FREE! Click here to Join FunTrivia. Thousands of games, quizzes, and lots more!
Quiz about My 50th Quiz Part 1
Quiz about My 50th Quiz Part 1

My 50th Quiz Part 1


In honor of my 50th quiz, I am counting down the top fifty games I have played as of the end of the year 2007. This quiz will cover games #50-#26. Good luck and enjoy!

A multiple-choice quiz by SandK. Estimated time: 8 mins.
  1. Home
  2. »
  3. Quizzes
  4. »
  5. Video Game Trivia
  6. »
  7. Video Games Mixture

Author
SandK
Time
8 mins
Type
Multiple Choice
Quiz #
281,238
Updated
Dec 03 21
# Qns
25
Difficulty
Tough
Avg Score
13 / 25
Plays
271
- -
Question 1 of 25
1. #50 - "Brain Age 2: More Training in Minutes a Day" (DS)
What is NOT one of the extra activities on the game?
Hint


Question 2 of 25
2. #49 - "Bust a Groove" (PS1)
What is the full name of the character who has a stage that plays the song that the game is named after?

Answer: (Two Words)
Question 3 of 25
3. #48 - "Pokemon Trading Card Game" (GBC)
Besides the promo cards, the cards in this game went up to what series in the cards (examples: Base Set, EX Deoxys etc.)?

Answer: (One or Two Words)
Question 4 of 25
4. #47 - "Donkey Konga" (GCN)
"Donkey Konga" had a music theme from each of the following video games except for what?
Hint


Question 5 of 25
5. #46 - "Mario Golf: Toadstool Tour" (GCN)
In which course did obstacles, normally not found on a golf course, start appearing?
Hint


Question 6 of 25
6. #45 - "Rayman: Raving Rabbids" (Wii)
In the video "Very Useful Scientific Facts for Rabbids #3" what does the Rabbid pull out from behind his back?
Hint


Question 7 of 25
7. #44 - "Wii Sports" (Wii)
Which sport is the only one to use the Wiimote along with the Nunchuk?

Answer: (One Word)
Question 8 of 25
8. #43 - "Pokemon Snap" (N64)
Not counting Pokemon symbols or Pokemon that only have one evolution stage, how many Pokemon appeared as the only one in their evolution process?
(Note: Do not count evolutions after the Kanto region such as Smoochum or Scizor.)
Hint


Question 9 of 25
9. #42 - "Harvest Moon: Magical Melody" (GCN)
What is Ann's birthday?
Hint


Question 10 of 25
10. #41 - "Mario Kart 64" (N64)
Is it possible to finish Wario Stadium in under 30 seconds?


Question 11 of 25
11. #40 - "Teenage Mutant Ninja Turtles IV: Turtles in Time" (SNES)
What is the time setting for "The Final Shell Shock"?
Hint


Question 12 of 25
12. #39 - "Extreme G" (N64)
What was the name of the hidden rider you got after beating the last cup on the easiest level?

Answer: (One Word)
Question 13 of 25
13. #38 - "WarioWare: Smooth Moves" (Wii)
In the video game store, what position do you use to guide Link on to a large tree stump?
Hint


Question 14 of 25
14. #37 - "Mario Party 8" (Wii)
How is the Lucky Space different on the board Bowser's Twisted Orbit?
Hint


Question 15 of 25
15. #36 - "New Super Mario Bros." (DS)
What item would you need to access Worlds 4 and 7?

Answer: (Two Words)
Question 16 of 25
16. #35 - "Tetris DS"
Even though the Marathon mode is mainly centered around Mario, you will eventually get to a Zelda mode if you reach a high enough level.


Question 17 of 25
17. #34 - "Yoshi's Island DS"
Which one of the following babies can Yoshi not carry?
Hint


Question 18 of 25
18. #33 -"The Legend of Zelda: Four Swords Adventures" (GCN)
Vaati is the main boss in this game.


