17. In each world in "Banjo-Kazooie" there were five different coloured creatures called Jinjos. What analogous creatures or items was Mario trying to collect in every world in "Super Mario 64"?
From Quiz "Banjo-Kazooie" and "Super Mario 64"
Answer:
Red Coins
Each world in "Super Mario 64" had eight red coins that, when collected, would reveal a star. Similarly, in "Banjo-Kazooie", in every world there were five coloured creatures called Jinjos. When all five had been collected, they gave Banjo and Kazooie a Jiggy.
Each Jinjo on a different world had its own colour, which made tracking them down easier. The colours were: blue, green, orange, purple, yellow. In Mario, like the name describes, the eight red coins were red. Usually (but not always) the eight red coins were clustered near each other, and they had the added benefit of counting for two normal (golden) coins. This could help when attempting to collect 100 coins for a star, or when Mario was hurt and needed to heal.
Blue coins also appeared in "Super Mario 64", and were worth five golden coins. Mushrooms were the source of extra lives in "Super Mario 64". In "Super Mario 64" there was a rabbit in the basement of the castle called MIPS. If Mario caught MIPS, he would give Mario a Power Star. Mario could catch the rabbit a second time for another Power Star.
In "Banjo-Tooie", the sequel to "Banjo-Kazooie", more Jinjo colours were added. The colours found in "Banjo-Tooie" were: white, orange, yellow, brown, green, red, blue, purple, and black. Each of the different colours had a house in Jinjo Village. There was also a destroyed grey Jinjo house.