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Quiz about Atari Anthology SpellItOut
Quiz about Atari Anthology SpellItOut

"Atari Anthology" Spell-It-Out Quiz


The first nine answers spell out the last, using games I played in times now past. All games were originally released by Atari, and found on a PS2 anthology.

A multiple-choice quiz by salami_swami. Estimated time: 5 mins.
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Author
salami_swami
Time
5 mins
Type
Multiple Choice
Quiz #
367,094
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
8 / 10
Plays
370
Awards
Top 20% Quiz
- -
Question 1 of 10
1. One of the earliest attempts of the "action-adventure" genre was a series of games called "Swordquest". As a child, I played it often, though I didn't entirely understand what it was I was doing.

Unfortunately, not all four titles of "Swordquest" were released to the public. Which of these games would I have not been able to play as a kid?
Hint


Question 2 of 10
2. One of my personal favorites as a kid was a game similar to "Snake" (and was in fact a predecessor to the game). The object was simple; create a long chain with your sprite on a screen, attempting to block in your opponent so he may no longer move. My friend and I played this game for hours at a time, desperately trying to prevent the other from moving.

Which of these games is described?
Hint


Question 3 of 10
3. I enjoyed playing this Atari game as a kid, and probably spent more time with it than any other. The game involved a lot of geometric shapes, which included a claw-like spaceship, octagonal and cross-shaped enemies, and different level layouts. Interestingly, after a level was complete, you weren't always in the clear; sometimes you had to "avoid the spikes".

Which game did I spend countless hours playing?
Hint


Question 4 of 10
4. When I played "Video Pinball", I would do my best to hit the Atari logo. If this were accomplished four times, what would be the result? Hint


Question 5 of 10
5. I was never very good at this game, but it was my dad's favorite, so I often watched him play it. The game followed Yar, an insect creature who had to destroy the Qotile. The title of the game is "Yar's..." what? Hint


Question 6 of 10
6. As a fan of "Breakout", I enjoyed playing just about any version made of the game. One of these was a Chinese themed version of "Breakout". What was the name of this game? Hint


Question 7 of 10
7. I don't mean to brag, but I was always good at "Centipede", but I really excelled at "Millipede". Perhaps it was because of the new creatures that helped me out a bit more. One such creature, when hit, would cause all of the enemies on screen to slow down for a short period of time. Which of these creatures was the one that helped me out in "Millipede"? Hint


Question 8 of 10
8. I was never good at sports as a child, but I wasn't too awful at basketball. Sadly for me, however, I wasn't quite so good at the video game version of basketball. Atari released a basketball based game in 1989. Which of these was the title of the game? Hint


Question 9 of 10
9. My least favorite video game genre is racing, so I typically avoided those Atari games. One of these games is a little deceiving, however, because it is not actually a racing game. Instead, it is a competition between two players trying to shoot each other. Which one is it? Hint


Question 10 of 10
10. If you have solved the first nine questions correctly, you can easily discover what my favorite Atari game of all time was by using the first letter of each answer. This game was quite simple in concept; destroy the space rocks with your ship.

Which game can be spelled with the letters from the previous answers?

Answer: (One Word)

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Quiz Answer Key and Fun Facts
1. One of the earliest attempts of the "action-adventure" genre was a series of games called "Swordquest". As a child, I played it often, though I didn't entirely understand what it was I was doing. Unfortunately, not all four titles of "Swordquest" were released to the public. Which of these games would I have not been able to play as a kid?

Answer: Airworld

Little me did nothing but run through the games having absolutely no idea what to do, but I enjoyed the three "Swordquest" releases of "Earthworld" (1982), "Fireworld" (1983) and "Waterworld" (1983) anyway. Later on, I learned how the games were meant to be played. Comic books were included with the games, and once a puzzle of a game was solved, it would reveal a clue to a certain panel of the comic book. A word would be hidden within the panel, and once all the clues of the game were found, a sentence formed from the comic book could be sent to Atari in order to take part in a contest. Sadly, though, the contest ended early, and no one ever got to see the $50,000 grand prize.

"Airworld" was the fourth in the "Swordquest" series, though it was never released as the company ran out of money and never finished the game.
2. One of my personal favorites as a kid was a game similar to "Snake" (and was in fact a predecessor to the game). The object was simple; create a long chain with your sprite on a screen, attempting to block in your opponent so he may no longer move. My friend and I played this game for hours at a time, desperately trying to prevent the other from moving. Which of these games is described?

Answer: Surround

"Surround" (released in 1977 in North America and 1978 in Europe) was a strategy game that followed "Blockade". In "Blockade", two players would wander around a maze, creating a chain behind their sprite (similar to "Snake"), and the first player to hit something would lose. "Surround" followed this concept, but instead of wandering around a maze, the players would be in an open square.

The object was to block the other player from being able to move any further, so they were forced to run into one of the chains created by either of the players, thus making them lose the round.
3. I enjoyed playing this Atari game as a kid, and probably spent more time with it than any other. The game involved a lot of geometric shapes, which included a claw-like spaceship, octagonal and cross-shaped enemies, and different level layouts. Interestingly, after a level was complete, you weren't always in the clear; sometimes you had to "avoid the spikes". Which game did I spend countless hours playing?

