Quiz Answer Key and Fun Facts
1. Which of the following Terran "Starcraft" units/buildings can effectively defend a Terran base against an early Dark Templar rush, when used and placed effectively?
2. Your small protoss base is under attack by a group of six Zerglings. Which of these combinations will counter a zergling rush and not result in a significant setback when used effectively?
3. What is the difference between the Corsair's special ability, Disruption Web, and the Defiler's Dark Swarm?
4. An advantage of playing Terran is being able to wall off entrances easily. In what order would you place the following Terran defenses, listed from closest to battle front to furthest: Supply Depots, Tanks, Missile Turrets.
5. In "Starcraft: Brood War" which of these special abilities renders two Protoss units, the High Templar and the Dark Archon, useless for a period of time without killing the unit?
6. In "Starcraft" there is no ultimate unit, however, the Battlecruiser comes close. Which of the following units from the ORIGINAL "Starcraft" are capable of countering it?
7. Scouting early game gives you a significant advantage, especially if you find the enemy. Which of the following units (one for each race) is most commonly used for scouting early game?
8. Critters provide an extra sense of realism to "Starcraft" maps, but why are critters so important for the Zerg?
9. Controlling the high ground is vital in many "Starcraft" games, however, not all high ground has ramps to enable ground access. Which of the following units would be least effective to stop an invading force from attacking your army on high ground from a lower ground when there are no ramps.
10. The Dark Archon's ability, Feedback, is often overlooked by Protoss players. Which of the following units could be killed by a single use of Feedback when on full health?
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