Quiz Answer Key and Fun Facts
1. Let's pick a robot - SpinBot - and start our race by making a program. On the first turn of the game, you are obviously undamaged, so you will get a full hand of cards. How many cards will you receive and how many do you need for your robot's program?
2. SpinBot zooms off the start line with the fastest card possible. Assuming only standard boards found in the base game (no expansions) and no interaction between robots, what is the largest distance it could be from the starting square after the first register phase?
3. You take a second to survey the board elements on this race course composed of the toughest boards available in the basic game. Which of these board elements CANNOT directly cause the destruction of a robot?
4. Your next turn begins with one open square in front of you and then a wall. Needing your lower movement cards for a later part of the turn, you decide to smash into the wall with a "Move 3" card and let it cut short your move. How many points of damage will this inflict on your robot?
5. Ouch! You miscalculated your move and SpinBot begins the fourth turn of the race on a left-turning gear, facing a bottomless pit. Another pit is directly behind it. Which is the only card that can improve your situation now?
6. On the fifth turn, things get complex - several robots are lined up in a way that they could push each other. What is the highest number of robots could SpinBot push by playing a "Move 2" card in its first register (assuming optimum placement and no option cards)?
7. Push comes to shove, and on the sixth turn, SpinBot again has the option to do inflict some serious mayhem. What is the maximum number of robots Spinbot could DESTROY during one single register phase on a base game board assuming everything lines up just perfectly?
(Destruction only counts if it comes directly as a result of SpinBot's action. It has no option cards.)
8. On the seventh turn, having taken some damage, you stare at a rather unlucky hand of seven "Move 1" cards and nothing else. Does it make any difference which of them you put into your program and in which order?
9. Further into the game, the almost inevitable happens: SpinBot, far in the lead after already tagging two checkpoint flags, is destroyed. Which of the following is NOT true about a robot reappearing after destruction? (Basic game, 1994 edition)
10. It's the final turn (one way or another)! You are a right turn and then two straight squares away from the finish which is wide open. From a different direction, TrundleBot is quickly approaching, needing to move just five more straight squares across open floor. No other robot can interfere. Which card (apart from the Rotate Right) would you be most happy to see in your hand? (No robot has any options and no one else can interfere).
Source: Author
WesleyCrusher
This quiz was reviewed by FunTrivia editor
ozzz2002 before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.