Question 19 of 25
19. #32 - "Mario & Luigi: Partners in Time" (DS)
Fawful, the lackey for Cackletta in "Mario and Luigi: Superstar Saga", appears where?
Hint


Question 20 of 25
20. #31 - "MegaMan X" (SNES)
Throughout the game, certain effects will happen to certain stages if you beat a certain boss before taking on another bosses stage. How many stages will be affected by these changes?
Hint


Question 21 of 25
21. #30 - "MegaMan X4" (PS1)
If you want to get all four upgrades in the game, playing as X, which weapon do you not need?
Hint


Question 22 of 25
22. #29 - "Donkey Kong Country 2: Diddy's Kong Quest" (SNES)
In which section of "Animal Antics" is the sole bonus barrel?
Hint


Question 23 of 25
23. #28 - "Star Fox Assault" (GCN)
Every character from the original Star Wolf team appears in this game.
(Hint: There were four characters in the original Star Wolf team.)


Question 24 of 25
24. #27 - "Metroid: Zero Mission" (GBA)
"Metroid: Zero Mission" was based off which game of the "Metroid" series?
Hint


Question 25 of 25
25. #26 - "Rayman Raving Rabbids 2" (Wii)
Which one of the following games does not require you to shake the Wiimote in an upright position?
Hint



(Optional) Create a Free FunTrivia ID to save the points you are about to earn:

arrow Select a User ID:
arrow Choose a Password:
arrow Your Email:




Quiz Answer Key and Fun Facts
1. #50 - "Brain Age 2: More Training in Minutes a Day" (DS) What is NOT one of the extra activities on the game?

Answer: all of these are on there

Drawing pictures was also on the last one, however in this game, it only works if there is more than one person on a game card. "Brain Age 2" is the sequel to the popular "Brain Age". "Brain Age 2" offered more varied activities as the first one seemed to focus mainly on math problems. "Brain Age 2" offers math, music, word problems and other activities including sudoku and a variation of "Dr. Mario".

These games propelled video games into a new age as they have actually started exercising the human mind much as "Dance Dance Revolution" had exercised the physical body.

Another game series for the brain is "Big Brain Academy".
2. #49 - "Bust a Groove" (PS1) What is the full name of the character who has a stage that plays the song that the game is named after?

Answer: Kitty Nakajima

This character usually goes by Kitty-N. Kitty-N's stage is set on the top floor of a skyscraper in a club-like setting, and the song that plays is called "Bust a Groove". "Bust a Groove", unlike the "Bust a Move" series, is a game that requires you to input certain commands in tune to the music in order to dance through twelve stages in order to get the groove-tron power.

This game was possible by motion capturing software, in which they filmed real dancers to make the movements of the game. With an awesome soundtrack ranging from disco to techno, and twelve characters, "Bust a Groove" was a great sleeper hit and later came around with "Bust a Groove 2" also for the PS1, but after this game it was discontinued.
3. #48 - "Pokemon Trading Card Game" (GBC) Besides the promo cards, the cards in this game went up to what series in the cards (examples: Base Set, EX Deoxys etc.)?

Answer: Fossil Series

This game was made back when only 151 "Pokemon" were known about. Obviously the game itself and the card game have expanded greatly and are still going strong. The "Pokemon Trading Card Game" came out on the Game Boy Color and came with a promotional Meowth card for the actual game.

The game starts you out with a tutorial and then you get one of three starter decks. The three decks are "Squirtle & Friends" deck, "Charmander & Friends" deck, and "Bulbasaur & Friends" deck. This game had the Base Set, Jungle, Fossil, and promo cards in the game.

There were eight clubs each specializing in a different type of cards: Fire, Fighting, Rock, Grass, Poison, Lightning, Psychic, and Water. Then there were four masters each holding a legendary card of Articuno, Moltres, Zapdos, or Dragonite. You also had a rival whose name was Ronald who would always name his deck after himself. Likewise there was a Challenge Hall where you would face a series of deck to win a special card, and Ishihara's House where there were bookshelves of good strategies for the game.
4. #47 - "Donkey Konga" (GCN) "Donkey Konga" had a music theme from each of the following video games except for what?

Answer: Donkey Kong Country

It would make sense that it would host a song from a "Donkey Kong" game, and it did...it hosted a song from "Donkey Kong 64" not "Donkey Kong Country." "Donkey Konga" came with a pair of DK Bongos that were able to be used with two other games for the Gamecube.

