Quiz Answer Key and Fun Facts
1. The Scout's default primary weapon is a powerful shotgun that holds six shells at a time, and packs quite a punch. What is the correct name for this shotgun?
2. When the Scout gets bored of his default shotgun, he brings out his sawed-off double-barrel shotgun. This weapon has enough power behind each shot to send enemies flying backwards, or propel the Scout higher into the air as a sort of triple jump. Appropriately enough, what is this weapon called?
3. The Scout moves fast, jumps high, and hits hard, but it wasn't always that way. The Scout was quickened and hardened by growing up in a rough neighborhood in what city?
4. The default shotgun isn't such a good weapon at close range, and neither is the double-barrel. Incase he gets caught at long range, the Scout carries a fast-shooting Pistol with him. This Pistol is very handy for retreating or harassing Snipers, but just how many bullets can it hold in a clip?
5. Even sprinting experts like the Scout get thirsty! Sometimes, the Scout likes to leave his Pistol in the resupply room, and instead brings a nice, cold drink along with him. Of his two beverage choices, which is the one that grants the Scout temporary immunity to damage?
6. While one of his drinks may make the Scout invincible, he doesn't really like that he can't use his weapons while he's drinking it. Instead, sometimes he likes to chug his other favorite beverage, which makes his weapons a lot stronger. What is this drink called?
7. As everyone knows, the Scout is an avid Baseball player. Naturally, his melee weapon of choice is a silver metal Baseball Bat. The Scout likes to use this when his enemies get too close for comfort. Which of these is NOT true about the default Baseball Bat?
8. Like hitting people with the Bat? Fun, isn't it? But what's even cooler is the Scout's Sandman. It's the Scout's prized bat, and despite being wooden, used, and held together by duct tape, there's one feature about the Sandman that makes it much more special than the regular Baseball Bat. What is this feature?
9. The Scout's legs aren't the only things that move fast. He likes to run his mouth a lot, too. Which of these would you hear a Scout say after batting a Heavy to death?
10. Being such a fast-moving class, it's common sense for the team to send the Scout after objectives, such as Control Points or the enemy intelligence. Which of these is NOT something that the Scout will holler when capturing the enemy's intelligence briefcase?
11. It's a known fact that the Scout loves his Achievements, because it's written proof of his talent! Which of these Achievements is NOT earned using the Sandman?
12. The Sandman isn't the only unlockable that can rack up Scout Achievements. In fact, there are achievements that involve every single one of the Scout's unlockable weapons. However, there is one weapon that the Scout never has to use in order to earn all of his achievements. Is that weapon the Scout's invincibility drink?
13. The Scout is a pretty young guy, so naturally, he has to keep himself looking good. That's where his hats come in! Although the Scout already has a default baseball cap on, there are also five other hats (and a 'hatless' item) that keep the Scout in style. Which of these is NOT one of them?
14. Aside from his five hats, the Scout is also one of the three classes to get a 'hatless' item. This is an item used in the head slot that actually removes the Scout's default hat, instead of replacing it. The Scout's hatless item is called Baseball ______'s Sports Shine. What name fills in that blank?
15. For an extended period of time, the Scout had a bug that would occur sometimes when he was double-jumping. It has since been patched, but what was this bug?
Source: Author
Georgeneon
This quiz was reviewed by FunTrivia editor
kyleisalive before going online.
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