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Quiz about Quest for Glory 2 PC  Desert and Monsters
Quiz about Quest for Glory 2 PC  Desert and Monsters

"Quest for Glory 2" (PC) - Desert and Monsters Quiz


This is the second quiz about "Quest for Glory 2". It deals with survival in the vast deserts of Shapeir and Raseir, and the various monsters and special encounters you will find there. Good luck!

A multiple-choice quiz by Headrock. Estimated time: 6 mins.
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Author
Headrock
Time
6 mins
Type
Multiple Choice
Quiz #
305,609
Updated
Dec 03 21
# Qns
15
Difficulty
Tough
Avg Score
9 / 15
Plays
150
- -
Question 1 of 15
1. During the course of the game, you will be required to enter the vast desert outside the city of Shapeir. The desert is a very dangerous place, even when you're pretty strong yourself.

The worst danger is getting lost. While you can only go so far in some directions, the desert goes on forever in one direction. Which direction is that?
Hint


Question 2 of 15
2. Which of these is not a good reason to go into the desert? Hint


Question 3 of 15
3. Brigands are probably the easiest encounter in the desert. They are a bit stronger than Jackalmen, but there's one key difference that makes Jackelmen more dangerous. What makes Jackalmen a greater danger than Brigands? Hint


Question 4 of 15
4. There is a Griffin snoozing on a rock outcropping, several screens westwards from the city gate. If you defeat this Griffin in combat you would be able to acquire its feather - an important ingredient for a powerful magical potion.


Question 5 of 15
5. There are over a dozen different monsters you can fight in "Quest for Glory 2".


Question 6 of 15
6. Once again, some of the monsters you'll face in the desert will be carrying some sort of magical ingredient that can be sold for cash (or, they might carry cash themselves).

Which of the following monsters does NOT carry any sort of reward?
Hint


Question 7 of 15
7. Further east of the city you will find a special tree growing alone in the desert. Which of these magical items must you bring the tree? Hint


Question 8 of 15
8. Your trusty Riding-Saurus is a very important tool to have in the desert outside Shapeir. Which of the following is NOT a benefit given by the Saurus? Hint


Question 9 of 15
9. Complete this sentence: In the desert, you will meet a Whirling _______.

Answer: (One word, seven letters)
Question 10 of 15
10. The desert can be a confusing place to navigate, as it lacks any significant landmarks visible from a distance. Still, you can use the constellations to navigate. Depending on your current heading, you will see two of four constellations overhead.
Where is the Saurus Constellation?
Hint


Question 11 of 15
11. What is the safest place to sleep in the desert? Hint


Question 12 of 15
12. At one point in the game you will come upon a strange beast - it has the head of a snake, the body of a panther, and the tail of a scorpion. Can you describe the encounter? Hint


Question 13 of 15
13. Later in the game you will have to manually navigate your way from Shapeir to Raseir, testing your navigation skills to the fullest.


Question 14 of 15
14. Once you go out to the desert outside Raseir, you will have to fight a Purple Worm, which is extremely tough to kill. However, if you spend a lot of time fighting monsters near Shapeir and gain enough experience from your battles, you might encounter a Purple Worm much earlier in the game.


Question 15 of 15
15. In the desert outside Raseir, locations of special interest are distributed between the north half and the south half. Which half contains more such locations? Hint



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Quiz Answer Key and Fun Facts
1. During the course of the game, you will be required to enter the vast desert outside the city of Shapeir. The desert is a very dangerous place, even when you're pretty strong yourself. The worst danger is getting lost. While you can only go so far in some directions, the desert goes on forever in one direction. Which direction is that?

Answer: West

Distances in the desert are measured in "Skareens" (or, in English, "Screens" or screen-lengths). The desert is about ten Skareens wide from north to south, where you will meet impassable mountains. There is also an impassable mountain range about eight Skareens east of the city. However, on the west side, you could go on for a long time. This means you can easily wander too far and get killed trying to return. Or you could run out of water...

In other words, stick to the eastern part of the desert. There really is no benefit for going too far westwards.
2. Which of these is not a good reason to go into the desert?

