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Quiz about DKC2  K Rools Keepand Beyond
Quiz about DKC2  K Rools Keepand Beyond

"DKC2" - K. Rool's Keep...and Beyond Quiz


We're entering the final stages of "Donkey Kong Country 2" (SNES). Are you prepared for the trials that lay ahead? Do you even know what happens here? Find out! Good luck!

A multiple-choice quiz by kyleisalive. Estimated time: 3 mins.
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Author
kyleisalive
Time
3 mins
Type
Multiple Choice
Quiz #
368,411
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
124
- -
Question 1 of 10
1. Which action are you most likely to perform in Arctic Abyss? Hint


Question 2 of 10
2. Does K. Rool's Keep contain a Klubba's Kiosk location?


Question 3 of 10
3. In Windy Well, the wind only ever blows one direction, but which? Hint


Question 4 of 10
4. How many animal buddies can appear in Castle Crush? Hint


Question 5 of 10
5. In Clapper's Cavern, Clapper the Seal assists the Kongs by doing what to water? Hint


Question 6 of 10
6. One of the levels found in K. Rool's Keep is called Chain Link...what?

Answer: (One Word)
Question 7 of 10
7. Which animal companion is not used in Toxic Tower? Hint


Question 8 of 10
8. In Stronghold Showdown, do you finally save Donkey Kong?


Question 9 of 10
9. In Screech's Sprint, what exactly is Screech? Hint


Question 10 of 10
10. K. Rool Duel isn't the final fight against King K. Rool (or Kaptain K. Rool in this game). Where do you fight him a second time? Hint



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Quiz Answer Key and Fun Facts
1. Which action are you most likely to perform in Arctic Abyss?

Answer: Swimming

Arctic Abyss is one of the final swimming levels found in the game, and in this one you need to take on the form of Enguarde the Swordfish, transforming early in the level to plow your way through the icy caverns below K. Rool's Keep. There is no shortage of enemies swimming through the frigid waters here, but with Enguarde's handy, piercing nose and the ability to charge across lengthy stretches you can make quick work of the level.
2. Does K. Rool's Keep contain a Klubba's Kiosk location?

Answer: Yes

This time around, Klubba's Kiosk makes an appearance very early on, appearing (along with Cranky's Monkey Museum) immediately after completing the area's first level, Arctic Abyss. This final kiosk will take the Kongs to the Lost World level Animal Antics, which allows the Kongs to become five different animals companions-- Rambi, Enguarde, Squitter, Squawks, and Rattly, in an effort to reach the end.

When the relay is complete, so is the last level of The Lost World...until you force King K. Rool over.
3. In Windy Well, the wind only ever blows one direction, but which?

Answer: Up

Windy Well is the final mine level of the game (and the first seen since late in Crocodile Cauldron). In this one, the aim of the game, as usual, is to reach the top of the course, weaving your way through Zingers galore. The only difference is that this time you have no choice-- a fierce wind from below will almost continuously propel you upward, often into enemies.

While the Kongs can maneuver themselves through the updrafts it can take a bit of getting used to. Luckily, they can also find Squawk's later on in the level to brave the gusts.
4. How many animal buddies can appear in Castle Crush?

Answer: Two

Castle Crush is another new style of level for the game. Instead of having the Kongs weave their way through a level at their own pace, the stage continuously moves up on a rising platform, forcing the Kongs to maneuver along castle walls and ceilings to avoid getting crushed.

The platform doesn't discriminate; any enemies caught between two surfaces will get squashed. On the same note, players can find both Rambi and Squawks in this stage to help out. Watch out though: no one is immune to a gentle crushing.
5. In Clapper's Cavern, Clapper the Seal assists the Kongs by doing what to water?

Answer: Freezing it

In this stage, the last of the underwater stages (if you can call it that), the Kongs need to employ Clapper the Seal, last seen in Crocodile Cauldron's Lava Lagoon. While Clapper was originally used to cool boiling water to a suitable temperature for swimming purposes, his function is slightly different this time around; here he can actually freeze already chilly water so that the Kongs can use it as a surface.

This is especially helpful since the waters (which occasionally rise) are occupied by a hungry piranha.
6. One of the levels found in K. Rool's Keep is called Chain Link...what?

Answer: Chamber

Chain Link Chamber is the penultimate platforming level of the area. In this one, the ascent to the top of the keep continues with the Kongs grabbing onto hanging chain links, some vertical and some horizontal, as they navigate through the passages. In some cases, the chain links cross over one another in grid patterns, forcing you to make your way through literal fields of Zingers and other creatures. With any luck you can use all of your jumping and maneuvering skills to weave through.
7. Which animal companion is not used in Toxic Tower?

Answer: Rambi

In a true relay, the Toxic Tower level, the final one in K. Rool's Keep, the Kongs need to become three of their animal buddies in an attempt to outclimb the rising, green, toxic juice following from the floor below. Any touch on the green liquid will result in a Kong lost, so being ahead by any amount of time will help.

The first portion of the level is completed as Rattly, mainly with large jumps across Zingers and narrow platforms. The race continues with Squawks, flying through narrow bee-laden corridors and tunnels.

It ends with Squitter, webbing the way to the finish.
8. In Stronghold Showdown, do you finally save Donkey Kong?

Answer: No

When you arrive at the top of K. Rool's Keep you'll reach the 'boss battle' for the area: Stronghold Showdown. Some victory music will play as your Kongs reach a tied-up Donkey Kong, but the game is far from over. K. Rool will raise DK up to his flying ship, The Flying Krock, and while you'll receive the typical victory Kremcoin for winning the boss battle, you'll have to continue onward into the airship to finish off K. Rool.
9. In Screech's Sprint, what exactly is Screech?

Answer: A bird

Screech's Sprint is the final level of the game before King K. Rool, and while the first half is your typical platformer-through-the-bramble-patch type of thing, the last half is a race. You end up transforming into Squawks the Parrot and have to fly yourself through narrow bramble paths to beat the dark bird, Screech, to the end. Failing to do so means you lose the course. And, go figure, the place is littered with yellow and red Zingers, some of which must be cleared away for you to proceed onward.

Other than the boss battle, this is the only track on the Flying Krock. You unlock Funky's Flights and a Kong Kollege immediately after.
10. K. Rool Duel isn't the final fight against King K. Rool (or Kaptain K. Rool in this game). Where do you fight him a second time?

Answer: Krocodile Kore

When you finally reach K. Rool Duel on The Flying Krock, you'll find K. Rool himself shooting DK with cannonballs from his blunderbuss. To win this battle, you need to use the tactic against the boss, blocking his blunderbuss with cannonballs and causing it to backfire.

The battle goes through several stages, most of which involve K. Rool shooting cannonballs, spiked balls, and, eventually, weird good that can have bad effects on Diddy and Dixie. After nine backfires, K. Rool will concede...at least until you fight him again in The Lost World. ...but to do that, you need all of the Kremcoins.
Source: Author kyleisalive

This quiz was reviewed by FunTrivia editor eburge before going online.
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