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1. The video game industry can be complicated, especially when it comes to some of the business and commercial aspects. Several terms have risen to describe the different companies and people who make the games come to life. Which of the following terms would describe the people who physically create the video game's coding, and are typically the lowest on the totem pole, being paid less than other members of the industry?
2. Video game writing has gained prestige over the years. Recent abilities to render three-dimensional, interactive characters and environments have allowed for greater versatility in creating intriguing storylines. Starting in 2008, which group has created the Video Game Writing Award?
3. Borrowed from the motion picture industry, which of the following is a common technique used by video game designers to create movie-like qualities within their work?
4. One of the most common types of video games, the role-playing game, finds its origins in the pen-and-paper and dice-based games that have existed for many decades. The video game has allowed this form of entertainment to be enjoyed in a much less demanding manner. Role-playing games such as "World Of Warcraft" have become insanely popular in recent years, claiming many millions of gamers. When creating an RPG such as "World of Warcraft", which of the following would be the LEAST important to consider?
5. Several universities, including DeVry and ITT Tech, have had courses and programs dedicated to video game design and development. In 2006, DeVry University first began offering a bachelor's degree which was titled what?
6. Some of the most successful game designers know that ideas for a single video game can be endless, and when time is an issue, these ideas can become a liability. Organization and stringency are often what are needed to complete a project on time while keeping the buyers content. What do most game designers create in order to keep their projects from getting bogged down with too many ideas?
7. The process of creating video games is quickened by the ability to make multiple games on the same game engine.
8. Two approaches have surfaced in the field of video game studies that reflect the idea of video games holding a narrative status. One field, "narratology" holds that video games are interactive narratives, fiction that is simply played out to tell a story. The other field "ludology" suggests that video games are not narrative in which of the following senses?
9. For some video games, when the writing and designing processes are supposed to be completed, game developers will conduct testing on their product, typically with a small audience of people outside of the company. What is this type of testing known as?
10. The International Game Development Association began working fervently in 2007 to create more "inclusive" guidelines in which important area of video game creation?
Source: Author
trident
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kyleisalive before going online.
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