These other two games were "Donkey Konga 2" and "Donkey Kong: Jungle Beat". "Donkey Konga" had many songs that required you either hitting; a yellow note (left bongo), a red note (right bongo), a pink note (both bongos), or a blue note (clapping). "Donkey Konga 2" had the same aspects as "Donkey Konga" but the songs were more contemporary at the time of its release. "Donkey Kong: Jungle Beat" was actually an adventure game in which you used the bongos to move and defeat enemies. In "Super Smash Bros. Brawl" for the Wii, there is a stage based on "Donkey Kong: Jungle Beat" called Rumble Falls. Likewise Donkey Kong's Final Smash is called Konga Beat and has Donkey Kong attacking with massive sound waves provided that you are tapping the attack button in rhythm with the song.
5. #46 - "Mario Golf: Toadstool Tour" (GCN) In which course did obstacles, normally not found on a golf course, start appearing?

Answer: Blooper Bay

Contrary to what many people may think, Blooper Bay was the first to present obstacles as in some of the holes it had Fast Fairways, which when a ball landed on it, it caused the ball to roll further and faster than an ordinary fairway. Peach's Castle Grounds was the first course to prominently feature obstacles such as fast fairways, Chain Chomps, and warp pipes. "Mario Golf: Toadstool Tour" improved on the original "Mario Golf" for the N64 as it was just a golf game with Mario characters. Both versions of the "Mario Golf" series have an abundance of other golf mini-games such as a Birdie Challenge and Ring Shot.
6. #45 - "Rayman: Raving Rabbids" (Wii) In the video "Very Useful Scientific Facts for Rabbids #3" what does the Rabbid pull out from behind his back?

Answer: a plunger

These were humorous little videos found in the game that showed a Rabbid trying to perform a normal task but ended up with the Rabbid screaming while holding something. In video #3, the fact was "Rabbids can't milk cows" and it shows the Rabbid chasing a cow with a plunger.

This was also one of the first mini-games played and this was completed by throwing a cow as far as you can by twirling the Wiimote like a lasso. Ubisoft put Rayman in a different position, no longer making the game a platformer but a game that was like "Warioware" as it was a collection of mini-games.

This game really made use of all the different ways that a Wiimote could be used and was also very humorous, however this game required you to beat mini-games to unlock them in multiplayer.
7. #44 - "Wii Sports" (Wii) Which sport is the only one to use the Wiimote along with the Nunchuk?

Answer: Boxing

"Wii Sports" was released with the Wii system and it was a good choice too. This game including the sports of tennis, baseball, golf, bowling, and boxing showed off the Wii's capabilities by showing that the Wiimote could be used as a putter, a baseball bat, or even your own fists. Along with these five games there were two other features. One was training which put you in several exercises that were designed to help you master the five sports.

There was also the Wii Fitness Test, which selected three of the training exercises, and measured your age physically just like "Brain Age" measured your brain age physically.
8. #43 - "Pokemon Snap" (N64) Not counting Pokemon symbols or Pokemon that only have one evolution stage, how many Pokemon appeared as the only one in their evolution process? (Note: Do not count evolutions after the Kanto region such as Smoochum or Scizor.)

Answer: Twenty

The twenty Pokemon were: Bulbasaur, Squirtle, Kakuna, Pidgey, Pikachu, Vulpix, Jigglypuff, Zubat, Vileplume, Meowth, Psyduck, Mankey, Poliwag, Rapidash, Doduo, Haunter, Electrode, Koffing, Goldeen and Eevee. There were a total of 63 Pokemon out of the original 151. "Pokemon Snap" was one of the first games to turn the "Pokemon" franchise into something other than an RPG. "Pokemon Snap" put you in a vehicle and armed you with a camera to take pictures of the 63 creatures native to that island. Later as you progressed you got certain instruments, Pokemon Food, Pester Balls, and a Pokemon flute, designed to put Pokemon in interesting poses. Later on if you found six landmarks that looked like certain Pokemon in the six areas of the island, you were able to travel to Rainbow Cloud to try and get a picture of Mew.
9. #42 - "Harvest Moon: Magical Melody" (GCN) What is Ann's birthday?

