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Quiz about Thinking With Portals
Quiz about Thinking With Portals

Thinking With Portals Trivia Quiz


"Portal" for the PC, PS3 and the Xbox 360 as part of "The Orange Box" is a brilliant adventure/puzzle game developed by Valve Corporation. What do you remember about this challenging game?

A multiple-choice quiz by Daaanieeel. Estimated time: 4 mins.
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Author
Daaanieeel
Time
4 mins
Type
Multiple Choice
Quiz #
345,700
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
232
- -
Question 1 of 10
1. In "Portal", players manoeuvre around test chambers by shooting portals on walls. One portal transports the player to the other portal. What is the name of the character which players play as?

Answer: (One Word, Name)
Question 2 of 10
2. Throughout "Portal" the player is guided and challenged through the Aperture Science Enrichment Centre's test chambers by the robot GLaDOS (Genetic Lifeform and Disk Operation System). Which delicious treat does GLaDOS attempt to encourage the player with? Hint


Question 3 of 10
3. In Test Chamber 17, the player comes across the Weighted Companion Cube. According to GLaDOS, what will the Weighted Companion Cube never threaten to do to you? Hint


Question 4 of 10
4. In which Test Chamber does the player first receive the Aperture Science Handheld Portal Device, which at first only shoots blue portals? Hint


Question 5 of 10
5. Aperture Science Sentry Turrets are annoying hazards which shoot you at first sight. What colour are the turret's eyes and laser? Hint


Question 6 of 10
6. At the end of Test Chamber 16, what does GLaDOS say "is a real place where you will be sent at the first sign of defiance"? Hint


Question 7 of 10
7. In different test chambers, the player can find hidden rooms. These rooms have things written on the walls and were made by Doug Rattmann, a previous Aperture Science employee. In which test chamber does the player first encounter one of these rooms? Hint


Question 8 of 10
8. How many Test Chambers are there in total? Hint


Question 9 of 10
9. At the end of the game, the player has a boss-battle with GLaDOS. You must incinerate GLaDOS' personality cores which fall off her after directing a rocket turret at her. Which personality core is the first to be incinerated? Hint


Question 10 of 10
10. At the very end of the game, while the credits roll, players are treated to the song "Still Alive" sung by GLaDOS. While the song is played, shapes appear under the credits. Which is NOT a shape seen? Hint



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Quiz Answer Key and Fun Facts
1. In "Portal", players manoeuvre around test chambers by shooting portals on walls. One portal transports the player to the other portal. What is the name of the character which players play as?

Answer: Chell

Chell never talks as the developers decided the game would be more humorous if she didn't. She only wears an orange jumpsuit throughout the game, as well as bare feet with mechanical heel springs so she doesn't injure herself when landing from a high jump. It seems that she was tested on as a result of Aperture Science's bring-your-daughter-to-work day, as a quote from GLaDOS implies.
2. Throughout "Portal" the player is guided and challenged through the Aperture Science Enrichment Centre's test chambers by the robot GLaDOS (Genetic Lifeform and Disk Operation System). Which delicious treat does GLaDOS attempt to encourage the player with?

Answer: Cake

Cake is a running joke in "Portal" and appears a lot in the game. The robot GLaDOS attempts to encourage Chell with the promise of cake at the end of the testing. However, Doug Rattmann, a previous Aperture Science employee, wrote on the wall of one of his dens which players can find throughout the game "the cake is a lie".

At the end of the game, the player sees the promised cake, before a mechanical arm puts out the single candle and the credits roll. This cake is a black forest cake based on one from a bakery near Valve's studios. GLaDOS also promises Chell grief counselling.
3. In Test Chamber 17, the player comes across the Weighted Companion Cube. According to GLaDOS, what will the Weighted Companion Cube never threaten to do to you?

Answer: Stab you

GLaDOS in Test Chamber 17: "The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak. In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you to disregard its advice."

The Weighted Companion Cube looks exactly like a normal Aperture Science Weighted Storage Cube, but it has a pink love heart on each side and glows pink. Players are meant to become "attached to it" despite the fact it does not speak. It accompanies you throughout Test Chamber 17 before the player has to drop it in to an Aperture Science Emergency Intelligence Incinerator. The Weighted Companion Cube was popular with gamers and has been made in to a plush toy and fluffy dice for cars, among other merchandise.
4. In which Test Chamber does the player first receive the Aperture Science Handheld Portal Device, which at first only shoots blue portals?