Answer: To escape the city guards when you're caught stealing

You'll have to make a few journeys into the desert at some point, to advance the plot. However, unlike "Quest for Glory 1", you won't have to spent a large part of the time in the desert unless you want to.

You can practice combat at the adventurer's hall, which is much safer and easier than fighting desert monsters, but you can't practice magic properly, and you can't make money while practicing. If you're daring (or if you're really good), you can make mountains of money fighting creatures in the desert - more than you could possibly need!

By the way, if you get caught stealing, your game will end immediately.
3. Brigands are probably the easiest encounter in the desert. They are a bit stronger than Jackalmen, but there's one key difference that makes Jackelmen more dangerous. What makes Jackalmen a greater danger than Brigands?

Answer: Jackalmen attack in groups

Groups of Jackalmen can be difficult to defeat if you're not ready for them. A single Jackalman is easy to defeat, but when you have to go through five of them one-by-one, a battle can turn long and risky. Fortunately, they each carry a nice sum of money, so the reward is proportionally large. Jackalmen also only appear during the night, while Brigands dominate the daytime.

In the new VGA version of the game, Jackalmen are even harder to defeat - they can flank you and attack simultaneously. You'll have to learn to kick them away to keep from being surrounded.
4. There is a Griffin snoozing on a rock outcropping, several screens westwards from the city gate. If you defeat this Griffin in combat you would be able to acquire its feather - an important ingredient for a powerful magical potion.

Answer: False

Actually, you don't have to fight the Griffin at all. You can find one of its feathers under a nearby rock, or pick one up from its nest (depends on character class). In fact, if you do attack the Griffin, any feathers you collect from its corpse would be useless, as the potion requires feathers collected using "non-violent" means. The Griffin is the most dangerous monster you can fight in the game, too.

The feather you acquire is one of the ingredients for the preparation of dispel potions. The other ingredient is far more complicated to acquire.
5. There are over a dozen different monsters you can fight in "Quest for Glory 2".

Answer: False

Too bad, but there are only 5 monsters you can normally fight in the desert. In order of difficulty (from weakest to strongest) they are:

1) Brigand
2) Giant Scorpion
3) Jackalmen
4) Ghoul
5) Terrorsaur

You can also attack the Griffin, but that's your choice (and a bad choice!). If you do, the Griffin easily comes in at number 6 as the toughest monster in the game.

Fortunately, if you're a fighter-class character, you can fight other things too: Uhura in the Adventurer's Guild, Rakeesh the Liontaur, a member of E.O.F, and the guards of Raseir. Also, Magic Users and Fighters will both get the chance to fight an Earth Elemental.
6. Once again, some of the monsters you'll face in the desert will be carrying some sort of magical ingredient that can be sold for cash (or, they might carry cash themselves). Which of the following monsters does NOT carry any sort of reward?

Answer: Terrorsaur

The Terrorsaurus is a distant relative of the Saurus and Saurus Rex which you've met in "Quest for Glory 1". It is green, mean, and quite a fighting machine. Terrorsaurii attack mostly by biting, and they bite very hard. They are the toughest opponents you can meet in the desert, and unfortunately there's no reward for killing them other than the skill points you may have won in the process, and/or a sense of accomplishment on your part. The sense of accomplishment will quickly get old though - Terrorsaurii are more common than you might expect.

Oh and, Brigands carry cash, while Scorpions and Ghouls both have bodyparts which are worth money at the local apothecary. However, at some point the apothecary will stop buying these. At that point you'll want to concentrate on killing brigands and jackalmen if you need more cash.
7. Further east of the city you will find a special tree growing alone in the desert. Which of these magical items must you bring the tree?

Answer: Magic Earth

You will need to give the tree some water, but it can be regular water. You will then have to spread some very special dirt around its roots. The reward you will get for all of this is yet another ingredient required for creating Dispel Potions. This is not all you need to know to gain the reward - after you find the tree for the first time, make sure you have a chat with Aziza back in the city...
8. Your trusty Riding-Saurus is a very important tool to have in the desert outside Shapeir. Which of the following is NOT a benefit given by the Saurus?