Answer: Summer 18

Birthdays are quite easy to figure out. If you build up enough of a relationship with someone and you are use to giving them a gift they like every day, in this case Ann likes ores, they will say something about you giving them a birthday present. "Harvest Moon: Magical Melody" was the last "Harvest Moon" title to be released on the Gamecube and it was given excellent ratings by the reviewers of "Nintendo Power".

There is actually a storyline behind this game as the Harvest Goddess has turned herself into stone and you are trying to collect 100 musical notes throughout the game to return her to her natural state, even though you don't need all 100 to complete the game. You get musical notes for fulfilling certain tasks such as attending festivals, or getting gifts from people, and work around your farm. Every five notes you collect, once taken to the Harvest Goddess Spring will turn into a musical instrument.

This game still holds the same elements as previous "Harvest Moon" games which includes growing crops, raising livestock, and interacting with townspeople.

The only downside to this game is the fact that like other "Harvest Moon" game it gets very repetitive but overall "Harvest Moon" has become a very popular franchise thanks to the small company Natsume.
10. #41 - "Mario Kart 64" (N64) Is it possible to finish Wario Stadium in under 30 seconds?

Answer: Yes

Wario Stadium is possible to finish in under 30 seconds and the record for fastest time by Nintendo staff is approximately 21 seconds thanks to a shortcut they call "seven second lap." The driver jumps over walls of the stadium in order to perform this shortcut and like usual in Grand Prix mode, the computer players will catch up to you no matter how fast you take, and this was one of the disadvantages of "Mario Kart 64." "Mario Kart 64" has been known to be quite possibly the most popular of the series.

This introduced new features such as the Spiny Shell, Shell Shields, and Triple Mushrooms. Along with other things like voices, special course ghosts, and Mini-Turbos while power sliding. They also replaced Donkey Kong Jr. with the original DK, which in essence was the same character and they replaced Koopa Troopa with Wario but they later brought Koopa Troopa back in "Mario Kart: Double Dash" for the Gamecube.
11. #40 - "Teenage Mutant Ninja Turtles IV: Turtles in Time" (SNES) What is the time setting for "The Final Shell Shock"?

Answer: 1992 A.D.

All of these are time periods in the game and imagine we're supposed to be having hovering circular hoverboards in only 12 years...I can't wait. "The Final Shell Shock", as suggested by its title, is the final stage and the whole stage is just a boss battle against Super Shredder.

This game was made around the time where the original "Teenage Mutant Ninja Turtles" was a cartoon series. The first four stages were set in the present time just like the last stage and were formatted in the progress of beat up bad guys at certain areas arcade style as the previous games were formatted. Every stage ended with a boss, sometimes two, and sent you to the next area.

After beating Shredder in the fourth stage he sends the turtles into a time warp composed of five different time zones.

This was one of the last original "Teenage Mutant Ninja Turtles" games also appearing with "Teenage Mutant Ninja Turtles: Tournament Fighters" which was a "Street Fighter" style of the series.
12. #39 - "Extreme G" (N64) What was the name of the hidden rider you got after beating the last cup on the easiest level?

Answer: Roach

Not a very fine name for a super biker but nonetheless his stats are off the charts. "Extreme G" blended the sci-fi genre in with the racing genre by making bike like machines that could reach speeds of over 300 miles per hour. This game also gave each bike a weapon and a shield level which these could be replenished when running into a red circular power-up. Also each racer was given three nitro boosts to use throughout the race. One could also pick up power-ups along the track such as rear-firing missiles or barriers you could place along the track.

The thing that made this game popular though was it's stunning graphics and gut-wrenching tracks. One could ride a bike straight down or straight up without falling off the track. The techno music also managed to drive a player to go extremely fast so it was a nice mix. "Extreme G" managed to belt out two sequels before it was discontinued. "Extreme G-2" was on the N64 also, and "Extreme G-3" was released on the Gamecube.
13. #38 - "WarioWare: Smooth Moves" (Wii) In the video game store, what position do you use to guide Link on to a large tree stump?

