Quiz Answer Key and Fun Facts
1. At the beginning of the game, you draw land territory cards off the top of the land territory deck. You then place a devastation marker on each territory drawn. How many devastation markers do you use?
2. What do devastated lands (territories with devastation markers) do?
3. According to the game, in 2210, wars are fought with Machines of Destruction (MODs), with real humans only occupying the roles of commanders. Which of the following is not a type of commander?
4. Which is not a Command Card?
5. Which is not a water colony (colony = under water continent)?
6. In "Risk 2210" you can go to the moon, and under water, but can you travel to Earth's seventh continent, Antarctica?
7. Where can you land on the moon?
8. How many continents are there on the moon?
9. How long is one game of "Risk 2210" supposed to last?
10. Which is NOT a way you can acquire more units at the beginning of your turn?
11. What does a Space Station allow you to do?
12. The territory names of quite a few places have also changed names since the original "Risk". Which of the following places cannot be found on a "Risk 2210" game board?
13. In which command card decks can you find a Frequency Jam?
14. What is an equivalent (or near-equivalent) to the "Land Death Trap" Command Card?
15. What happens at the end of your turn if you've taken over three territories (land, space, or water)?
Source: Author
qrayx
This quiz was reviewed by FunTrivia editor
Leau before going online.
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