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Find a Friend in "Donkey Kong Country 2" Quiz
Diddy and Dixie Kong can't do it alone! Identify the stages in which you see some of your animal buddies-- Rambi, Enguarde, Rattly, and Squitter-- in "Donkey Kong Country 2" (SNES). Good luck!
A classification quiz
by kyleisalive.
Estimated time: 3 mins.
* Drag / drop or click on the choices above to move them to the correct categories.
Quiz Answer Key and Fun Facts
1. Pirate Panic
Answer: Rambi
The very first level of the game, Pirate Panic allows you to get your sea legs (as it were) on the back of a pirate ship, and just like in the first level of the original "Donkey Kong Country", you get the opportunity to hop onboard Rambi the Rhino for a little bit of extra oomph.
Not only will Rambi be able to break through certain walls with his charge capabilities, but he'll be able to plow through the generally flat rows of enemies en route to the end of the stage.
2. Lockjaw's Locker
Answer: Enguarde
The first underwater level of the game, Lockjaw's Locker will take you into the flooded brig of K. Rool's pirate ship and force you to navigate the turbulent waters there searching for the exit. The game comes with three helpful water allies, however, one of which is Enguarde the Swordfish, making his return appearance after the first game.
Not only will he allow the Kongs to move quicker through the water, but he can, like Rambi, charge into breakable walls.
3. Topsail Trouble
Answer: Rattly
Heading up to the mast once again in Gangplank Galleon, Topsail Trouble is the first level of the game were you'll encounter Rattly the Snake and leverage him to get the jump on foes. The mast levels are the first places where you'll start noticing insurmountable heights, many of which can be a pain to navigate, especially without blast barrels. Rattly takes some of the guesswork out, allowing the Kongs to charge and jump to unprecedented levels. Of course, the fall is just the same.
4. Hot-Head Hop
Answer: Squitter
The first lava level in Crocodile Cauldron, Hot-Head Hop gives you a chance to utilize Squitter the Spider, another new animal buddy for this game. This also happens to be the level where you'll likely be able to get away with more from Squitter since his ability to shoot and create web platforms could allow you to breeze over the entire level without encountering virtually all the enemies on the ground.
5. Red-Hot Ride
Answer: Rambi
Though Red-Hot Ride takes place above the lava pits of Crocodile Cauldron and has Diddy and Dixie navigating the air on balloons kept afloat by hot air drafts, the unexpected companion of the level is Rambi, who's not only an asset at accessing a hidden bonus area, but for taking out the Zingers that block the Kongs' path through the air.
He does, however, disappear by midway through the stage.
6. Rattle Battle
Answer: Rattly
One of the later levels in Krem Quay, the name is probably a giveaway, but this one features Rattly in the starring role since the Kongs will transform into him to navigate the ruins of the Gangplank Galleon as they just around the map. Not only will they need to take on high heights, but start maneuvering with the snake to jump on foes and moving projectiles to cross massive gaps above bottomless pits.
7. Hornet Hole
Answer: Squitter
It's off to Krazy Kremland in this level, but that doesn't mean it's all fun and games on the amusement park rides. Instead, the stage starts with a trip into an active Zinger hive, where Dixie and Diddy need to navigate sticky situations coated in honey and swarming with stinging foes. Squitter is the go-to in this stage though a later one in this area, Rambi Rumble, is played as Rambi and the boss area, King Zing Sting, is played as Squawks the Parrot.
8. Bramble Scramble
Answer: Squitter
Bramble Scramble is the second stage of the game to take the Kongs into the dense brush (the first being in Krem Quay's Bramble Blast), but the first to briefly contain Squitter the Spider, who appears near the midway point of the level for a bonus area.
This provides an interesting challenge as Squitter's ability to create webs can allow the Kongs to squeeze very carefully into the difficult-to-maneuver spaces the level creates. This area also features Squawks the Parrot, whose capabilities also provide unique challenges for navigation.
9. Gusty Glade
Answer: Rattly
Off to Gloomy Gulch for this one, this third level brings another unique mechanic into the mix-- the wind. Though the Kongs can face the drafts of this stage head-on, Rattly is provided to the pair early in the level and they can continue with him until about the halfway mark, using his spring jump ability to clear larger gaps and battle the gusts of wind that would otherwise impede them.
10. Arctic Abyss
Answer: Enguarde
One of the later underwater stages of the game, Arctic Abyss takes place in an icy pit filled with freezing water, and the only way to navigate it is by becoming Enguarde the Swordfish and navigating the tightly-packed ice. At this stage of the game, most of the things in the water are out to get you, so with the pointy end straight ahead, you'll need to power through and dodge all projectile foes as they careen through the waters.
11. Castle Crush
Answer: Rambi
Castle Crush, unlike most levels before it, plays on a timer since the floor beneath the Kongs will constantly be rising, forcing them to climb, climb, climb to avoid getting squashed. The first half of this level will see support from Rambi, whose ability to charge and withstand more damage from the horn and feet will allow him to ascend despite certain foes.
In the second half, you'll also get Squawks to help navigate the upper regions.
12. Clapper's Cavern
Answer: Enguarde
Another ice level in K. Rool's Keep, this stage sees the use of two helpful companions, the first being an Enguarde who appears at the start of the level. His appearance is short-term, however, as this stage is a lot like the Slime Climb level from Krem Quay, requiring the Kongs to climb for their lives against water frigid enough to harm the pair. To get to the top, however, they'll also need to use Clapper the Seal, who'll warm up the water temporary to keep them going.
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