still does not want to turn back and come back with friends, but insists to the DM that she wants to press on all by herself. Before doing so, she will need to regain some Hit Points, but can not risk an 8-hour long rest in a dungeon. She will have to take a short rest and roll some Hit Dice to recuperate.
How many Hit Dice does she have available to spend when taking a short rest?
11. True or False: I have brought my Ranger all the way from level 1 to 11, choosing Hunter as my Ranger Archetype. When I got to level 11, I was granted the Multiattack power, enabling me to launch a volley of arrows and shower my enemies with death from above.
12. My Barbarian screams his battle cry and charges against the line of enemies in a completely reckless, all-out attack! Blinded by battle-rage and pumped up by his fury, he wades into combat, shrugging off the enemies' strikes and dealing out twice as much himself!
But how many times can a level 12 Barbarian rage like this per day?
13. A 13th level Rogue sneaks across the rooftops, silent as a shadow. She ties a rope to a chimney and rappels quickly down the wall of a large house, before jimmying a window open (with a successful Sleight of Hand check). She pulls out a hand crossbow, aims it at a sleeping figure inside, and lets loose the bolt!
The player rolls eight 6-sided dice to determine damage; what is the name of the feature she utilized to get so many damage dice at once?
14. My Elvish Fighter naturally prefers using a bow and arrows, but I also decided to throw some magic into the mix and made him an Eldritch Knight. After a couple of years of playing him, he has reached level 14, and can learn new spells from the wizard spell list.
What would be a spell he can choose to learn upon reaching level 14?
15. Food and drink are essential when taking a long rest in D&D 5th. After all, everyone needs to recuperate! But the monk's mystic powers sometimes make them transcend this world, so I ask you: does a High Elf monk of level 15 need to eat, drink and get 8 hours of sleep?
16. It's game night, and I am running my Sorcerer in a high-powered group. I'm a little bummed out that at level 16, I still only have one 8th level spell slot available each day, and can only use the Dominate Monster spell once a day.
In the middle of a heated combat with a pair of mated silver dragons I really NEED two Dominate Monster spells! I then suddenly remember; I have sorcery points for these kinds of situations!
I yell at my GM that I use all 16 of my sorcery points to get more spell slots, and how many level 8 spell slots will that give me?
The GM looks at me over the edge of the screen and... gives what reply?
17. Some of the greatest powers in a warlock's arsenal are his Invocations, that come in addition to the regular spellcasting. At level 17, my Pact of the Chain warlock can, among other things, cast Hold Monster at will, push creatures with my Eldritch Blast and speak with the dead.
In total, how many invocations would I have available to me at level 17?
18. Not everyone who starts out on their way to be Paladins become true paragons of virtue and morale! Some join the darker forces in the world, either for their own ambition, or in service to evil masters. At level 18, she can dominate people, animate and control undead, put fear into her enemies at a glance from 30 feet away, as well as being a powerful melee combatant.
What is the name used for this kind of evil Paladin?
19. True or false: A 19th level Wizard would without doubt be one of the most powerful people in the world! After all, she can change the world with a Wish spell, or stop time itself!
Excluding cantrips, there is also no limit as to how many spells she knows, and with at least 30 spells available each day, only the very mightiest of foes would be a match for her!
20. At level 20, our characters have reached as far as they can go. There are just not any more levels to be gained, and very few challenges that can stand against them. To reflect this, some classes can add a very specific title (and power) to their already impressive character sheet. The Ranger becomes a Foe Slayer, the Warlock and Eldritch Master, and the Barbarian a Primal Champion.
What can the level 20 Druid title herself?
Source: Author
Twotallgnome
This quiz was reviewed by FunTrivia editor
WesleyCrusher before going online.
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