Answer: The Mohawk

The video game store, one of the favorites in this game take several different video games such as "Pong", "Super Mario Sunshine", and "The Legend of Zelda: Wind Waker" which make up the microgames. The "Warioware" series is like a version of the "Mario Party" games with the exception that it is just microgames which are a much shorter version of a mini-game.

The "Warioware" series probably helped spur like game such as "Rayman: Raving Rabbids". The Wii version "Warioware: Smooth Moves", requires you to use the Wiimote in several different ways for many microgames.

The different positions are: The Remote Control, The Umbrella, The Handlebar, The Chaueffer, The Mohawk, The Elephant, The Finger Food, The Discard, The Boxer, and The Waiter.

There is also another one that uses the Nunchuck called the Diner, which can be used in three different ways. One of the downsides about this is that one cannot unlock Multiplayer mode unless you go through almost all the areas and complete them, in story mode.
14. #37 - "Mario Party 8" (Wii) How is the Lucky Space different on the board Bowser's Twisted Orbit?

Answer: you don't get any stars

The Lucky Space in "Mario Party 8" lets a person go to a specific area filled with blue spaces. On each blue space there are three coins and at the end of most areas, you will get a free star. Bowser's board is different because you will get three pieces of either Bullet Bill or Bowser Candy which will allow you to steal stars from your opponents but you don't actually get any stars. Koopa's Tycoon Town is also slightly different as you have the opportunity to invest in a three-star hotel without having to upgrade it from a one-star hotel. "Mario Party 8" was the first of the "Mario Party" series to appear on the Wii and the first game to include mini-games in a board game/competition series. "Mario Party 8" also added the new characters Hammer Brother and Blooper. With six new boards all put in a unique and different fashion, "Mario Party 8" really raised the bar of it's previous installments.

It also took advantage of the Wii control in games such as "Shake it Up" where you had to hold the Wiimote like a can of pop and shake the Wiimote to see who could make their pop spray the highest when you opened it.

There was also a new collection of mini-games that allowed you to replace a character with a Mii.
15. #36 - "New Super Mario Bros." (DS) What item would you need to access Worlds 4 and 7?

Answer: Mini Mushroom

"New Super Mario Bros." was basically a new version of the original "Super Mario Bros." for the NES. Mainly enjoyed for its nostalgic feeling, there are a few differences in the game. For one, the music is different and that was kind of a letdown for many players as they expected to hear remixed tracks of the original. One of the advantages of this game was the ability to use Mario's previous moves from his 3-D games.

For example, Mario in this game could use the following techniques: Ground Pound, Triple Jump and Wall Kicks while still staying in a side-scroller game. Also the original power-ups such as Super Mushrooms, Fire Flowers, and Starman were in the game along with some new items such as: the Mega Mushroom which would make Mario grow to gigantic proportions, the Mini Mushroom which made Mario super small, and the Blue Koopa Shell which would protect Mario and allow him to slide and break blocks. Unlike, the previous installment, "New Super Mario Bros." allowed one to skip harder levels or levels altogether by finding secret exits or beating a boss in mini-form. Bowser Jr. also appeared in this game and like in "Super Mario Bros. 3", each world had a different theme whether it's the desert, or ice, or a jungle.

Another new thing added to the series is a 100% goal to strive for. While finding secret exits, there are also three Star Coins to try and find in each level. Some of them are easy to find while some can be easily bypassed. So "New Super Mario Bros." gave the nostalgia of the original "Super Mario Bros." along with combining it with the Mario of today.
16. #35 - "Tetris DS" Even though the Marathon mode is mainly centered around Mario, you will eventually get to a Zelda mode if you reach a high enough level.

Answer: True

"Tetris DS" takes one of the greatest puzzle games, "Tetris", to new heights in it's DS version. It takes the original "Tetris" mode in Marathon mode where the idea is to clear 200 lines as the pieces fall faster and faster. On the top screen it shows Mario traveling through a level and getting further and further as you clear more lines.

Instead of the Russian music, the game has more upbeat remixes of games from "Super Mario Bros." and "Super Mario Bros. 3" but it will eventually turn into Zelda music if you get to a high enough level. You can also play against a computer player in this mode.

