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Quiz about RolePlaying Words and Terms
Quiz about RolePlaying Words and Terms

Role-Playing Words and Terms Trivia Quiz


This quiz is about the words and slang we as players use when discussing role-playing games and in-game situations among ourselves. I have tried to use questions not pertaining to any specific system of RPG, but to only cover more generic terms.

A multiple-choice quiz by Twotallgnome. Estimated time: 5 mins.
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Author
Twotallgnome
Time
5 mins
Type
Multiple Choice
Quiz #
274,542
Updated
Apr 29 23
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
1210
Last 3 plays: DizWiz (5/10), CageyCretin (8/10), JohnnyG64 (7/10).
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Question 1 of 10
1. Most role-players have at some point encountered this type of player; the guy whose only interest in the game is for his character to amass the biggest bonuses, be able to deliver the most damage per round and have the "best" equipment available. When not engaged in a fight, they seldom take an active role in the game, but as their characters seldom have much depth or personality to them and little or no background story, this may be quite natural! What's this type of player often called? Hint


Question 2 of 10
2. When a Game Master (GM) is said to be "railroading", what is he/she doing? Hint


Question 3 of 10
3. A "Dungeon Crawl" is any kind of relatively simple adventure, where the focus is on the characters fighting their way through a closed environment, with little emphasis on plot or social interaction between characters.


Question 4 of 10
4. Role-players often mention "die", as a noun ("a die"). What exactly are they talking about? Hint


Question 5 of 10
5. An "NPC" is something role-players encounter fairly often, in every game. What hides behind this abbreviation? Hint


Question 6 of 10
6. The term "Party-wipe" is used to describe a person who is disrupting the social aspects of the game, so people are not having a good time. Examples: by being loud and rude, constantly whining, or trying to lure players away from the game to do something else.


Question 7 of 10
7. Occasionally, GMs like to introduce their own house rules in the game, or even try out entire home-made game systems. Rules like these are sometimes referred to as "home ____".

Answer: (One Word, four letters. Think beverages!)
Question 8 of 10
8. Your GM announces that his upcoming campaign will include a lot of "hall-play". What does he mean by that? Hint


Question 9 of 10
9. "Metagaming" is something most serious players frown upon. Which of these situations would be described as metagaming? Hint


Question 10 of 10
10. One thing that many GMs can find very difficult to manage, is the so-called "Power Creep". But what is the correct definition of this term? Hint



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Most Recent Scores
Oct 18 2024 : DizWiz: 5/10
Oct 14 2024 : CageyCretin: 8/10
Oct 12 2024 : JohnnyG64: 7/10

Score Distribution

quiz
Quiz Answer Key and Fun Facts
1. Most role-players have at some point encountered this type of player; the guy whose only interest in the game is for his character to amass the biggest bonuses, be able to deliver the most damage per round and have the "best" equipment available. When not engaged in a fight, they seldom take an active role in the game, but as their characters seldom have much depth or personality to them and little or no background story, this may be quite natural! What's this type of player often called?

Answer: Powergamer

Sometimes, the word "munchkin" is also used to describe this kind of player. However, there is a fine distinction between the two: a powergamer sticks to the rules (or occasionally "bends" them a little), while a munchkin will actively cheat to get what he/she wants, or be very selective about which rules they think apply to them, conveniently "forgetting" rules that would hamper them.
2. When a Game Master (GM) is said to be "railroading", what is he/she doing?

Answer: Forcing the characters to follow a specific, detailed story, removing their ability to make independent decisions

Often, inexperienced GMs have written the story out in detail, and everything has to play out exactly like they wrote it, without deviations, simply because they are not prepared for players coming up with ideas that go against what they want. This can be very aggravating for the players! The best solution to this is to talk to the GM and help him/her develop their skills to the point where everyone can enjoy the game the way it should be.
3. A "Dungeon Crawl" is any kind of relatively simple adventure, where the focus is on the characters fighting their way through a closed environment, with little emphasis on plot or social interaction between characters.

Answer: True

Despite the name, "Dungeon Crawls" can be set in any kind of structure, such as a castle, a cave or an office building. Often, a GM will send the characters on a Dungeon Crawl when he has not had the time to prepare anything more complex, and just needs a hasty adventure for the night.

Some RPG systems even come with charts that allow you to design and populate random dungeons in just a few minutes, using die rolls!
4. Role-players often mention "die", as a noun ("a die"). What exactly are they talking about?

Answer: One of the many dice used to play

Most role-playing games use dice to determine the outcome of the character's actions. This can be anything from fighting to spellcasting, operating a computer, repairing a space suit, etc. However, some systems use other randomizers, such as drawing cards, to determine he outcome of the characters' actions.

Some systems also have rules for "diceless" playing, where all random factors are left out, and the characters have to make do with pure skill.
5. An "NPC" is something role-players encounter fairly often, in every game. What hides behind this abbreviation?

Answer: Non-Player Character

The NPC is every character not controlled by the players, but by the GM. This can be tiny, insignificant roles, such as a random innkeeper, to major parts like the main villain in the story world.
6. The term "Party-wipe" is used to describe a person who is disrupting the social aspects of the game, so people are not having a good time. Examples: by being loud and rude, constantly whining, or trying to lure players away from the game to do something else.

Answer: False

A "party-wipe" happens when every character in the game is killed during a single encounter, trap or the like. In most cases, this leads to the entire campaign shutting down, as few GMs are interested in replaying an entire storyline, even with brand new characters.
7. Occasionally, GMs like to introduce their own house rules in the game, or even try out entire home-made game systems. Rules like these are sometimes referred to as "home ____".

Answer: brew

Home-brewed rules can often be very interesting, and add a little extra flavour to a known game system. However, GMs should be vary of the power creep, and make sure the house rules doesn't give the characters too much extra power too fast. Also, house rules that interfere with the normal game mechanics a lot can be very confusing and annoying to the players.

The most important thing is that everyone understands and enjoys the game!
8. Your GM announces that his upcoming campaign will include a lot of "hall-play". What does he mean by that?

Answer: The players will be taken aside to play separately for brief periods of time

Hall-play is the mark of a campaign or game system with heavy emphasis on role-playing instead of pure combat. The players are taken aside to describe what their character thinks and plans for him/herself, which may run opposed to other members of the group.
9. "Metagaming" is something most serious players frown upon. Which of these situations would be described as metagaming?

Answer: A player gains an advantage by using real-world knowledge his character wouldn't possess

One example of metagaming: a fighter in a fantasy setting suddenly starts to grind up different powders and mix them with coal, inventing gunpowder from scratch. Even if the gamer running the fighter would know how to make gunpowder, it is highly unlikely that his fighter would ever have picked up the academic skills to accomplish this, and certainly not on his first try!
10. One thing that many GMs can find very difficult to manage, is the so-called "Power Creep". But what is the correct definition of this term?

Answer: The gradual increase in power and abilities the characters gain throughout the game

Power creeps are the slow and steady development of characters' skills and attributes as they gain experience (and/or levels), in most cases also coupled with them finding, buying or making better equipment. Often, as new rules supplements and variants are published and introduced to the game, characters become more powerful than expected at their level, so the GM has to increase the challenge from their foes as well.

Thanks for playing, and may all your hits be crits!
Source: Author Twotallgnome

This quiz was reviewed by FunTrivia editor Bruyere before going online.
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