Answer: It can do none of this

The Saurus is rather optional - you can walk out into the desert on foot if you want to. However, the Saurus does have two important effects: It quickens travel a little, and it can instantly take you back to the city gate, avoiding monsters along the way.

Your Saurus is very cowardly. However, in the new VGA remake of the game, you will be able to acquire a fiercer Saurus in the latter part of the game which can actually be ridden into combat!
9. Complete this sentence: In the desert, you will meet a Whirling _______.

Answer: Dervish

The whirling dervish sits by an oasis and meditates on the world. He likes to say that "My beard whirls around the tree, while the world whirls around me". How egocentric! Still, he is kind and will share his information with you, although in a suitably enigmatic fashion.

Don't forget to pick up a bit of the dervish's whirling beard. There's someone in the city who'll be very grateful for it.
10. The desert can be a confusing place to navigate, as it lacks any significant landmarks visible from a distance. Still, you can use the constellations to navigate. Depending on your current heading, you will see two of four constellations overhead. Where is the Saurus Constellation?

Answer: Facing North, on the left side

You can use a compass for easy navigation if you've got one. Otherwise, the constellations may be your only bet. Whenever you are no more than five "Screens" south of the city, regardless of east/west position, you will see the constellations of the Saurus and the Hand. If you journey more than five screens southwards, your point of view will change (you will be facing southwards), in which case you will see two other constellations (the Dragon and Scorpion).
11. What is the safest place to sleep in the desert?

Answer: There is no place to sleep in the desert

Actually, unlike "Quest for Glory 1", you have no choice about where to sleep. You could rest an hour anywhere you like, but you can only sleep at the Inn in Shapeir. Resting restores Stamina, mostly, and will also help to restore a bit of health and mana. However, you will need to sleep at least every other night or suffer from exhaustion. Also, you cannot rest if your Stamina is already close to maximum.

Sleeping in this game doesn't have to take place only at night - you can sleep at the inn whenever you feel like it, and it's absolutely free. This helps speed things up during uneventful days. Also remember that sleeping doesn't always replenish your health completely - you may have to sleep an entire day if you were seriously wounded. Of course, it makes much more sense to buy health pills at the Apothecary, assuming you can afford them.
12. At one point in the game you will come upon a strange beast - it has the head of a snake, the body of a panther, and the tail of a scorpion. Can you describe the encounter?

Answer: The beast is locked up in a cage

This beast is one of the reasons you'll need to get a dispel potion made by Harik the Apothecary. Before you use the potion, however, you'll need to pluck some fresh hairs out of the creature's back. But how can you do this without getting bitten? Think compassionately, and you will find the answer.
13. Later in the game you will have to manually navigate your way from Shapeir to Raseir, testing your navigation skills to the fullest.

Answer: False

Travel between cities is done with caravans, and you'll only see a cutscene of traveling with such a caravan to Raseir. While it might have been an interesting challenge to navigate there yourself, it probably would've gotten boring really fast. So the cutscene travel sequence is probably a blessing. The voyage will certainly not be uneventful though!
14. Once you go out to the desert outside Raseir, you will have to fight a Purple Worm, which is extremely tough to kill. However, if you spend a lot of time fighting monsters near Shapeir and gain enough experience from your battles, you might encounter a Purple Worm much earlier in the game.

Answer: False

Purple Worms do not exist in this game. The toughest battle in the game is the Terrorsaur (or the Ghoul, depending on your character class). There is very little reward in fighting monsters in the desert of Raseir - you have no more use for money, and no one in Raseir will buy monster parts from you either. You could keep fighting for two reasons: To pass the time, or to hone your skills.
15. In the desert outside Raseir, locations of special interest are distributed between the north half and the south half. Which half contains more such locations?

Answer: There are no special locations outside Raseir

Truly, the desert outside Raseir is a boring wilderness. Do not go out there unless you're looking to practice your skills or "kill time" until nightfall. There are no amenities in Raseir, so make sure you stay healthy and rested for the tough end-game portion.
Source: Author Headrock

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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