The Mission mode is mainly Zelda based and your goal is to complete a specific task such as clear two lines at the same time within a specific time limit.

The Catch mode is Metroid based and you navigate a Tetris block catching other blocks trying to complete lines while destroying Metroids. The Pull mode involves you going against a computer player and revolves around "Donkey Kong" as you try to push your opponent to the edge.

There is Touch mode which uses the stylus to try and destroy a tower and get a cage to the ground. This revolves around "Balloon Fighter" an old NES game. Then there's two puzzle modes which require you to use certain pieces in a certain order and a certain placement to clear all the lines.
17. #34 - "Yoshi's Island DS" Which one of the following babies can Yoshi not carry?

Answer: Baby Luigi

Unlike the first game that followed this format, "Super Mario World 2: Yoshi's Island", Yoshi can carry five different babies in this game each one having a specific ability. Baby Mario can use Superstars, hit M blocks and can make Yoshi dash really quick. Baby Peach has a parasol and can use it to float on updrafts. Baby Donkey Kong makes Yoshi a little slower and makes him jump a little less high however he is able to traverse along vines and ropes and use a dash attack. Baby Wario, a reflection of his earlier self, has a magnet which he uses to draw in coins and other metallic objects. Finally, Baby Bowser can spit fireballs. "Yoshi's Island DS" almost follows the exact same format as the previous game.

In every level you can get 30 stars, 20 red coins, and five flowers for a total of 100 points. Along with this, you can also find a character coin which can only be obtained by having the correct baby on your back. You can switch babies by passing a sign called a stork stop.
18. #33 -"The Legend of Zelda: Four Swords Adventures" (GCN) Vaati is the main boss in this game.

Answer: False

No, like most older "Zelda" games, Ganon is the main evil villain usually overshadowed by another minion. "The Legend of Zelda: Four Swords Adventures" was based off the multiplayer function of "The Legend of Zelda: A Link to the Past" remake for the Game Boy Advance.

The game was really a leap in Zelda games as this was the first multiplayer Zelda game for a home console. However, in order to play multiplayer, each person had to have a Game Boy Advance cable and a Game Boy Advance for when the four Links headed into caves or houses. One Game Boy Advance cable was included with the game when it was first released.

The four Links could travel in an Adventure mode, or participate in a Battle Mode, which was kind of pointless since most of the time during Adventure mode was the time when people tortured each other.

This even won the Guilty Pleasure Award in the "Nintendo Power Awards". You will battle Ganon shortly after defeating Vaati and rescuing Princess Zelda from the collapsing tower.

This game was kind of different from most Zelda games as you could arrange the four links into certain formations, or separate them to solve different puzzles and you could only hold one weapon, and your sword at a time. Some of the weapons included, Roc's Feather, Boomerang, and Bombs.
19. #32 - "Mario & Luigi: Partners in Time" (DS) Fawful, the lackey for Cackletta in "Mario and Luigi: Superstar Saga", appears where?

Answer: Princess Peach's Castle

This game was a kind of sequel to the game "Mario and Luigi: Superstar Saga" for the Game Boy Advance. This formed the Mario RPG series into including Luigi and using different buttons for each brother's attacks and using moves together giving it a kind of a "Chrono Trigger" feel. Each brother would also learn new abilities throughout the process of the game.

However, the sequel takes place in the Mushroom Kingdom rather than the distant Beanbean kingdom, and also includes Baby Mario and Baby Luigi as players who almost always travel piggyback on their future selves backs. Mario and Luigi use their jumping abilities while the babies use their hammers. Also there was a new feature called Brothers Items which would involve you pressing buttons in a specific order to inflict damage.

The DS's two screens also provided some information about specific enemies like how to counter them or seeing what brothers would fall first on an enemy like using an item such as a trampoline. Fawful would appear in the basement of Princess Peach's Castle to sell badges for beans but he would only sell them to the babies as he remembers Mario and Luigi, and also because they can't fit in the pipes.
20. #31 - "MegaMan X" (SNES) Throughout the game, certain effects will happen to certain stages if you beat a certain boss before taking on another bosses stage. How many stages will be affected by these changes?

