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Quiz about Enter the Submachine
Quiz about Enter the Submachine

Enter the Submachine Trivia Quiz


This is a quiz on the online flash series "Submachine", an excellent "escape the room(s)" type of puzzler. This quiz includes questions on games up until "Submachine 5", as well as some spin-off titles. WARNING: Contains spoilers.

A multiple-choice quiz by BPN101. Estimated time: 4 mins.
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Author
BPN101
Time
4 mins
Type
Multiple Choice
Quiz #
333,207
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
122
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Question 1 of 10
1. In the original "Submachine", how do you obtain Tile C? Hint


Question 2 of 10
2. What item can you obtain in the remix version of the original "Submachine" that is not present in the original?

Answer: (Two words, found in a chest)
Question 3 of 10
3. What do you see in front of you at the start of "Submachine 2"? Hint


Question 4 of 10
4. As revealed in "Submachine 2", what is the name of Murtaugh's cat? Hint


Question 5 of 10
5. "Submachine 3" has two possible endings.


Question 6 of 10
6. What is the starting location in "Submachine 4"? Hint


Question 7 of 10
7. What is the prequel game to the "Submachine" series? Hint


Question 8 of 10
8. Finish the title name: "Submachine ___ Chambers

Answer: (One Word)
Question 9 of 10
9. What are the coordinates for the Root area in "Submachine 5"? Hint


Question 10 of 10
10. What does FLF stand for in "Submachine: FLF"?

Answer: (Three words)

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Quiz Answer Key and Fun Facts
1. In the original "Submachine", how do you obtain Tile C?

Answer: Enter the code found on the coin in the console which protects a chest

In the first "Submachine", your goal is to obtain tiles to place on a wall plate in one of the rooms, making your way out to the end of the game. There are four tiles to collect.
2. What item can you obtain in the remix version of the original "Submachine" that is not present in the original?

Answer: Wisdom gem

The remix version of "Submachine" has additional rooms compared to the original, and a few more puzzles. the most notable thing about this version, however, is the Wisdom gem, which is put without explanation in your inventory at the start of "Submachine 2" (the remix version of "Submachine" came out after the second part, thus somewhat explaining the mystery).
3. What do you see in front of you at the start of "Submachine 2"?

Answer: An arcade game machine

"Submachine 2" starts with a black-and-white image of the ending scene from the previous game, then zooming out, revealing the first room, and the arcade machine. There is a sketch drawing of a lighthouse to be found throughout the game, needed to be looked at for a certain clue.
4. As revealed in "Submachine 2", what is the name of Murtaugh's cat?

Answer: Einstein

You find this out by looking at a certain diary page found throughout the exploration. The cat's name is a reference to one of the clues for a puzzle.
5. "Submachine 3" has two possible endings.

Answer: True

Depending on how you beat the last puzzle, you get either the "good" or "bad" ending. "Submachine 3" is quite different from the rest of the series, with almost no collectable items to be found, and the game playing out in more of a stage based system, rather than being just one big location to escape from.
6. What is the starting location in "Submachine 4"?

Answer: A roof

You start off on a roof of a certain place. Unlike the previous games, you have a small tutorial of sorts to guide you trough the first few steps of the game, afterwards leaving you to figure out how to get to the end, whereas the previous games would simply drop you right into the game.
7. What is the prequel game to the "Submachine" series?

Answer: "Submachine Zero"

Although released after the first game, "Submachine Zero" serves a a prequel to the series. It's set in a temple ruin like environment, and is shorter compared to most games in the series.
8. Finish the title name: "Submachine ___ Chambers

Answer: 32

"32 Chambers" is a spin-off title in the series. The thirty-two chambers are first referred to in "Submachine 4", in a diary page in one of the rooms.
9. What are the coordinates for the Root area in "Submachine 5"?

Answer: 552

This is revealed when you turn on and look at the PC near the start of "Submachine 5". 747 is the Corridor area and 001 is the lab (also revealed from the PC).
10. What does FLF stand for in "Submachine: FLF"?

Answer: Future Loop Foundation

Future Loop Foundation is also a band which is referred to on multiple occasions in this spin-off title. It was made by the author as a game for the band's website, and features real life photos in the gameplay, as well as a few clips of some of the music tracks by Future Loop Foundation.
Source: Author BPN101

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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