Answer: Test Chamber 2

In the first Test Chamber, the player walks through portals which were already created. In Test Chamber 2, they receive the Aperture Science Handheld Portal Device (or just the portal gun). At first, it only shoots the blue portal, which links to orange portals already created. The player gets the Dual Portal Device, which shoots the orange portal as well, in Test Chamber 11.
5. Aperture Science Sentry Turrets are annoying hazards which shoot you at first sight. What colour are the turret's eyes and laser?

Answer: Red

The Aperture Science Sentry Turrets first appear in Test Chamber 14. They are mostly white with a single red eye, where its red scanning laser comes out from. They can be disabled by knocking them over. This can be done by sneaking up behind them or dropping something on them. They are unusually polite, despite how deadly they are. They also talk like a small robotic child. They were voiced by Ellen McLain, who also voices GLaDOS.

Later in the game, players come across Rocket Turrets. These play a major role in Chell's escape and during the boss fight with GLaDOS. They have a green eye and a blue laser.
6. At the end of Test Chamber 16, what does GLaDOS say "is a real place where you will be sent at the first sign of defiance"?

Answer: Android hell

GLaDOS at the end of test chamber 16: "Well done, android. The Enrichment Center once again reminds you that android hell is a real place where you will be sent at the first sign of defiance."

It seems that Aperture Science used to either test on or manufacture military androids. At the start of this Test Chamber, GLaDOS mentions that the chamber needed was under "mandatory scheduled maintenance" and was replaced by one for military androids. This Test Chamber is certainly not suitable for humans, but GLaDOS only apologizes for any inconvenience.

The others options were made up, except for Davy Jones' Locker, which is an idiom used by sailors for the bottom of the ocean.
7. In different test chambers, the player can find hidden rooms. These rooms have things written on the walls and were made by Doug Rattmann, a previous Aperture Science employee. In which test chamber does the player first encounter one of these rooms?

Answer: Test Chamber 16

These hidden rooms are known as Doug Rattmann dens, or The Ratman Dens. Doug Rattmann slept and hid here for periods of time and ate baked beans and milk (sometimes leftovers can be seen or the labels glued to the walls). They first appear in Test Chamber 16, where the famous quote "the cake is a lie" appears.

The dens later appear in Test Chamber 17 and 18 and there are two found during Chell's escape, meaning there are six total. Other things you can find are quotes re-written from the famous poems "The Chariot" by Emily Dickinson, "The Reaper and the Flowers" by Henry Wadsworth Longfellow and "No Coward Soul is Mine" by Emily Brontė.
8. How many Test Chambers are there in total?

Answer: 19

There are a total of 19 Test Chambers. At the end of the 19th Chamber, GLaDOS attempts to kill Chell by making a moving platform she is on move towards a deadly fire. Chell escapes and makes for GLaDOS' chamber. She is helped by directions and advice written on the walls from Doug Rattmann. Finally, she arrives at GLaDOS' chamber and the final battle starts.
9. At the end of the game, the player has a boss-battle with GLaDOS. You must incinerate GLaDOS' personality cores which fall off her after directing a rocket turret at her. Which personality core is the first to be incinerated?

Answer: Morality Core

Chell damages GLaDOS by redirecting a rocket turret at her and incinerating GLaDOS' personality cores which fall off. She must do this in 6 minutes or under before GLaDOS floods the Enrichment Centre with a deadly neurotoxin. The cores are the Morality Core (purple eyed), the Curiosity Core (orange eyed), the Intelligence Core (blue eyed) and the Anger Core (red eyed), respectively.

When the last one is incinerated, GLaDOS is destroyed.
10. At the very end of the game, while the credits roll, players are treated to the song "Still Alive" sung by GLaDOS. While the song is played, shapes appear under the credits. Which is NOT a shape seen?

Answer: A portal gun

The Aperture Science logo first appears when GLaDOS sings "Aperture Science: we do what we must, because we can" and numerous other times during the song. A fire appears when GLaDOS sings "And tore me to pieces, and threw every piece into a fire". The tick appears when GLaDOS sings "As they burnt it hurt because I was so happy for you!"

"Still Alive" was written for the game by Jonathan Coultan, who agreed to write it as he was a fan of Valve's "Half-Life" games. It was performed by Ellen McLain as GLaDOS, who also voices GLaDOS throughout the game. The song was very well received by fans and critics and was a downloadable song for "Rock Band", "Rock Band 2" and "Rock Band Unplugged" for a short time.
Source: Author Daaanieeel

This quiz was reviewed by FunTrivia editor eburge before going online.
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