Answer: Tempest

"Tempest" (1981) was an addicting game that was originally intended as a 3D version of "Space Invaders". It would not take much playing of "Tempest" to realize this is not how the game turned out. In the game, a claw-shaped spaceship would travel on the outskirts of a geometric shape (which changed for each level) trying to shoot down enemies emerging from the center before they could reach the outside. Enemies were strangely shaped spaceships - mainly crosses and octagons. There was also the option of a superzapper for each level. The first use in a level would destroy all the enemies on the screen, but use it a second time and only a single random enemy would be destroyed. The ability could definitely be a lifesaver at times, though!

After the first few levels, a new enemy is introduced. These enemies would create spikes as they traveled up the columns. If not destroyed right away, the spikes could be quite a nuisance, especially when the level ended. If you weren't cautious while defeating the enemies, the spikes could end up destroying your spaceship when the level ended. This was because, once the enemies were destroyed in a level, the spaceship would speed towards the center, so you had to make sure you got there via one of the spikeless columns.
4. When I played "Video Pinball", I would do my best to hit the Atari logo. If this were accomplished four times, what would be the result?

Answer: Extra ball

"Video Pinball" was originally released in 1978, and then for the Atari 2600 in 1980. The Atari 2600 version actually had flippers, bumpers, spinners, and a ball shooter like a real pinball machine (the original 1978 version was a bit different). One of the features of this game was a roll-over bonus. On one side of the screen, there was an Atari logo. If this logo was hit four times, an extra ball was earned.
5. I was never very good at this game, but it was my dad's favorite, so I often watched him play it. The game followed Yar, an insect creature who had to destroy the Qotile. The title of the game is "Yar's..." what?

Answer: Revenge

In "Yar's Revenge" (1982), the insect thing, known as a Yar, had to break through a barrier to destroy the enemy, Qotile, using his Zorlon Cannon. He could shoot or eat the shield around the Qotile, and the level ended once the Qotile or the Swirl was destroyed. There was also a safe zone in the middle of the screen, though the Yar could not shoot from in this area, and some things could still destroy him from here.

I had always thought, up until writing this very quiz question, that Yar was the enemy seeking his revenge on us. I had no idea Yar was the good guy!
6. As a fan of "Breakout", I enjoyed playing just about any version made of the game. One of these was a Chinese themed version of "Breakout". What was the name of this game?

Answer: Off the Wall

"Off the Wall" (1989) was basically a Chinese themed replica of "Breakout". In "Off the Wall", players controlled a character called "Kung Fu Lu", who had to destroy an evil wall to kill a dragon. Interestingly enough, in 1991, Atari released another clone of "Breakout", which was, coincidentally, also called "Off the Wall" (it was not the same as the Chinese themed "Off the Wall", however).
7. I don't mean to brag, but I was always good at "Centipede", but I really excelled at "Millipede". Perhaps it was because of the new creatures that helped me out a bit more. One such creature, when hit, would cause all of the enemies on screen to slow down for a short period of time. Which of these creatures was the one that helped me out in "Millipede"?

Answer: Inchworm

"Centipede" was originally released in 1981, and the sequel, "Millipede", was released a year later. The object of both games was to destroy the long insect (be it centipede or millipede) before it reached the bottom and killed you. In both games, mushrooms would block you from hitting the insect, and sometimes even accelerated the descent of the insects.

Other enemies appeared in the games. The scorpion (which became an earwig in "Millipede") turned mushrooms into poisonous fungus. When the centipede or millipede hit this, it would immediately storm towards the bottom directly. The flea (in "Millipede" it was a bee) went straight down from the top, leaving a trail of mushrooms in its path, and took two shots to kill. Spiders appeared in both games, and bounced around the screen. New to "Millipede" was the beetle (which bounced around and then left the screen, leaving invincible flowers in its wake), the dragonfly (zigzagging towards the bottom whilst creating mushrooms), the mosquito (when hit, everything would scroll up a row), and the inchworm (which, as mentioned in the question, slowed down all the enemies for a time).
8. I was never good at sports as a child, but I wasn't too awful at basketball. Sadly for me, however, I wasn't quite so good at the video game version of basketball. Atari released a basketball based game in 1989. Which of these was the title of the game?

Answer: Double Dunk

"Double Dunk" (1989) was not a full basketball game; rather, it was a two-on-two half court basketball video game. In a single-player game, the player controlled whichever character was the closest to the ball. In a two-player game, though, each player could control both players of a single team and play against each other, or they would each control a single player on a team and play against computers. "Double Dunk" was one of the very last games released on the Atari 2600.
9. My least favorite video game genre is racing, so I typically avoided those Atari games. One of these games is a little deceiving, however, because it is not actually a racing game. Instead, it is a competition between two players trying to shoot each other. Which one is it?

Answer: Slot Racers

"Slot Racers" (1978) was an entertaining game that pitted two cars against each other. Found within a maze and equipped with missiles, each vehicle would try and hit the other 25 times in order to win the game. There were several variations to play, and many factors could be changed, such as the speed of the missiles as well as which maze to use (there were four mazes total).
10. If you have solved the first nine questions correctly, you can easily discover what my favorite Atari game of all time was by using the first letter of each answer. This game was quite simple in concept; destroy the space rocks with your ship. Which game can be spelled with the letters from the previous answers?

Answer: Asteroids

"Asteroids" (1979) was my all-time favorite game as a young one, and I would play it endlessly. The object of the game was to destroy all of the asteroids and flying saucers without being hit by the flying rocks or the saucer's shots. When all were destroyed, the next level would begin, which would see an increased number of asteroids and faster saucers.

After playing this game for so long, I found ways to make it more challenging; I would stay in the same starting location in the center of the screen as long as I possibly could, not taking advantage of the spaceship's rockets until the last possible second.
Source: Author salami_swami

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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