Answer: Three

If you beat Chill Penguin before taking on Flame Mammoth, the lava will freeze over making it safe to walk on. If you beat Storm Eagle before facing Spark Mandrill, the sparks on the floor will disappear and the mini-boss will lose it's electricity attack, however, the lights will flicker on and off making it a bit more difficult. If you beat Launch Octopus before going to Sting Chameleon's stage, the forest will flood allowing you to reach the heart tank of the stage. "Megaman X" was the second generation of the "MegaMan" series and the first three games were on the Super Nintendo. Starting with "MegaMan X4" the series moved to the Sony Playstation. "Megaman X" was able to climb walls, obtain upgrades, and the Mavericks were updated to animal names rather than the repetitive "So and So Man".

The "Megaman X Collection" was later released and included the games "Megaman X" through "Megaman X6". The "Megaman X3" released for this included short anime scenes and a slightly different soundtrack than the game that was originally released for the Super Nintendo.
21. #30 - "MegaMan X4" (PS1) If you want to get all four upgrades in the game, playing as X, which weapon do you not need?

Answer: you need both of these

The four upgrades are located in the stages of Web Spider, Cyber Peacock, Storm Owl, and Magma Dragoon. Web Spider's is easy to find, as it is behind the waterfall and you get a Leg Upgrade allowing you to hover for a short time. You get the Head Upgrade in Cyber Peacock's stage which allows you not to use any special weapon energy unless you charge it.

It was handy to have Soul Body while trying to get an S ranking in the last stretch of the first part of the stage. You get the Arm Upgrade in Storm Owl's stage and you have to use Lightning Web along a wall of spikes to try and get up to the capsule. You can either get the ability to charge four shots or the ability to shoot Plasma.

The Body Upgrade is in Magma Dragoon's stage and behind a barrier of rocks, you must charge up Twin Slasher to break through them. "MegaMan X4" improved on the original "MegaMan X" series but probably the most noticeable improvement was the ability to choose between the players of X or Zero.

In "Megaman X3" you could play as Zero but not against the Maverick bosses.

In the game Zero used his Z-Saber to attack and learned new sword techniques by beating the Maverick bosses. "MegaMan X4" also showed short anime scenes in the game, and had boss fights after beating a certain amount of the game. One disadvantage of the game was though, that there were only two energy-sub tanks opposed to the original four. There was also one weapon-sub tank but it seemed kind of pointless if you got the Helmet upgrade. The four other bosses of this game were Split Mushroom, Frost Walrus, Jet Stingray, and Slash Beast.
22. #29 - "Donkey Kong Country 2: Diddy's Kong Quest" (SNES) In which section of "Animal Antics" is the sole bonus barrel?

Answer: Squitter's

In Animal Antics you play as every animal buddy you could ride except for Purple Squawks. In order to get the Bonus Barrel and the DK Coin, Squitter must build a ledge over the Blast Barrel near the end of the stage, and go over the stone edge to find the Bonus Barrel. "Donkey Kong Country 2", the sequel to the popular Rareware game "Donkey Kong Country", introduced many of the qualities that appeared in later "Donkey Kong" games.

The first thing to introduce was the aspect of Bonus Barrels and Bonus Coins.

In the original "Donkey Kong Country" there were Bonus Barrels but there was no Bonus Coin for getting it. The Bonus areas contained bananas, animal tokens, or extra lives. In "Donkey Kong Country 2" there was an objective, either Destroy Them All, Collect the Stars, or Find the Coin, to get a Kremcoin. Every time you got 15 of these Kremcoins, you could cross over Klubba's Kiosk to reach a level of The Lost World which was the second aspect introduced in "Donkey Kong Country 2".

