Quiz Answer Key and Fun Facts
1. According to the map which of these features is found in the area surrounding White Plume Mountain?
2. After descending into the dungeons within the mountain the adventurers meet a Sphinx. He allows the characters to pass if they manage to solve the following riddle.
"Round she is, yet flat as a board
Altar of the Lupine Lords
Jewel on black velvet, pearl in the sea
Unchanged but e'erchanging, eternally."
3. Deeper into the dungeon the party come into a room containing five golems. Flesh golems to be precise. Each one is marked with a number on its chest. One of the golems speaks when the adventurers enter the room, saying "One of us does not belong with the others. If you can pick it out, it will serve you and the others will allow you passage. If you pick the wrong one, we will kill you. You have 60 seconds."
The numbers on the golems are as follows 5, 7, 9, 11, 13. Which is the odd one out?
4. The adventurers will eventually find their way to a platform halfway up the wall of a vast cavern. At its base is a pool of boiling mud from which two geysers erupt spasmodically. The creator of this dungeon has left a way to get across the cavern, dangerous though it may be. What is that way?
5. One of the dungeon's passageways ends in a vast cavern filled with boiling water. A ledge that leads into the cavern is covered by a magical elastic skin, a thin barrier between the players and a quick but painful death. At the end of the ledge is a large chest, no doubt filled with loot. What enormous creature stands between the chest and any intrepid adventurers?
6. A long passageway is covered in metal plates. As a group of adventurers pass these plates all metal objects begin to heat up. At first it is merely discomforting but the further along the passage the party ventures the hotter metals grow. Metal grows so hot in fact that armour must be removed and somehow moved along the passageway. Where the metal plates end so does the heat and a room opens. A convenient place to put armour back on. At least it would be except a pack of what kind of monster is waiting to take advantage of unarmoured adventurers?
7. The party will eventually come to a room with two large pits filled with rusty blades at either end. It seems a small matter of leaping over the pits and continuing on, however, what is it about this room that makes progress a little more difficult?
8. The adventurers must battle their way past a series of tiers, each one holding a different type of hungry monster, Giant crayfish, Giant scorpions, Sea Lions and finally Manitcores. If they succeed they may find themselves in the comfortable room of a tiny halfling, he claims to be held prisoner, but in reality he is what kind of creature?
9. Three powerful magical weapons are what lure adventurers to White Plume Mountain. Which of these is NOT one of them?
10. What is the name of the wizard who constructed the dungeon within White Plume Mountain and taunted adventurers to come looking for the weapons he has stolen?
Source: Author
quogequox
This quiz was reviewed by FunTrivia editor
Bruyere before going online.
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