25. Insomniac produced "Ratchet & Clank: A Crack in Time" in 2009. Which chronometric structure, located in the exact centre of the universe (give or take fifty feet), plays a central role in this game?
From Quiz 20 Years of Insomniac Games (1994-2014): Part 2
Answer:
The Great Clock
2009 was a great year for gaming: Sucker Punch sent sparks flying with "inFamous", Naughty Dog continued Nathan Drake's adventures in the acclaimed "Uncharted 2: Among Thieves", and Insomniac's "Ratchet & Clank: A Crack in Time" was the most critically praised game in the series since "Ratchet & Clank 3".
"A Crack in Time", for much of its duration, switches between Ratchet and Clank as they go about their separate journeys. Ratchet explores various planets in search of something that will help him find Clank, while Clank gets to grips with the job he was created for: being Senior Caretaker of the Great Clock. The Great Clock itself is a huge station designed to maintain temporal normality across the universe, following the catastrophic effects on the time continuum caused by improper use of time travel by other races (particularly the Fongoids).
Ratchet and Clank are eventually united again and go after Dr. Nefarious together, to stop him from misusing the Great Clock and undoing the defeats of all the universe's villains. During the game, Ratchet meets another Lombax, Alister Azimuth, who was once part of the Lombax Praetorian Guard and a childhood friend of Ratchet's father. Alister, convinced that the Great Clock would be able to bring back the universe's lost Lombaxes, ultimately turns on Ratchet when he refuses to misuse the Great Clock and states it must not be used to alter time, only to keep it.