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Quiz about Rule the city in Lords of Waterdeep
Quiz about Rule the city in Lords of Waterdeep

Rule the city in 'Lords of Waterdeep' Quiz


Using Dungeons & Dragons lore, 'Lords of Waterdeep' is a relatively straightforward and yet thoroughly enjoyable board game. This quiz will include questions about both the base game and the first expansion: 'Scoundrels of Skullport'.

A multiple-choice quiz by NickMc. Estimated time: 3 mins.
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Author
NickMc
Time
3 mins
Type
Multiple Choice
Quiz #
418,263
Updated
Nov 24 24
# Qns
10
Difficulty
New Game
Avg Score
6 / 10
Plays
10
Last 3 plays: Strike121 (1/10), Peachie13 (10/10), infinite_jest (7/10).
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Question 1 of 10
1. During setup, you'll choose a secret society to control for the game. Which of the following is NOT an option you can choose? Hint


Question 2 of 10
2. What's the primary way you'll be scoring victory points in Lords of Waterdeep? Hint


Question 3 of 10
3. When it's your turn, you'll take one of your player pieces from your society mat and place it in a location of your choice on the board. This location is now blocked until the next round. This style of gameplay has a name - what is it? Hint


Question 4 of 10
4. Evoking the secret nature of your society, what are the player pieces (those that you'll place on the board) called in Lords of Waterdeep? Hint


Question 5 of 10
5. The main resources in the game are gold, and wooden cubes that you'll need to acquire in order to complete certain tasks. Gold is self-explanatory but what do the cubes represent? Hint


Question 6 of 10
6. During the game, you'll also acquire and play cards with a conspiratorial name. What are they called? Hint


Question 7 of 10
7. What happens to any player piece(s) at the 'Waterdeep Harbour' location after all players have finished placing theirs on the board? Hint


Question 8 of 10
8. True or False: The first player marker passes to the next player in a clockwise order at the end of each round.


Question 9 of 10
9. If you play with the Skullport module (found in the expansion box), what resource is added to those you need to manage? Hint


Question 10 of 10
10. How is the end of the Lords of Waterdeep game triggered? Hint



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Most Recent Scores
Today : Strike121: 1/10
Today : Peachie13: 10/10
Today : infinite_jest: 7/10
Today : bernie73: 8/10
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Nov 24 2024 : Twotallgnome: 10/10

Quiz Answer Key and Fun Facts
1. During setup, you'll choose a secret society to control for the game. Which of the following is NOT an option you can choose?

Answer: Lilac Lorekeepers

Unlike the Lord (ruler) you'll also be dealt at this time, the secret society doesn't have any impact on the gameplay itself - it really just determines which colour your player pieces will be.

The full list of options are: Red Sashes (red), City Guard (black), Silverstars (blue), Harpers (green), Knights of the Shield (yellow) and, in the expansion box, Gray Hands (gray).
2. What's the primary way you'll be scoring victory points in Lords of Waterdeep?

Answer: Completing quests

Each time you complete a quest; you'll receive somewhere between 0 and 40 victory points. Those with a lower number of victory points are often easier to complete and/or will give you additional rewards e.g. free resources or an ability that allows you to break the rules in some way.

Quests also fit into one of five categories (Warfare, Arcana, Skullduggery, Commerce, or Piety) and if you complete quests of the type/s that align with your Lord's agenda, you'll receive additional victory points for them at the end of the game.
3. When it's your turn, you'll take one of your player pieces from your society mat and place it in a location of your choice on the board. This location is now blocked until the next round. This style of gameplay has a name - what is it?

Answer: Worker placement

Worker placement is a reasonably common mechanism used in modern board games and can lead to some interesting decisions e.g. which of these locations (and its associated action) is my priority? How likely is it that this location will still be available by the time it gets back to my turn?

All but two of the locations in Lords of Waterdeep are exclusive (only one player can go there) as a rule although don't despair if the spot you're looking for has been blocked - there are other ways to get what you need...
4. Evoking the secret nature of your society, what are the player pieces (those that you'll place on the board) called in Lords of Waterdeep?

Answer: Agents

Your agents are assigned to locations on the board in order to further your Lord's interests in the city of Waterdeep. Once all players' agents have been placed, a round will end and players take all of their pieces back onto their society mat so they can be used again next round.

Based off the number of players, you'll receive between 2-5 agents in your secret society's colour during setup but one of these won't be available to you until halfway through the game.
5. The main resources in the game are gold, and wooden cubes that you'll need to acquire in order to complete certain tasks. Gold is self-explanatory but what do the cubes represent?

Answer: Adventurers

The main purpose of the cubes is to complete quests, and they represent adventurers you've hired for the task. They'll wait in your society's tavern until you've got the right number and combination, at which point you'll put the cubes (and possibly gold) back into the supply.

Cubes come in four colours to represent the four classes of adventurers you may need: Fighters (orange), Rogues (black), Wizards (purple) and Clerics (white), with the latter two more difficult to obtain.
6. During the game, you'll also acquire and play cards with a conspiratorial name. What are they called?

Answer: Intrigue cards

You're dealt two Intrigue cards during setup but may get more through quest rewards or utilising certain locations on the board. These cards are kept secret from your opponents and have a variety of effects including allowing you to get more resources, attacking another player, and gaining victory points.

Some of the attack cards even force an opponent of the player's choice to complete a mandatory quest before they can do any of their own. Although they're simple to complete, you're limited to completing one quest per turn so having to deal with the mandatory quest first can be quite annoying!
7. What happens to any player piece(s) at the 'Waterdeep Harbour' location after all players have finished placing theirs on the board?

Answer: They can be moved to another location

'Waterdeep Harbour' is one of only two locations on the board that has multiple action spaces, meaning more than one player piece ("agent") can be assigned there in a round. Players who have an agent in 'Waterdeep Harbour' essentially get another turn but have to wait until the end of the round. Since the agent can only go to a still-empty location, the player's options are more limited.
8. True or False: The first player marker passes to the next player in a clockwise order at the end of each round.

Answer: False

The first player marker will never change hands until someone chooses to assign an agent to the 'Castle Waterdeep' location on the board. That player will take the first player marker and will be the first one to act in the next round of the game.

If the person who currently holds the first player marker wants to make sure they retain it, they themselves can assign an agent to 'Castle Waterdeep' although the benefit of doing so is diminished.

The first player marker looks somewhat like a rook from the game of Chess.
9. If you play with the Skullport module (found in the expansion box), what resource is added to those you need to manage?

Answer: Corruption

Represented by wooden tokens shaped like skulls, any corruption left in your tavern at the end of the game will score you negative points. Although you MAY come across ways to remove it during the game, you also may not. Plus, if an opportunity does arise, the other players may also be looking to reduce their corruption and beat you to it, so you need to consider whether the resources you'll receive alongside the corruption (which are often substantially better) are worth the risk!
10. How is the end of the Lords of Waterdeep game triggered?

Answer: Eight rounds have been completed

A game of Lords of Waterdeep will always last exactly eight rounds. This means the game will take somewhere between 1-3 hours, depending on the number and experience of players at the table.

Knowing that the game has a set number of rounds adds yet another factor to consider when deciding what quests to undertake: will you be able to meet the requirements and thus complete the quest before the end of the game or should you go for one that's worth fewer points but is simpler to complete?
Source: Author NickMc

This quiz was reviewed by FunTrivia editor Bruyere before going online.
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