Quiz Answer Key and Fun Facts
1. You start the game asleep on your family farm. Before you wake up and start adventuring you'd better choose your class! Which of these is not an option to you?
2. The broad purpose of the game is to make you way out West to Frisco, though the game is far more about the journey than the destination. When your brother Rufus asks you why you're leaving the farm, which of these is not a possible motivation?
3. A quick ride on the back of a turnip truck and you're in Boring Springs! As well as acting as a tutorial you can choose a horse and a "Pardner." Which of these characters will ride West with you?
4. After starting the game proper, you take up residence in Dirtwater. There are five gangs wanted in the Dirtwater Jail and no Sherf... or sheriff! Is it possible to bring all five gangs without a fight?
5. To reach Frisco you must aid the Manifest Destiny Railroad Company in building a bridge. Which of these materials is NOT up to the task?
6. With which of these anachronisms can you adorn your room in Dirtwater?
7. Though never explicit, it is clear that a Lovecraftian presence is exerting control over some of the miners. What is the name of this other-worldly cult-leader?
8. Again, most of the fun comes from exploring new areas and meeting new characters. Which of these evil overseers can you never meet?
9. Before you reach Frisco and officially make it out West, you will be asked for a crown by Norton. Which of these is not a viable option?
10. What is the closest thing the game has to an ending?
Source: Author
garymeadows
This quiz was reviewed by FunTrivia editor
kyleisalive before going online.
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