The Lost World, called Krematoa in "Donkey Kong Country 3", showed some of the hardest stages in the game including the final showdown with Kaptain K. Rool. There was one bonus barrel in each of these stages but rather than getting a Bonus Coin for completing the task, you got a DK Coin, which was the third aspect introduced. DK Coins in "Donkey Kong Country 2" were hidden by Cranky Kong in order to see if Diddy Kong and Dixie Kong were true video game heroes. In "Donkey Kong Country 3", the DK Coins were guarded by a Kremling called Koin and could be defeated by an expertly tossed steel keg usually. Also "Donkey Kong Country 2" introduced Squawks as a playable character, and Squitter the Spider as a new animal buddy that reappeared in "Donkey Kong Country 3". Rattly the Rattlesnake, Glimmer the Anglerfish, and Clapper the Seal also appeared but they did not reappear in "Donkey Kong Country 3". The best percentage you could get in the pirate-themed "Donkey Kong Country 2" is 102%
23. #28 - "Star Fox Assault" (GCN) Every character from the original Star Wolf team appears in this game. (Hint: There were four characters in the original Star Wolf team.)

Answer: True

The four original characters from the Star Wolf team were Wolf O'Donnel, Leon Powalski, Pigma Dengar, and Andrew Oikonny. Andrew Oikonny appears in the very first level of Fortuna but is destroyed. He is the only heir to Andross' legacy as his nephew.

After he is defeated the main enemies, the aparoids appear. Pigma Dengar is chased down through several levels and he is eventually made a host of the aparoids and becomes infected with them in the Asteroid Field. He is also the boss of the Asteroid Field. Wolf O'Donnel and Leon Powalski are still part of the Star Wolf Team and are joined by their newest member Panther Caroso. "Star Fox Assault" combined "Star Fox 64" and "Star Fox Adventures." Some levels featured the Arwing as you moved through a straight forward mission.

Others had you walking around with different weapons, including riding in an Arwing or Landmaster destroying certain targets. Despite it going back to it's original roots, it was not very well recieved by some which spurred "Star Fox Command," for the Nintendo DS. "Star Fox Command" really went back to the original "Star Fox" games by making it mainly Arwing levels. Like the Star Wolf team, the Star Fox team also lost and gained a member. Peppy Hare retired and became a commander on the Great Fox and Krystal took his place. Krystal was first seen in "Star Fox Adventures" and has the ability to read minds.
24. #27 - "Metroid: Zero Mission" (GBA) "Metroid: Zero Mission" was based off which game of the "Metroid" series?

Answer: Metroid

Despite the Game Boy Advance having the graphics of a Super Nintendo, "Metroid: Zero Mission" was largely an enhanced version of the game "Metroid" for the NES. "Metroid Prime" should have been right out since it was a Gamecube game. "Metroid II: Return of Samus" was a Game Boy game while "Super Metroid" was for the Super Nintendo.

The graphics were enhanced in this game to make it look like it was a Super Nintendo game. However, there were a few differences one was a specific area where Samus is in her Zero Suit which is light blue and she uses a gun called the Paralyzer.

This game also inspired the character Zero Suit Samus in "Super Smash Bros. Brawl" for the Wii. However, most of the time, Samus is in her Power Suit designed by the Chozo.
25. #26 - "Rayman Raving Rabbids 2" (Wii) Which one of the following games does not require you to shake the Wiimote in an upright position?

Answer: Chess

"Rayman Raving Rabbids 2" was the sequel to the game "Rayman Raving Rabbids", also for the Wii. This game also sprouted copies with different games on the DS. Some critics were not too happy about this game because it seemed that there were less innovative controls unlike the first one.

However, the game did have some improvements. First off, "Rayman Raving Rabbids 2" started out with multiplayer being unlocked. Also, the game kept the song games and the shooting games which were the most well received games of the first Rabbid game. If you beat the high score of 12,000 in mini-games and 75,000 on whole trips, new Rabbids, and new clothing options for customization came about allowing you to create unique Rabbids. Also in addition, to the previous game, the majority of the mini-games in multiplayer mode do not require the players to take turns as most of the mini-games are played simultaneously.

The game Burp, was the one shown on commercials where one shakes the Wiimote upright, opens the cap, and holds the Wiimote upside down to destroy a city with a massive burp.

The Office requires you to shake the Wiimote upright to goof around at work but remain still when the boss comes to check on you. Rabbid School is almost identical except when the teacher turns around you have the opportunity to snitch on someone. Chess requires you to hold the Wiimote and Nunchuck up against the temples of your head and concentrate.
Source: Author SandK

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
12/22/2024, Copyright 2024 FunTrivia, Inc. - Report an Error / Contact Us