Quiz Answer Key and Fun Facts
1. When a player has tokens or buildings in a clearing without warriors, it is considered defenceless. What effect does this have?
2. The suited dominance cards (mouse, fox, rabbit) change a player's victory condition to control three of that type of clearing at the beginning of their turn. What is the requirement of the bird dominance card?
3. Which pieces are counted when determining who rules a clearing?
4. Which faction has the "Hawks for Hire" ability, letting them take additional actions on their turn?
5. Which faction performs military actions (moving and attacking) during Night instead of Daylight?
6. The favour cards (mouse, fox, rabbit) remove all enemy pieces in the clearings of the associated suit. Will the favour cards remove the Marquise de Cat's keep token?
7. What does the Marquise de Cat player do when they run out of lumber tokens to place on the board?
8. If the Eyrie Dynasties player starts their turn with no roosts on the board, what happens?
9. What limitation is placed on the Woodland Alliance before they have a base on the board?
10. Dominance cards change a player's victory condition from earning enough points to controlling a specific set of clearings. The Vagabond cannot control clearings. What do dominance cards do for Vagabond?
Source: Author
qrayx
This quiz was reviewed by FunTrivia editor
WesleyCrusher before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.